Prototype Conversion Pack

A Mod for Sonic Adventure 2

Updates

Game fileParentSubmitterStats
  • Improvement Higher quality Video for intro.
  • Overhaul All alternate files have dropped the _alt for _tri, _dc, etc depending on the file.

Another relatively small update. This adds a higher quality version of the Intro from SA2: THE TRIAL, the original was 320x240 and this new version is 640x480.

The other change relates to the currently unused Configschema. The plan is for it to replace the Modular Version and Optional Mods, but I may need some help making a DLL to load it, till then it's unused.

Version 1.4.5 8d
  • Addition Tiny Skunk animals will look like they did in the Trial when taken to Chao Gardens.
  • Tweak Starting to add Japanese menu text.
  • Addition E350_sng.ADX for the Standard SA2 intro has been changed to the one in SA2 Trial Version.

SPEEPSHighway's HD GUI is currently conflicting with the Press Start and Copyright text on the Title screen. 
Edit: The HD GUI mod has been updated, and now supports custom Press Start and Copyright text.

Version 1.4.4 18d



A small project that changes various assets to fit a Sonic Adventure 2: The Trial theme. As well as various other Prototype changes.

Changes Title screen (Battle DLC is fully supported), adds Music ripped straight from the GDI of both the Trial and Preview prototypes, applies Dreamcast and Prototype Object layouts (Item boxes, decorations, and enemy placement only) for almost every level (DC White Jungle's layout is broken, and thus not included).

This project is not related to SADX DC Conversion, nor Heroes Conversion in any way! I'm nowhere near capable of code work, so I can't fix SA2 where it needs it most!

Air Chomp provided a bug fix for City Escape for those running on Intel HD Graphics Chipsets. DCSETS only, current SETS are from the Preview Prototype.

Last thing to note: This mod should ALWAYS be loaded AFTER mods that alter the title screen, music, some textures, and HUD as it will create conflicts with them, the optional version of Battle DLC Support requires that No Battle be turned off (if you have it), and that it be loaded after Prototype Conversion.
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    2mo 2mo
    So, I finally found where the 2p Character Select screen textures were, now Metal Sonic will look consistent in the skin mod! 
    SA1 & SA2 enthusiast. avatar
    Mantra
    SA1 & SA2 enthusiast.
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  • Charmish SpnyShnick avatar
    Charmish SpnyShnick Joined 2mo ago
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    2mo 2mo
    Watashi ga saidai no obadoraibu ni shifuto suru tokide wa naku, anata wa watashi no kuroi tate o tsukinukeru koto wa kesshite naidarou!

    just some fancy schmancy guy
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    2mo 17d
    Sorry for the silence, I have been doing some things behind the scenes, but nothing worth posting as of yet. The previous versions (MEGA) page has a revised 1.4.2 that removes a few cutscene texture files that were not actually changed as they are mostly unused anyway.

    Also, Super Smash Bros. Ultimate has swallowed up my free time.

    Happy Holidays, Merry Christmas, and Happy New Year!
    SA1 & SA2 enthusiast. avatar
    Mantra
    SA1 & SA2 enthusiast.
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    4mo 4mo
    It's come to my attention that the mod.MANIFEST included in 1.4.2 is out of date (dated October 08, 2018, instead of October 23, 2018). I could've sworn I updated it before release but apparently the archive I made was made prior to the updated manifest! I'll edit in a link to an updated manifest later. Upon download place it in the Trial Conversion Pack folder in your mods folder, sorry for the inconvenience!
    SA1 & SA2 enthusiast. avatar
    Mantra
    SA1 & SA2 enthusiast.
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  • Elyos03 avatar
    Elyos03 Joined 1y ago
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    4mo
    Okay, how do I use MM's Decrypted EXE file?
    Bananite
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    4mo
    For clarification on the Chaos Emerald switch - Eggman has the White Emerald at the start of the Dark Story, which means the texture below is unused, and would make no sense in the story, but this isn't the only instance of a different Emerald being fake, looking at some texture lists for the cutscenes reveal another switch occurred before it was finalized (PAKEdit pics below), I decided to make it consistently White and gave Eggman the Yellow one instead (but I may have missed a few scenes)
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    Mantra
    SA1 & SA2 enthusiast.
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    5mo 4mo
    Coming Next Update...
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    Mantra
    SA1 & SA2 enthusiast.
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    5mo
    Okay... So this is the second time in a row that updates are broken, I still don't know why. Is it the mod loader? the Mod? I get the error below upon install/update. I want to know what is going on here.

    The manual download works (as usual), but I'm done with 1-click install, and this is the last time I try to support it.
    SA1 & SA2 enthusiast. avatar
    Mantra
    SA1 & SA2 enthusiast.
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  • ElectroNuke avatar
    ElectroNuke Joined 1y ago
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    175 points Ranked 56721st
    5mo
    Hey. So, I'm making a Big mod using the one from End User, and I have a full understanding on how to edit sounds. I can give a bit of information if it helps.
    E-Nuke
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 7mo ago
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    5mo 5mo
    So, I'm updating the GUI to look like this:
    SA1 & SA2 enthusiast. avatar
    Mantra
    SA1 & SA2 enthusiast.
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Darkspines147 avatar
Darkspines147 username pic Joined 7mo ago
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Maker of HD Logo and PRESS START Textures
Air Chomp
City Escape fix for DC SETS
SEGA/Sonic Team
Music, and other Original assets
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MainMemory
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