All alternate files have dropped the _alt for _tri, _dc, etc depending on the file.
Another relatively small update. This adds a higher quality version of the Intro from SA2: THE TRIAL, the original was 320x240 and this new version is 640x480.
The other change relates to the currently unused Configschema. The plan is for it to replace the Modular Version and Optional Mods, but I may need some help making a DLL to load it, till then it's unused.
Tiny Skunk animals will look like they did in the Trial when taken to Chao Gardens.
Starting to add Japanese menu text.
E350_sng.ADX for the Standard SA2 intro has been changed to the one in SA2 Trial Version.
SPEEPSHighway's HD GUI is currently conflicting with the Press Start and Copyright text on the Title screen. Edit: The HD GUI mod has been updated, and now supports custom Press Start and Copyright text.
A small project that changes various assets to fit a Sonic Adventure 2: The Trial theme. As well as various other Prototype changes.
Changes Title screen (Battle DLC is fully supported), adds Music ripped straight from the GDI of both the Trial and Preview prototypes, applies Dreamcast and Prototype Object layouts (Item boxes, decorations, and enemy placement only) for almost every level (DC White Jungle's layout is broken, and thus not included).
This project is not related to SADX DC Conversion, nor Heroes Conversion in any way! I'm nowhere near capable of code work, so I can't fix SA2 where it needs it most!
Air Chomp provided a bug fix for City Escape for those running on Intel HD Graphics Chipsets. DCSETS only, current SETS are from the Preview Prototype.
Last thing to note: This mod should ALWAYS be loaded AFTER mods that alter the title screen, music, some textures, and HUD as it will create conflicts with them, the optional version of Battle DLC Support requires that No Battle be turned off (if you have it), and that it be loaded after Prototype Conversion.
Sorry for the silence, I have been doing some things behind the scenes, but nothing worth posting as of yet. The previous versions (MEGA) page has a revised 1.4.2 that removes a few cutscene texture files that were not actually changed as they are mostly unused anyway.
Also, Super Smash Bros. Ultimate has swallowed up my free time.
Happy Holidays, Merry Christmas, and Happy New Year!
It's come to my attention that the mod.MANIFEST included in 1.4.2 is out of date (dated October 08, 2018, instead of October 23, 2018). I could've sworn I updated it before release but apparently the archive I made was made prior to the updated manifest! I'll edit in a link to an updated manifest later. Upon download place it in the Trial Conversion Pack folder in your mods folder, sorry for the inconvenience!
For clarification on the Chaos Emerald switch - Eggman has the White Emerald at the start of the Dark Story, which means the texture below is unused, and would make no sense in the story, but this isn't the only instance of a different Emerald being fake, looking at some texture lists for the cutscenes reveal another switch occurred before it was finalized (PAKEdit pics below), I decided to make it consistently White and gave Eggman the Yellow one instead (but I may have missed a few scenes)
Okay... So this is the second time in a row that updates are broken, I still don't know why. Is it the mod loader? the Mod? I get the error below upon install/update. I want to know what is going on here.
The manual download works (as usual), but I'm done with 1-click install, and this is the last time I try to support it.