Mod Conflict Detector

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A small program which displays conflicts made by mods.

To use, just extract ConflictDetector.exe and run it. No further input is required. The first thing that appears is a settings form. The options are fairly self explanitory - use 'display very minor/minor/major conflicts' to avoid displays large amounts of minor conflicts which you're not interested in. 'auto include all esps in data directory' will cause the conflict detector to automatically add all plugins in oblivions data directory. If you check 'ignore inactive plugins' then the conflict detector will ignore any plugins in the data directory which are not active. You can use the add extra files button to include esps in the report which aren't inside oblivions data directory. If you have many plugins, it may take a while to run, but eventually the conflict detector will spit out a colour coded list of all your plugins and any conflicts. Green conflicts are almost certainly nothing to worry about. Orange conflicts may be something to worry about, but probably aren't. Red conflicts are almost certainly something to worry about, and whichever plugin loads first in the load order probably wont work entirally as intended. (While anything red probably will cause an in game effect, it's likely that you wont even notice. You don't need to panic at every little red line.) This conflict detector is a standalone version of the conflict detector used by oblivion mod manager. The only major difference are that this version has no understanding of omod files, and so will only report on plugins already installed in your data directory or manually added by you. Bear in mind that I don't intend to keep this standalone version of the conflict detector updated. If you come across any major bugs, it's likely that they have already been fixed in the obmm version of this conflict dector, so give that a try instead. Written by Timeslip Requires .NET 1.1

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Timeslip
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Date Added
10y

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