Annihilation X Update v1.7 (22-11-2k18) by Dafama2k7 (Original mod by Spunky !)
This update is VERY IMPORTANT, why ? Because let you to load savedgames again, even when using pets, before this was cause a very bad problem that not let to load the savedgames, but now i am using a different approach for the scripts that let to load saved games again, cool !
v1.7 - This update comes with a D3XP version that work better than before. - New shaders updated to latest ! - Enhaced all weapons. - Fixed a lot of bugs.
v1.6 - This is an Update/Add-On that consists of a new update93.pk4 needed for the mod to run perfect. - Now the BFG cell ammo is coherent with its color, that should be red. - Better Sentry, better smart A.I. - Now, the pistol is handled with two hands ! - New, better Parallax shaders used on this mod. - Fixed most small bugs.
v1.5 - Machinegun texture color is more dark brown & green camouflage. - Ammo grenades color coincide now with the hand grenade. - Updated textures for BFG, shotgun, chaingun, grenade, machinegun and pistol, more detailed. - Nozzle light on the plasmagun reduced in size but increassed its brightness. - Changed in game menu gui song. - Shotgun now has darker wood in the hand place and the metal has more rugosity. - Double barrel now has a more darker wood and the metal part has more rugosity. - Pistol now is brown color and has more rugosity. - Better soda machines look bright but even better. - Updated and enhanced the E3 HUD bringing almost the same features as the D3 HUD, also updated the E3XP HUD too. - Fixed Pet Sentry A.I. script, it doesn't try to move when in idle, also, can now recover a little its health. - Updated skin for the Rover car model, now look amazing ! - Now, its fully compatible with Wulfen & MonoXead HQ textures ! - The Chainsaw skin colors for both the view and world model now are orange. - The skin color for Cannister and Air Cannister have been changed to blue. - The armor security and the PDA textures have doubled its size and now are more detailed. - Now, the fists show one hand launching the projectile. - Enhanced models textures for some mapobjects and items. - Fixed a bug in Pet Sentry and Demon_Sentry. - Now, after teleport a Pet, it increasses a little its own health. - Increassed the number of units that contains both ammo cell small and big, it was not enough. - Fixed Zombie Commando Plasma and its Pet counterpart, now it spawns and fires faster and enough time. - Bettered both the zsec and zombie_commando scripts. - When a Pet is low on health it can be saved by teleporting the Pets, because its health is filled again in every teleportation, - Fixed Pet_Pinky, now it works fine. - Now, Pets start with a little more health than its BAD counterparts. - Fixed cgun & pgun zcommando and Zsec mgun and pgun scripts and its Pets counterparts. - Fixed adding Pets with team 0 on some maps as a Pets, now this is fixed. - Now, the Pets based on ZSecs have a clean skin, no blood and have the faces of Mars City personnel. - Increassed health to all Pets, now they are stronger and keep alive more often. - Newer Pets added, all kind of Pets, just type in the console the command spawn pet_ [and then press TAB to see a list of Pets available]. - Fixed ZCommandos not dissapearing when dead. - Fixed Pet_HellKnight trying to kill themself !!! - Added and fixed monster_demon_white_imp and Pet_whiteimp. - Made Pet_whiteimp to be much more powerful and inflict more melee damage and also its fireballs does more damage to its enemies. - Fixed Pets not following the player at all. - Enhanced further more all Pets. - Added a green point that can be seen in the dark, to the chaingun. - Pet_Wraith would become visible again after a combat. - Made weapon_gravitygun to be optional, by default its not loaded, not enabled, so it does not consume valuable resources. - Fixed flashlight not making a flash when hit firing in RoE, now it does. - Fixed some stupid bugs in RoE.
v1.4 - Machinegun texture color changed to clear brown & green camouflage. - Added more push to the hand grenades and rockets. - Added Objective gui for the E3 hud on both base & d3xp (RoE). - Fixed pistol & machinegun too high fire sounds. - Fixed and updated Pet Mod files. - Re-enabled Tets - Enhanced gore mod, requires to add into the AX start.cmd the line '+set image_useprecompressedTextures 0'. - Bettered all the weapons, specially BFG and Plasmagun. - Re-enabled some IDO sounds, specially the ammo pickup ones.
v1.3 - Increassed the damage for machinegun and plasmagun. - Added better effects for the fireball on Imps and Hellknights. - Enhanced the handgrenade, now it really explode each of the 3 grenades on its own time. - Fixed the Lostsoul and Forggotten flying demons. - Added muzzleflash to cacodemon. - Fixed some RoE files. - Fixed some small bugs on base.
v1.2 - New soda machines that have brilliant skin, look great ! - Pistol texture color changed to green. - Chaingun texture color changed to red & black camouflage. - Increassed clip size for the pistol up to 14 bullets.
v1.1 - Enhanced all weapons, better made. - Bettered the physics for hand grenades. - ChainGun weapon have now a more large clipsize. - Fixed small bug in A.I. and bettered the demon Wraith. - Updated shaders to latest version. - Machinegun, chaingun (barrel only), plasmagun and BFG now are brighter. - Machinegun color changed to blue. - Enhanced detail for pistol and shotgun.
v1.0 - First public update version. - The scripts updated for to be able to load again savedgames ! - Shaders updated but keeping the look of the previous ones. - Weapons had been optimized and enhanced, but balanced, no big changes. - Bugs fixed.
How to use it...:
After install the .pk4s contained in the folder mod to the Annihilation X mod folder, you should edit the autoexec.cfg and include this on it...:
bind "f" "_impulse40" // WEAPON_LIGHTONOFF bind "x" "_button5" //"script commandPet()" // Commands one Pet (Select, Move, Attack, Follow) bind "mouse2" "_button6" //"script commandAll()" // Commands all Pets (Move, Attack, Follow) bind "v" "_button7" //"script commandSpawn()"// Spawns pets into a new area//
Then save it and all will work good.
Add the next line to your autoexec.cfg or execute it on your in game command line interface...: