this plugin is based on Stokes Law to add the wind effect to the battlefield on every entity that's not on the ground exept for "func_tracktrain" & "fun_wall" class ents. cvars: wind_speed Float // wind speed. default 10. in the begining wind angle will be randomly choosen then it will change every 10 seconds by 1° in random direction. PS: setting wind_speed to 0 won't stop the effect. it will be in that case work as air pressure effect.