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Doom BFA

A Mod for Doom 3

Updates

Version 1.2.4_1 2mo
  • Improvement Improve rumble effect
  • Improvement Improve Stability
  • BugFix Fixed issue loading wild files
  • Addition Add Classic DOOM Freelook limiter (cl_freelookclamp defaut 550 max 4000)
  • BugFix Fixed issue with loading an empty EXPINFO (DOOM 2 Game boot crash bug)
  • Overhaul the frame rate is now indepedent from DOOM 3
  • Overhaul but enabling Interpolation (FPSI) you can edit DOOM 3's framerate as Classic DOOM's Refresh rate
  • Adjustment Re adjust ThirdPerson View constants
  • Addition Made more keys remappable (namely the Function Keys)
  • Improvement Vastly improve SWF Ui
  • Improvement Improve Text intro skiping
  • Improvement Improve Controller support
  • BugFix Fixed weapon circling not working under random circustances
  • Overhaul Reworked Frame Rate/ Refresh Rate on all games,
  • Overhaul on DOOM 3 the frame rate will have only the available resfresh rates of your monitor
  • Addition Add additional translation strings including Zoom key binding title and advaced options
  • Overhaul On the first run retrieve the monitor's resolution and resfresh rate and use them to setup the fullscreen
  • Refactor Update Open Platform to Version 0.4.7
  • BugFix Fixed issue when trying to revert fullscreen resolution
Version 1.2.3.2 3mo BugFix4 Addition2 Improvement Version 1.2.3.1 4mo Adjustment BugFix4 Addition Version 1.2.3 4mo Improvement2 Addition10 Adjustment9 Removal Overhaul2 Optimization BugFix3 Version 1.2.2 5mo Tweak BugFix3 Improvement2 Overhaul2 Adjustment
This mod update the executable of the original RBDOOM 3 BFG (used in DOOM 3 BFG Hi Def and UltimateHD) and unlocks missing features and improve the classic DOOM engine.

Source Code (Licensed Under GPLv3):GitHub

It features:

-Multiplayer for DOOM I & II inside Doom 3 BFG Edition

-Restored Ultimate DOOM intermission background animations

-Restored the "fast" parameter on NightMare Difficulty

-Support for Final DOOM Expansions and Master Levels of DOOM II

-Support for the original Ultimate DOOM & DOOM II WADs

-Widescreen for Ultimate DOOM & DOOM II

-Support for Classic DOOM parameters

-Improved mod support for Ultimate DOOM & DOOM II (in comparsion with the original DOS version)

-Restored the original main menu background image for Ultimate DOOM (using mods or the original DOOM II WAD you can have the original main menu background image and for DOOM II)

-Various bug fixes

-Bypass the game selection screen and open any of the 3 games you want instandly

-Restored the original way to put cheats on Ultimate DOOM & DOOM II

- Support for EAX audio on all 3 games

- Support for game.dll on Doom 3 (beta)

- Option to change the Flashlight (requires New Game)

- Advanced Options (giving you various port related options)

- Adjust view model field of view


-And a simple and very powerful launcher that allow you to load mods on all the three games and change the graphical settings that has been added on the original RBDOOM 3 BFG

(- Plus Fixed and improved third Person view on Doom 3)

Files

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Todos

DND
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  • 1v4n94 avatar
    1v4n94 Joined 6y ago
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    access_time 2mo edit 2mo
    I love this source port, but I've been having some issues lately :(
    1. When trying to bind commands and variables, with the default launcher, I could. Now, with your source port, I can't. For example, I'd like to bind the WASD buttons to their respective movement commands, plus some variables to alter the movement speed. Formerly I could do it just this way: bind w/a/s/d "_movedown; pm_walkspeed 140". But now, _movedown shows as an unknown command, and the other variables don't get applied at all.
    2. Another problem with this sourceport and my PC, is that OpenAL is enabled by default, whereas my PC doesn't support such audio system, rendering the game mute with s_restart. When I do not reload the sound system, the sounds get played in a very veird way. Sound that shouldn't play, start playing.
    3. Is it possible to force the Steam library icon to run your the game through your sourceport instead of the official/default executable?
    4. When opening the console, this symbol is written there: º
      Such symbol, prevents the usage of autofill feature, if it is not deleted before pressing TAB.
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  • jankespro12 avatar
    jankespro12 Joined 10mo ago
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    access_time 3mo
    Can you make Call of Duty like Health system from doom 3? and for bfg edition add bloody screen
    Bananite
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  • jankespro12 avatar
    jankespro12 Joined 10mo ago
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    access_time 4mo
    Can you bring back damage tunnel vision? also can you plan low health tunnel vision as a option?
    Bananite
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    Thunderkeil username pic Joined 7y ago
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    access_time 9mo
    This mod update the executable of the original RBDOOM 3 BFG (used in DOOM 3 BFG Hi Def and UltimateHD) and unlocks missing features

    Does it restore the original doom3 3D modes that were scrapped in the BFG release?
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    OnsoMaru Joined 2y ago
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    access_time 9mo
    If there was zip support of some-sort for texture mods id be pretty happy.
    Bananite
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  • 1v4n94 avatar
    1v4n94 Joined 6y ago
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    access_time 1y edit 1y
    Thank you for your work on this project, man! It's awesome!
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Mr.GK
Mr.GK Joined 1y ago
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Programmer,Graphical Artist,Mainteiner,Distributor,PR (and the list can go on)

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Mr.GK
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