The Game Modding Community - Since 2001

CH4OS: L for LEG4CY (The Official Sequel)

A Mod for Super Smash Bros. for Wii U

Updates

Version 0.7
  • Addition Added a few skins like Golden Mewtwo, Kingdom Hearts Cloud, Pajama Ness, Johnny Bravo Lucas etc.
  • Adjustment Global Max Knockback increased to 5000 (this visually does not make any difference unless to use MK's up taunt slow down ability)
  • Addition Added hysterical buffs to Robin, Wii Fit Trainer, Mega Man, Palutena, Dark Pit, Roy, Pikachu
  • Improvement Yoshi Eggs are now Rapid Fire
  • Improvement Donkey Kong's Full Charge Giant Punch now deals even more damage (85 to 100)
  • Improvement Fox's F-Smash hitboxes now work but the move itself is slightly slower (Frame Duration: 0.5 to 0.75)
  • Improvement Diddy's supposed changes from v0.6 are now truly in this one.
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Version 0.6
  • Addition Added some skins: A few Mario Odyssey based skins, Metal, Gold and Rainbow Mario for Mario, Detective Pikachu, Tails for Sonic (see main credits list).
  • Addition Sonic: The Tails skin uses a unique voice pack exclusively for that slot. Tails is voiced by William Corkery albeit with recycled voice clips from Sonic Heroes (edited by me)
  • Addition Added 5 songs to Custom Music (Don't worry will still add way in the future)
  • Tweak Stale moved negation removed (freshness bonus still intact)
  • Addition Added ludicrous buffs to Mewtwo, Villager, Zero Suit Samus, Ryu, Greninja, Pit, Diddy Kong,
  • Adjustment Meta Knight: + Up-Taunt slow down rate is more powerful (50× to 420×) + Side-Taunt when facing left gives a Special Flag + Down B attack has more range that covers around himself. + Dimensional Cape gains more distance (2.5 to 4.5 V speed, 3 to 5 H speed) + Aerial Up B hit 2 now insta-kills at 100%+
  • Addition Mewtwo: + All aerials buffed + Dash attack has less start up and longer duration + D-air has a large hitbox + Full charge Shadow Ball deals 40 damage and insta-kills at 100%+ + All Tilts buffed + All smashes buffed
  • Adjustment Pit: + Most attacks are now turbo + All tilts buffed + All aerials deal much more damage + B-air paralyses + Back Throw spikes + F-smash sends people flying forward + D-smash sends people backwards + Arrows stay out for much longer + Side B is deals more damage and is more powerful + Guardian Orbitars are much more resilient and can be held from extended period of time. Also resets more quickly when not in use.
  • Addition Diddy Kong: + Peanut Popgun overcharge has a bigger hitbox, longer duration and is an insta-kill (deals 444 damage) + Fixed issues with D-air hitboxes
  • Addition Villager: + Pocket range is full screen + N-air sour-spot is Falcon’s vanilla “knee” hitbox + Saplings grow into Trees after watering it only once + Trees are much more durable (30 HP to 600 HP) + Falling Trees are an insta-kill and send you flying into oblivion (333 damage) + Balloon Trip can last for a VERY long time
  • Addition Ryu: + Improved Shoryuken V height + All tilts buffed + Up Tilt 2 has KGB set to 1 and deals more damage (2 to 11) + Dash attack buffed and sped up
  • Addition Greninja + Most attacks are now turbo + All tilts buffed + All smashes deal increased damage and knockback + Shurikens deals more damage and are larger + All aerials buffed and have bigger hitboxes
  • Addition Shulk + Most attacks have bigger and longer hitboxes
  • Addition Zero Suit Samus + All tilts buffed + All aerials buffed and turbo + All smashes buffed + Paralyser deals more damage + Plasma Whip buffed
  • BugFix Fixed Issue where Zelda's Down B's Phantom crashes the game when it is hit or reflected
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The Official CH4OS Sequel is here! 

Overpowered and Whacky, Unfair and Unbalanced! 

This mod serves as the official sequel and tribute for the original CH4OS: The Unbalance Mod, made by Bagelboyy. In this mod, characters are even more broken than ever before (and aims to buff some characters that were somewhat underpowered in CH4OS 1.0 and above). This mod will be great for those who liked the original CH4OS mod (especially if you thought v0.5 and 1.0 were nuts) and for those who would like to troll their friends. As there is already a full EU version, there will soon be legit full versions which will include US and and Unpacked EU version. If there are any questions or requests, feel free to comment below, PM me or join the official discord.

Join the CH4OS L Alliance! https://discord.gg/9DujCSb

Credit and shoutout for this concept goes to: Bagelboyy, It's Just Charlie, PikaArc and all other original developers of CH4OS if I haven't mentioned you already.

Special Thanks goes to: It's Just Charlie, PikaArc, LevinDawn999, Meli Satana, hAKLE and LordDakor for helping me out with this modpack. Also the other skin developers in credits.

Current version: (v0.6)
See Alternate File Sources for real download as the main download only contains logos/images.

F.A.Q.

  • Q) How broken is this? 
  • A) Oh gee... Let's say beyond the concept of broken. It is even more broken and ludicrous than all versions of the original CH4OS was. This is unbalanced on a whole other level... or you could say that it makes CH4OS 0.5, 1.0 and 1.5 combined look balanced. 
  • Q) Can you nerf this? It's too broken
  • A) Nope... sorry... enough said
  • Q) How is this different than the original CH4OS?
  • A) CH4OS: L for LEG4CY pays special tribute to Bagelboyy's original CH4OS mod. As mentioned before, you'll find that the new CH4OS (this one) is even more broken and whacky than ever before and it does NOT do what CH4OS 1.0 and 1.5 tried to do; nerf broken characters (from 0.5) to make it balanced (sorta like TR4SH). More notably, there are several machanic changes that were brought back from past smash games (i.e. hitstun cancelling from Brawl, dash dance and crouch cancel from Melee, shield depletion rate from Smash 64 etc.) while keeping most from Sm4sh. Expect even more custom music and skins in the future.
  • Q) Why did you make Meta Knight "God"?
  • A) Hmmm. Good Question... Basically a parody of how he was in Brawl and I was also unsatisfied how underpowered he was in the old CH4OS.
  • Q) Is this Wi-Fi/Online Safe?
  • A) Only on For Friends mode and you would all need the exact same version of this mod. e.g. There will be issues if you have v0.5 release if your friend has v0.5 beta or v0.4.

DISCLAIMERS:

- DO NOT worry about Dedede's Up-Air crashing the game as seen in Ninkendo's video: https://www.youtube.com/watch?v=zZ--tbwyf18&t. This is a CH4OS 1.5 issue which won't happen in this mod. This mod doesn't use any files from CH4OS 1.5. Their video indeed used this mod's logo but instead showed CH4OS 1.5 (which was made by Bagel, NOT me) gameplay.

- This mod indeed uses the concept of CH4OS but to a greater extent to break game balance. I am NOT affiliated with Bagelboyy although he doesn't mind us making the sequel.

- Do not ask me/us to nerf characters as it defeats the purpose of this mod.

- This mod uses the files that were extracted and recycled from CH4OS 1.0 Unpacked and re-edited by myself using Sm4shCommand and Sm4shexplorer to make them broken. The mod also uses the graphic design, UI etc. of CH4OS 1.0.

GAME AND CHARACTER CHANGES SO FAR:

General/Global:
  • Hitbox and Fighter Common SFX has reverted to using Smash 4's instead of how CH4OS used Melee's.
  • Shields deplete even slower when held like in Smash 64 (7.8 to 3.75 depletion per sec.)
  • Brawl hitstun canceling returns! (Air dodge on frame 13, Aerial on Frame 25 to act out of hitstun just like in Brawl)
  • Chain-grabbing is back!
  • Rage Effect slightly increased - (1.15x to 1.225x max multiplier, 150% to 165% max ceiling)
  •  Added some Custom Music (45 songs)
  •  Melee Dash-dancing (Dash dance like there's no tomorrow!)
  • Default setting set to 5 stock instead of 3
  • NEW! Added More Skins
  • The CSS and in game HUD now correctly spells "Diddy Kong" instead of "Diddy Knog" 
  • The Damage "%" HUD colour now goes from white to green before yellow.
  • Updated Title Screen
  • Stale-Move Negation removed (though the freshness bonus is retained) 
  • Global Knockback increased (2500 to 5000). This is virtually unnoticeable unless to slow the game down (MK's Up Taunt ability).
Bayonetta:
  • Bayonetta is beyond that pre-patch nightmare she was.
  • D-air's late lit deals 30 damage.
  • Bullet projectiles deal more damage.
  • All Smashes buffed.
  • Up Throw is an insta-kill (888 damage)
Bowser:
  • Weight increased (150 to 165)
  • Dash attack does more damage.
  • Fastfall's speed is instant (as in CH4OS)
  • Up Smash is stronger and does more damage.
  • F-Smash now deals extreme damage (when fully or even semi charged, it is most likely going to kill at 0%, also because I thought it was a little too underpowered in CH4OS).
  • F-Smash now grants super armour
  • Flying Slam and Bowser Bomb deal more damage (18 to 32, and 20 to 38 respectively)
  • Down Throw is once again an insta-kill (like in CH4OS 0.5)
Captain Falcon: 
  • Jab/Gentleman does ludicrous amounts of damage (As in CH4OS)
  • All tilts, smashes and aerials deal about the same damage and power as the vanilla "knee". (As in CH4OS)
  • F-air/"Knee" damage (40 to 44), and is most likely to kill at 0%.
  • Everything else should be the same as in CH4OS 1.0
Charizard:
  • All Tilts, aerials and smashes buffed
  • Flamethrower's SDI multiplier increased
  • Up Air and D-air too OP
  • D-Smash is full screen, deals 10 damage and buries. Airborne people are weakly spiked but always has set knockback.
Cloud:
  • Down B Limit charge is instant (as in CH4OS 1.0)
  • Finishing Touch deals 999 damage (and insta-kills of course)
  • All aerials buffed.
  • Up-air is spammable and can kill way earlier.
Corrin:
  • All tilts buffed
  • Dash attack is sped up. Also deals more damage and knockback.
  • All aerials buffed
  • D-air deals much more damage
  • Fully charged Dragon Fang Shot (The Bite itself) is an insta-kill.
  • Counter Surge is an insta-kill
Diddy Kong:
  • F-Tilt issues has been fixed and can now hit opponents and paralyze them. It is still turbo.
  • Aerials buffed even more and are lagless.
  • The F-air still ain't fair.
  • Up-air is just plain broken.
  • Banana limit increased to 10
  • Peanut Popgun overcharge has a bigger hitbox, longer duration and is an insta-kill (deals 444 damage)
  • D-air's hitboxes are now fixed and work.
Donkey Kong:
  • Da Dong has been buffed!!!
  • Weight increased (122 to 141)
  • Dashing speed increased (6 to 7.8, now having twice the speed of Sonic)
  • Use Spinning Kong while in knockback/hitstun to completely negate momentum like in Brawl.
  • Dash attack has even more knockback than before, sending people flying forward and can kill below 40-50%. (Can kill at 0% at the edge at full rage)
  • Up Tilt deals more damage and base knockback (40 to 45, 50) and is now turbo.
  • F-Smash deals more damage and knockback. (20, 19 damage to 23, 24) (91 growth to 94/97)
  • Up-Smash uses Brawl's knockback formula (30 base, 83 growth to 40 base, 93 growth) and it is even crazier with rage.
  • D-Smash sweetspot no longer buries and now has normal hitbox properties but with increased knockback from vanilla Sm4sh (88 to 100 growth). The sourspot still buries and can spike/likely insta-kill airborne people. It is also spammable.
  • All aerials deals more damage and have less ending lag.
  • Ding dong is more broken than ever (due to DK having 6 jumps and Up-air being turbo).
  • F-air always spikes and is spammable (as in CH4OS).
  • NEW! Uncharged Giant Punch now has super armour.
  • Fully charged Giant Punch deals 100 damage and kills at 0%.
  • Headbutt is faster and causes stun (as in CH4OS)
  • NEW! Headbutt has even longer range and much more meteor knockback.
  • Grounded Spinning Kong is stronger and has super armour for it's entire duration. Also has less ending lag.
  • Aerial Spinning Kong gains more horizontal distance.
  • Hand Slap deals more damage and it's grounded hitbox covers the entire screen. Your only escape is to stay airborne!
Dr. Mario:
  • All Smashes buffed
  • Dr. Tornado's last hit has ridiculous knockback, hitstun and hitlag. It is still a nightmare of paralyzes.
  • Aerial Super Jump Punch gains more vertical distance
Falco:
  • Falco uses his Sm4sh voice clips instead of Melee's
  • Fire Bird is a nightmare of fire and the last hit is an insta-kill.
  • Has 4 Jumps
  •  "Lasers" are Falcon Punch hitboxes.
  • Fire Bird gains way more recovery distance.
  • Aerials deal even more damage than before.
Fox:
  • Up Smash has even more knockback than before (can kill as early as 20%). It is still spammable.
  • Fire Fox is an insta-kill once again (as in CH4OS 0.5)
  • Fire Fox gains more recovery distance.
  • Has 4 Jumps
Ganondorf:
  • Oh God....
  • Pretty much a hybrid of CH4OS 0.5 and 1.0 Ganon.
  • Still uses walking and running animations from Melee (as in CH4OS)
  • Dash attack is stronger and has invincibility frames.
  • All smashes deal more damage.
  • Up Smash is lagless
  • F-air deals more damage and knockback (can kill at 40-50%)
  • F-air has reduced hitlag.
  • D-air deals 999 damage and of course insta-kills (as in CH4OS 0.5)
  • Warlock Punch uses the Obliviate effect once again. Aerial version now deals 666 damage instead of normal.
  • Flame Choke is a GUARANTEED insta-kill again and can insta-kill others close enough to it (Yes, the Obliviate effect is used).
  • Wizard's Foot deals even more damage and the aerial version spikes. 
Greninja
  • Most attacks are now turbo
  • All tilts buffed
  • All smashes deal increased damage and knockback
  • Shurikens deal more damage and are larger
  • All aerials buffed and have bigger hitboxes
Ike: 
  • All Tilts and Smashes buffed.
  • F-air is buffed and a semi-spike (I'm sorry...)
  • Up-air is "helicopter man"
  • Eruption takes less time to charge
  • Aerial Quick Draw = Weee!
  • Counter is insanely buffed (8x multiplier)
Jigglypuff: 
  • B-air deals more damage (25 to 28) is even more disjointed and the hitbox covers approximately one half the length of FD. (Forgive me)
  • The Puff has really been buffed...
Kirby:
  • Despite what Kirby already had in CH4OS, I felt he is somewhat underpowered... Good news, more buffs!
  • Up Tilt and Dash attack buffed.
  • All Aerials are Ganon's vanilla Warlock Punch hitboxes (As in CH4OS)
  • All Smashes buffed and interruptible
  • Forward and Back Throws are foolproof suicide throws when used at the edge
  • Hammer Flip charges instantly.
  • The Hammer itself is pretty much an insta-kill (deals 64 damage)
  • Stone HP set to 900 and stay in stone for longer.
Link:
  • Dash attack is sped up and can kill at 0% at the edge.
  • Up-Tilt is spammable
  • D-Tilt Spikes
  • All aerials deal even more damage
  • Arrows deal more damage and travel faster
Little Mac:
  • Little Mac is still an air fighter but buffed even more... I am sorry...
  • All Aerials have bigger hitboxes and longer durations.
  • D-air is stronger than Ganon's vanilla D-air
  • All Smashes buffed
  • KO meter will fill instantly after taking or dealing damage. (As in CH4OS 0.5)
  • Jolt Haymaker now gains insane vertical and horizontal momentum. Handle with care.
  • Aerial Rising Uppercut is designed to troll the player because I thought it would be funny. Try it out if you dare and don't say I didn't warn you. ;)
Lucario:
  • Lucario now has insane Aura physics; the floor being at vanilla max aura (0%) and the ceiling being ch4otic max, max aura (50%).
  • When at max, max aura, the majority of his moves are pretty much insta-kill.
Lucina:
  • All Tilts, aerials and smashes deal more damage and knockback.
  • Many attacks have different hitbox effects
  • Grab range increased
  • Back Throw spikes
  • Counter is an insta-kill
Luigi:
  • Down Throw does 50 damage (and can kill at 0%)
  • Super/Fire Jump Punch gains more vertical distance.
  • Down Taunt is an insta-kill (As in CH4OS)
  • Aerials buffed more.
Mario:
  • Up-Tilt has fixed knockback and ZERO knockback growth. It is still spammable as hell.
  • F-air is now interruptible
  • Up Smash has more knockback
  • Super Jump Punch gains more vertical recovery distance. Almost goes as high as Super Jump (Custom 1)
  • Fireballs travel faster and stay out longer.
  • F.L.U.D.D. fully charges instantly
  • F.L.U.D.D. has enough pushback to insta-kill.
Marth:
  • D-air now deals 40 damage.
  • All Smashes deals more damage
  • Grab range is full screen (Though you still have to be facing the person and the stage is obstacle free)
  • Counter buffed beyond insanity (dealing 8x damage, min 8 to 16, max 50 to 999)
  • Up Throw kills at 0%
NEW! Mega Man
  • Pellets deal more damage
  • Dash attack deals more knockback
  • All tilts and aerials are buffed to even more craziness.
  • F-Smash Insta-kills at 100%+
  • D-Smash is as strong as DK's Down Smash in Brawl. (3rd strongest in Brawl)
Meta Knight:
  • Oh boy, here we go...
  • MK is in a tier on his own once again just like the good old days... wink, wink...
  • Most sword based attacks have transcendent priority for real. All attacks now have better hitbox placements
  • Dashing speed increased
  • Increased number of jumps 
  • MK can cancel hitstun early with air-dodge, aerials etc. like in Brawl... hehe...
  • Rapid Jab deals 11 damage each (as in CH4OS)
  • F-Tilt 3 has a hitbox size of 100
  • Up and D-tilts are spammable.
  • F-Smash has similar hitbox properties to Ganon's vanilla Warlock Punch.
  • Up Smash kills at 0%
  • Down Smash it spammable. Back hit deals 40 damage.
  • All aerials deal much more damage and are now more spammy than ever before. Up air especially.
  • N-air now comes out frame 2 has the same properties as Falcon's "knee" hitbox.
  • F-air and D-air spikes (as in CH4OS)
  • Up air itself now comes out on frame 1, interruptible as early as frame 2 (if you can even mash that fast), deals more damage and vertical knockback.
  • B-air has increased knockback.
  • Mach Tornado deals more damage, bigger hitboxes and has decreased cool down. Also makes him invincible.
  • Mach Tornado's params now match that of Brawl's
  • Drill Rush deals more damage and now has a higher rebounding jump at the end.
  • Grounded Shuttle Loop's 2nd hit is an insta-kill.
  • NEW! Aerial Shuttle Loop's 2nd hit insta-kills at 100%+
  • Dimensional Cape's "Hold B" attack deals 999 damage and of course insta-kills. It is also unblockable and it completely ignores invincibility, super armour and intangibility. Not even counters can stand up to it... There is no escape...
  • NEW! Dimensional Cape gains more distance
  • Up Throw is an insta-kill (and deals 999 damage). Also has Overpowered AoE hitboxes upon landing which also insta-kills people close to MK and stuns grounded people further away (airborne people are simply damaged).
  • Up Taunt enters "Flash-Time" for 15 seconds. Although you can just keep spamming this to make it last as long as you want.
  • NEW! Side Taunt when facing left gives a Special Flag
  • Down Taunt gives items (face right for Heart Container, face left for Warp Star.
  • Basically Brawl Meta Knight on steroids
  • Enjoy your opponent's salt.
  • Great Scott! What in tarnation have I done to Meta Knight?
Mewtwo:
  • All aerials deals more damage and knocback
  • Most aerials are turbo
  • D-air has deceptive range
  • Full Charge Shadow Ball deals 42 damage and insta-kills at 100%+
  • All tilts and dash attack buffed
  • All Smashes buffed
Mr. Game & Watch:
  • Up Tilt buffed
  • Dash attack buffed and sends people straight forward.
  • B-air last hit buffed and sends people forwards
  • Judge is always a "9" (as in CH4OS)
  • Judge's 9 deals 999 damage, cause why not? Nein! Nein! Nein! Nein! Nein!
Ness: 
  • Back Throw is an insta-kill
  • Forward smash buffed.
  • D-Tilt does more damage and is still a nightmare of spam.
  • Up-air kills at around 40-50% at mid height. It also has a bigger hitbox and is sped up.
Pac-Man
  • Side B Power Pellet can be held out for much longer (Even more so than CH4OS 1.5)
Peach: 
  • Jab 1/2 is spammable
  • All tilts and aerials buffed 
  • F-air sends people flying forward ans is stronger than Falcon's "Knee"
  • D-air deals increased damage and hitlag... the last hit spikes...
  • All Up Smash hitboxes are sweetspots and is spammable.
  • D-Smash doesn't kill, but is a still nightmare that deals more than 110% damage and absolutely destroys shields... Melee much? ...Yes?...No?...Maybe?...
Pit
  • Most attacks are turbo
  • All tilts buffed
  • Up-Tilt's last hit is ridiculously strong
  • All aerials deal much more damage
  • B-air paralyses
  • D-air deals 40 damage
  • All Smashes buffed - F-smash sends people flying forwards, D-air sends people backwards
  • Arrows stay out for much longer
  • Upperdash Arm deals more damage and is more powerful
  • Power of Flight gains ludicrous distance
  • Guardian Orbitars are much more resilient and can be held for an extended period of time. Also resets quickly when not in use.
R.O.B.
  • D-air has been sped up & is lagless, deals 60 damage, has absurd hitboxes and pretty much an insta-kill. 
  • D-Throw into Up air is most likely an instakill. 
  • Gyro limit increased to 100
  • Virtually unlimited Robo Burner fuel
  • Everything else should be the same as CH4OS 1.0
Rosalina & Luma:
  • Luma respawns immediately after getting killed.
  • Luma's HP doubled (50 to 100)
  • Majority of moveset buffed to true brokenness!
  • Up-Tilt and Up-Air are too OP (because they kill at like 8-20% percent without rage)... I know...
Ryu
  • Improved Shoryuken V height (including normal and true versions)
  • All tilts buffed
  • All aerials buffed
  • Up-Tilt 2 has KGB set to "1" and deals 11 damage
  • Dash attack is buffed and sped up
Samus:
  • Charge Shot is insta-charge
Shulk:
  • Monado effects last for 64 seconds and has no cooldown afterwards.
  • Monado Effects are multipltied by 10. Inspired by this video: (https://www.youtube.com/watch?v=VDlWu_hCJ-g). Credit goes to Vishera Games for this concept. Handle with care as the Monado downgrades are also multiplied for the worse too.
  • NEW! Most attacks have larger and longer hitboxes
Sonic:
  • Dash animation's startup is an insta-kill (like in CH4OS 0.5)
  • Still 2 fast 4u
  • D-Tilt spikes.
  • Aerials buffed even more.
  • 500 Up-B Spring Jumps.
  • Up Throw is an insta-kill
  • D-Throw does 50 damage
Toon Link:
  • All standard, tilts, aerials and smashes are buffed.
  • Arrows deal way more damage and travel faster (111 fully charged)
Villager:
  • All Tilts and aerials buffed, up-tilt especially.
  • Slingshot projectiles are more deadlier and spammable
  • F-Smash spikes and deals more damage.
  • Late bowling ball (from F-Smash) is an insta-kill
  • NEW! Pocket Range is full screen
  • NEW! N-air sourspot is Falcon's vanilla "Knee" hitbox
  • NEW! Saplings grow into trees after watering it only once
  • NEW! Trees are much more durable (30HP to 600HP)
  • NEW! Falling Trees are an insta-kill and send you flying into oblivion (deals 333 damage)
  • NEW! Balloon Trip lasts for an extremely long time
Yoshi:
  • All aerials buffed to insanity, B-air especially.
  • Eggs are insta-kill; they explode, spike and deal 100 damage. In other words they are pretty much mini nukes.
NEW! Zero Suit Samus
  • All tilts buffed
  • All aerials buffed and are turbo
  • All smashes buffed
  • Paralyser deals more damage
  • Plasma Whip buffed
  • Boost Kick deals ridiculous amounts damage and is interruptible

More changes coming soon... hopefully...

CURRENT EXTRA CUSTOM MUSIC count: 50 songs

Files

Alternate File Sources

  • mega.nz (NEW! v0.7 EU Version)
  • mega.nz (NEW! v0.7 US version)
  • mega.nz (NEW! v0.7 Unpacked Version (EU))
  • mega.nz (NEW! v0.7 Unpacked Version (US))

Todos

Bring back some of the older features CH4OS had for us and break 'em even more
Add Custom Music and More Skins (Help Wanted)

Posts

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  • 3d
    Its-Just-Charlie avatar
    Its-Just-Charlie username pic Joined 2y ago
    Break time!
    Poise Flag Affiliation: Poise
    1,157 points Ranked 4374th
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    inb4 Peach crashes again.

    Gg.

    8.7

    Out for Revenge.
  • 22dEdited 19d
    dorito guy * avatar
    dorito guy * Joined 1y ago
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    Holy F*ck! Ludicrously buffed Villager?! This is surely going to be fun :) ! Also, I could do some songs, but... well, lemme double check that point
    EDIT : The percentage dealing for villager's tree is illuminati confirmed and G&W's Judge 9 is the Nein! meme on drugs :v

    Just for the lols
    EDIT 2 : I never got so much fun playing sm4sh alone... I got a really good time! The only prob : I downloaded the packed version and only the jumpman mario skin appears, the others are vanilla costumes... Is this an error?

  • 24d
    Dusknoir64 avatar
    Dusknoir64 Joined 2y ago
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    Rob's gyro limit has not been increased. He still won't start charging another without the first despawning first.
    Bananite
  • 28d
    POOPGUN avatar
    POOPGUN Joined 2mo ago
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    Anybody who got the mod to work can you please tell me how you did? What files do I need?

    Bananite
  • 28d
    POOPGUN avatar
    POOPGUN Joined 2mo ago
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    Can Somebody post  an installation guide?  Or just give a link to a video or website that tells you how to install it? Ima noob so I dont know what to do ;P
    Bananite
  • 29dEdited 29d
    Blazingflare avatar
    Blazingflare Joined 2y ago
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    Diddy Kong's buffs aren't in the US version.
    Also would you be interested in giving villager the ability to pocket smash balls and pokeballs/assist trophies or giving Wario/Kirby/Dedede the ability to eat literally any item including smash balls/assist characters? I can send you a modified item_common_param.bin file that makes those changes.
    Bananite
  • 30d
    Blazingflare avatar
    Blazingflare Joined 2y ago
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    I don't know if you are aware of this, but Zelda's Final Smash crashes the game when you use it.
    Bananite
  • 1mo
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    Dream Land Defender username pic Joined 1y ago
    ded
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    Absolutely incredible.

    9.3

    Kirby's No.1 fan.
  • 1mo
    Sorry to annoy, but is there an unpacked US version?

    8.9

    Certified Head Transplanter
  • 1moEdited 1mo
    EU Mega PAcked isnt working for me.

    EDIT: It does now, It was because I was in incognito mode.
    A yoshi at heart avatar
    Mantra
    A yoshi at heart
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  • 4mo Submitted
  • 3d Modified
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