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USF4 Remix 2 Beta8

A Mod for Ultra Street Fighter IV

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USF4 Remix 2 Beta8

Hello. This is mostly a bugfixing update, but it’s got C. Viper with her airdash back, Blanka with a modified 

electricity move and Gen with more sensible walljump commands. Also a good amount of Ibuki changes.


– fixed 5MP juggle

– fixed move priorities so bad spray followups dont override EX moves

– qcf+PPP moves forward less

– sand dash has slightly less recovery

– sand zonk juggles


– Fixed infinite

– Slash – QCB+P followup is now manual instead of automatic

– B+P – followup from slash. Added special cancel to MP HP and EX versions.


– Far HP – stays out longer

– QCF + KKK – goes further, faster


– Ouga, directions are now QCB/QCF which makes more sense!!!


– fixed 5MP corner juggle inf

– fixed 2HK xx 5HK infinite

– Increased recovery on normal air qcf+K (not EX)

– non-EX RAIDA qcb+P – knocks back less, to allow for possible followups with EX qcf+KK

– can now qcf+K dash from RAIDA (qcb+P) on hit

– EX qcf+KK recovers slightly faster

– 5HK launches higher

– 5HK and air normals do less damage (down by 10-30 dmg depending)

– replaced qcf+K > MP with ground kunai throw

– qcf+K hyperhop is now UP input

– qcf+K > HP – less recovery after hit. After landing.


– who’s blanka

– swapped his normals around. Far 5MP -> 5HP, no more distance specified normals

– electric blanka – qcf+P – D,D+P. multihit special -> juggle move

– air non-EX hcb+P trajectories changed


– fixed 2HK, 2MP inf


– made EX cmd grab invincible during hitbox, armor afterwards in order to avoid freezing


– In feng shui mode, can now only cancel specials into other specials, not into the same ones.


– Can now f+HP and f+MK off all normals on whiff

– added slight startup to the morrigan dash, also added a woosh sfx

– increased hitstun on all HP moves so palms can combo more easily

– more gravity on juggle after MP and HP shoulders

– divekicks now knock down

– reduced startup after superfreeze on dp+PPP


– readded airdash. bb,ff or pp, b+pp


– increased pusback on 6HP in order to avoid infinites or at least make them harder to do who knows

– cross counter input is now HCB,F+P and can be done both in and out of ducking. Old input, b+K in ducking removed 

bc sf4 input buffer is a fuck.

– cleaned up EX ducking a bit

– re-added ducking straight d+P during ducking

– change ducking upper input to d+K


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Key Authors
USF4 Remix Team
Creators of the gameplay mod


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Ultra Street Fighter 4


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