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OoT Link Voice + BGM Mod
A Mod for The Legend of Zelda: Breath of the Wild (WiiU)
Note: Sometimes musics can be a bit wonky and doesn't activated correctly. Sometimes it may play like buzz or slower delayed music in a lower tone. This is a bug. It cannot be fixed because this was designed on how to read BGM's. However you can go away and try encountering the enemies again and it may play properly and depending on which BGM you are trying to activate restarting your save file may help. With this said read the list to your hearts content.
Ocarina of Time Orchestrated Mod Music List: - Battle Theme Orchestrated. (Enemies that you see out in the field) - Bosses Battle Theme Orchestrated. (Dragon, Yiga Boss, Ganon Blights, Calamity Ganon, Ganon Beast) - Dungeon Battle Theme (Fighting a Guardian in Shrine) Orchestrated. - 5th Divine Beast BGM plays Forest, Fire, Water, Shadow and Spirit Temple themes Orchestrated. - Getting a Heart and certain unique item Orchestrated ost mod. - Riding horse plays OoT Opening Theme Orchestrated version. - Inside Elephant Divine Beast plays Water Temple Orchestrated. - Inside Lizard Divine Beast plays Fire Temple Orchestrated. - Inside Bird Divine Beast plays Stone Tower Temple Orchestrated. - Inside Camel Divine Beast plays Spirit Temple Orchestrated. - Versus Monk Boss plays each Boss Themes accordingly. - Versus Big monsters plays Middle Boss Battle Themes Orchestrated. - Purah and Robbie ancient towers plays Astral Observatory Orchestrated ost from MM. - Assassin Base sneaking around plays Shadow Temple Orchestrated. - Goron City plays Orchestrated Goron City ost. - Snow Mountains will play Snow Mountain ost from MM. Non-orchestrated. (Because the guys that made Orchastrated OST didn't make it.) - Hyrule Ruins plays Ikana Ruins from MM. Non-orchestrated. (Same reason as Snow Mountain.) - Common wild > Outgoing in the field or day light exploring plays Hyrule Field Theme Orchestrated. (This plays randomly when you are exploring anywhere during Daylight whether its on Snow Mountain or in the Desert Mountains or anywhere else.) - Desert(actual sand), Oasis and New Gerudo Town plays Gerudo Valley Orchestrated. - Great Fairy plays Great Fairy Fountain Orchestrated. - Teba's place plays Shop music Orchestrated. (He's the bird guy that you go with to shot down the Bird divine beast) - Teba's mini-game plays Mini-game ost Orchestrated. - Horse God plays Lon Lon Ranch Orchestrated. - Stables plays Lon Lon Ranch Orchestrated. - Kakariko Village plays Kakariko Village ost Orchestrated. - Mask Shop plays Science Research ost Orchestrated. - Hateno Village plays Clock Town 2nd Day Redux Orchestrated. - Korok Forest plays Kokiri Forest ost Orchestrated. - Zora Domain plays Zora Domain ost Orchestrated. - North Mine of Goron City plays Dondongo's Cavern Non-orchestrated. (I tried using the Orchestrated version, but its too scary and doesn't fit) - Rito Village plays Wind Waker's Orchestrated Dragon Roost Island ost. - Southern Village plays Great Bay Beach Orchestrated. - Temple of Time plays Temple of Time Orchestrated. - Water Side areas in the game plays Hyrule Court Yard Sneaking ost Orchestrated. - Hyrule Castle Town plays Ikana Castle Orchestrated. - Maze plays Lost Woods Orchestrated. (Maze shrine, Darkness area, and Lost Woods) - Kass plays Kakariko Village Orchestrated. - Some Mini-games should play normal and Orchestrated Mini-game ost. (Flight training, Horse racing, Golf) - Kass plays non-orchestrated Temple songs when met under certain condition. - Checking the Champions photo in Link's house plays Zelda's Theme Orchestrated. - Pulling out the Master Sword for the first time plays Master Sword Theme Orchestrated.
Misc: - Hearts sound fx - Opening map sound fx - Equiping gears sound fx - Town's Inn where you sleep have been changed to Blank Audio's to reduce load time in-game. (As you guessed it, BGM's actually delay load times) - Building Link's House should be faster now. - Skipping campfire should also be faster now. - Link does something when you cook.
And that is all! There should be a !ReadMe.txt within the rar file. The steps are there for easy installation. This mod is compatible with Cemu and WiiU via SDCafiine.
I've been waiting for this for so long! I just tested it, (Specifically the voice side of it, as I wanted to keep the Breath of the Silent thing going) and would like to offer a suggestion.
If it is possible, could you code it to where it doesn't replay the same clip for a specific action in a back-to-back fashion? I feel if the game could be instructed to read multiple voice files for sword swinging, it would be best. When Link draws his sword, I also noticed the gasp clip of Link coming up for air in OoT being used. It sounds off. Spin attack and Perfect Guard also seem to be looping the same clips back-to-back.
That being said, I would like to point out the jumping is PERFECT. I love that it was spot on! I didn't test it in full (damage, swimming, climbing, etc) but I did laugh when I cooked something. Lol
All in all, I wanted this mod badly. Link needs a bit of retro in him, I feel. If you plan on future improvments, I hope you can find some use in my review. Thanks for the mod Fooni!
PS: Some of the GUI clips are extremely loud in comparrison to the rest of the game. If you do update this in future, would you add the option to only use the voice clips for Link, separate from BGM and Menu SFX?