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SA2: Prototype Conversion

A Mod for Sonic Adventure 2

Updates

1.4.8R4 (Revision 4) - the City Escape fix 4mo
  • BugFix The City Escape bug has finally been fixed for real, no need for the code.
Version 1.4.8R3 (Revision 3) 5mo Improvement BugFix Addition Version 1.4.8R2 (Revision 2) 5mo Improvement Addition Amendment Removal Version 1.4.8 7mo Removal Adjustment BugFix Optimization Tweak Version 1.4.7R 9mo Removal Adjustment3 Addition2



A project that changes various assets to fit a Sonic Adventure 2: The Trial theme. As well as various other Prototype changes from the Preview and Trial Version (a later prototype).

Changes Title screen (Battle DLC is fully supported), adds Music ripped straight from the GDI of both the Trial and Preview prototypes, applies Dreamcast and Prototype Object layouts (Item boxes, decorations, and enemy placement only) for almost every level (DC White Jungle's layout is broken, and thus not included).

This project is not related to SADX DC Conversion, nor Heroes Conversion in any way! I'm nowhere near capable of code work, so I can't fix SA2 where it needs it most!

Air Chomp provided a bug fix for City Escape for those running on Intel HD Graphics Chipsets. DCSETS only, current SETS are from the TRIAL Prototype.

Last thing to note: This mod should ALWAYS be loaded AFTER mods that alter the title screen, music, some textures, and HUD as it will create conflicts with them, the optional version of Battle DLC Support requires that No Battle be turned off  (if you have it), and that it be loaded after Prototype Conversion.
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Wait... What?! 2 thousand downloads?!! Wow, seriously, Thank you guys! I'm glad you enjoy the mod! I can't thank you all enough!

3 thousand downloads?! Awesome Thank you so much!
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Known Issues:
1. Trial Sonic is incompatible with my cutscene alterations, so they have been separated from the main mod to make them optional, as long as you don't mind nightmare fuel. - Removed Cutscene Textures (for now)

2. There are a number of transparency issues (the sky is blue, you say?) 

3. There are 2 known bugs in City Escape.

3a. That F@#%ing trolley. (Intel HD Graphics chipsets only, Preview SETS only).
Kinda Fixed? Cars are made invisible via a code, which can be enabled/disabled in the Mod Loader "Codes" Tab. Only a real issue on Laptops, or other subpar hardware. - Fixed! For real this time!

3b. You can get stuck on the dash panel under the somersault barrier before the truck chase (Unless you hit it in a very specific way). 

4. Some enemy placements are broken in DC SETS. (Only a real issue in Treasure Hunting stages, but emerald shards/keys/emeralds only have a small chance of being in a enemy.)

5. The turtles in Dry Lagoon exist in the shadow realm (they appear black). Fixed!

I don't quite know how to fix all of these issues, and they will likely go unresolved without assistance.
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Notice: It is highly recommended that you play with a 100% save file. Some of Sonic's power ups are not available due to how this mod uses Prototype DC SET files, only the Light Speed Attack and Magic Gloves do not appear. The "Optional Mods" folder contains a mod that has a copy of my save file, load it first, if you use it that is.

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  • GameBanablay avatar
    GameBanablay Joined 3mo ago
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    322 points Ranked 50774th
    access_time 27d
    What part of it fixes Route 101, Route 280 and the kart levels?
    'Cause that's the only part I kinda want to fix right now.
    Bananite
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  • NamuKamu avatar
    NamuKamu Joined 5mo ago
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    access_time 4mo
    In some of the cutscenes Sonic's mouth is really messed up. I think it might have to do with a conflict between the textures
    Bananite
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  • Zamaskazak avatar
    Zamaskazak Joined 9mo ago
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    access_time 5mo
    hello, how i can put the white super shadow with his dreamcast model? i ask this because i have the dreamcast characters mod but when i activate DC super Shadow it still yellow and if i deactivated the DC super Shadow, it becomes white but with the pc model.
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    Mantra
    I am God!
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 2y ago
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    access_time 5mo
    Since Revision 1 one was silently released due to a hectic work schedule, I'm making an announcement for Revision 2 here. Download it from MEGA.

    The Blazy Mix logo has been modified.

    The Make Cars invisible code is now a standalone mod, as well as integrated into Prototype Conversion, with a visual distinction between them, the standalone has [Patch], while the one that's integrated has [Prototype Conversion].

    The GUI is getting a facelift, a long overdue one.

    That's all for now!
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    Mantra
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    Darkspines147 username pic Joined 2y ago
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    access_time 7mo edit 6mo
    Download 1.4.8 from the MEGA link for now, I'm still trying to upload it here.

    Welp, looks like that's it. It's MEGA from now on, sorry folks :(
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    Mantra
    SA1 & SA2 enthusiast.
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 2y ago
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    access_time 8mo
    Working on some things that have been nagging issues for a while, progress is slow, but I hope to get cutscenes fixed soon.

    Using a code MainMemory posted on Twitter in December 2018, to make the Cars invisible, it doesn't actually fix the issue of the Trolley glitch, but it's better than having to edit the SET file. It will be part of  what I will have for Version 1.4.8! Stay tuned!
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    Mantra
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    ElectroNuke Joined 2y ago
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    access_time 11mo
    Umm... with this and the Trial Sonic mod enabled, his eyes are gone in the first cutscene. That's gonna plague my nightmares.
    E-Nuke
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  • SkittleDash avatar
    SkittleDash Joined 4y ago
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    access_time 1y
    How would I use the decrypted exe if it's in idb format?
    Loading...
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 2y ago
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    access_time 1y edit 1y
    So, now that update 1.4.6 is live, here's a look at some scrapped content.

    These were planned for this update but for one reason or another didn't quite work to expectations, so they were scrapped.
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    Mantra
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    access_time 1y edit 12mo
    Well, this is awkward, I never made the update post. Granted 1.4.5R is only a revised version of the original 1.4.5, changing very little, the Intro video was reduced in size by a couple of MB, some redundant resources were either renamed or removed, and the (still) unused configschema was updated to reflect said changes. I am currently at a loss on how to progress with the mod, so this may be the last release. I may make one last release that removes the extra files that were planned to be used with the configschema, which will reduce the file size back to the 190+MB size, while I try to figure out how to make the DLL necessary to make the configschema work.

    - Darkspines147

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Darkspines147 avatar
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Maker of HD Logo and PRESS START Textures
Air Chomp
Air Chomp Joined 1y ago
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City Escape fix for DC SETS
SEGA/Sonic Team
Music, and other Original assets
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Dash Team Flag Affiliation: Dash Team
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Help and advice on sound editing and tool recommendations
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MainMemory
MainMemory Joined 3y ago
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Author of SA Tools Package
Prahaha
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SA2 Randomizer Mod
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Blazy Mix [Blaze The Cat] Mod

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Darkspines147 avatar
Darkspines147 username pic Joined 2y ago
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Darkspines147

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