"They said I could be anything, so I decided to be a shotgun. Don't judge me!"
Adds Taurus' Raging Judge as an extra weapon in CS 1.6. The Judge is a revolver that shoots shotgun shells and deals tremendous damage in close to mid ranges, making it an effective sidearm in closed quarters.
This is balanced by it's wide spread and low pellet count (4) which makes it ineffective in longer ranges and the limited capacity (5) and long reload time (3 seconds) makes it less than ideal on situations when outnumbered.
Based off the FiveseveN making it a real pistol that shoots like a shotgun
4 pellets each shell like most .410 bore buckshots
The spread makes it easy to score headshots in closer ranges
It's high damage per pellet can score you lucky headshots in longer ranges
Uses realistic reload mechanic. Ammo is refilled when chamber is closed but firing can be done after the whole reload sequence is finished
Complete with HUD sprites, kill icon, buy menu, and rebuy functionality
Price: $1300 Damage: 35 per pellet Rate of Fire: 120 SPM (shells per minute) Recoil: Moderate Capacity: 5/20 Movement Speed: 230 Reload Time: 2.9 seconds Team: Both
Base Weapon: FiveseveN System Name: judge Chance of BOTS Buying: 1%
CS 1.6 with AMXmodX 1.8.3 or later installed properly.
Behind The Scenes: First of all, I apologize to anyone still using AMXX 1.8.2. I recently upgraded to 1.8.3 which might make this incompatible to older versions. Since 1.8.2 is still the most distributed version, I felt I needed to say that first.
I've always liked making odd weapons for CS so The Judge was a natural choice. Development started some time in 2017, about a year from now, and went on a long hiatus because I couldn't figure out how to do the shotgun fire. Back then, I based it on the XM1014. The shotgun fire was okay, but inventory was buggy. Since it was actually an XM1014, the game still treats it as a primary.
It wasn't until recently that GenDa released his Newcomen Expert plugin that I was shown how to make any gun fire like a shotgun. The code was amazingly simple from what I'd imagined. It also came at an opportune time being on break on my other modding project. The result was another one of those simple concept that was oddly satisfying when put into use, just the way I like it.
And the rest was all downhill.
Special thanks to GenDa for granting permission to use his codes. It really opened a lot possibility for me for new weapon plugins...