Devang's San Andreas 2017 Pack [Data Files]

A Mod for Grand Theft Auto: San Andreas

All rare vehicles spawn in traffic / Tougher gunfights

This is a collection of modded data (.dat) files geared towards longtime players of GTA: San Andreas who are looking for a challenge in future playthroughs. The main highlights of this collection are tougher gunfights and enhanced vehicle spawning in regular traffic.

Here is a breakdown of what the respective files do:

ar_stats.dat

This file maxes out any stat (Stamina, Vehicle Skills, Weapon Skills) etc by doing the action just one. Firing one pistol bullet for example, will maximize the Pistol Skill stat. The only exceptions are Muscle, Fat, and Gambling. Muscle will maximize after a few minutes of physical activity. Gambling and Fat systems are not modified.

carcols.dat

Adds additional colours for certain vehicles. Most vehicles have atleast eight colours, which seems to be the maximum colours supported per vehicle. Variant vehicles such as the Beater Glendale and Rancher Lure have their two-tone colour schemes inverted to distinguish them from base models.

cargrp.dat [Requires vehicles.ide]

This is one of the two main files in this modification. Adds various rare vehicles to normal traffic. Care has been taken to place the new vehicles in logical traffic groups. Certain vehicles have been moved or removed from their old groups. All groups are limited to a maximum of 25 vehicles, which seems to be the maximum allowed. All groups are ordered alphabetically or counter-alphabetically to ensure all vehicles spawn somewhere or the other. Gangs also have added vehicles to their list of gang vehicles.

The specific changes can be verified by opening the file with NotePad. The entire changelog significantly inflates this description. Here's a short-list of rare vehicles and where they will spawn.

  • Rich Areas - Euros, Hotring Racer, Monster Truck and Phoenix.
  • Rich Areas Transitional ('Servants') - Rancher Lure, NRG-500, Monster Truck, Hotring Racer and Bloodring Banger.
  • Average Areas Transitional ('Prostitutes') - Buccaneer, Manana and Tampa.
  • Poor Areas - Romero Hearse.
  • Poor Areas Transitional ('Criminals') - Oceanic and Tornado.
  • Industrial Areas - Berkley's Van, Bulldozer and Dumper.
  • Business Areas - FBI Truck.
  • Airports - SWAT Van.
  • Airport Runways - Baggage, Forklift, Sweeper and Tug.
  • Clubbers - Bloodring Banger, Hotknife, Hotring Racer B, NRG-500, Patriot and Phoenix.
  • Entertainers (Las Venturas only) - Same as Clubbers, except Hotring Racer A instead of B.
  • Beaches and Parks - Bandito, Dune Truck, Hotdog, Monster B (Beaches) / Monster A (Parks), Mr Whoopee, Quad Bike and Sandking.
  • Golfers - Kart and Mower.
  • Rural Areas - Hotdog, Hotknife, Monster Truck A, Sandking and Berkley's Van.
  • Desert Areas - Bandito, Dune Truck, Monster Truck B, Mr. Whoopee, Patriot and Quad Bike.

Following is the list of gang cars:

  • Ballas - admiral, bravura, buffalo, coach, freeway, huntley, majestic, nebula, pcj600, pizzaboy, pony, primo, rdtrain, stafford, stretch, tahoma, utility, washing, yosemite.
  • Grove Street Families - bf400, bike, burrito, bus, cadrona, feltzer, flatbed, greenwoo, intruder, landstal, merit, patriot, petro, picador, savanna, sentinel, towtruck, voodoo, wayfarer.
  • Los Santos Vagos - bandito, bloodra, bobcat, duneride, elegant, esperant, hermes, hotrinb, monsterb, mrwhoop, oceanic, phoenix, rancher, rumpo, sanchez, tornado, vincent, willard, windsor.
  • Varrios Los Aztecas - banshee, bfinject, boxville, broadway, glendale, hermes, hotknife, hotrina, hustler, mesa, monstera, mtbike, premier, quad, remingtn, rnchlure, sandking, slamvan, yankee.
  • San Fierro Rifa - blade, blistac, camper, club, comet, dft30, emperor, faggio, fortune, journey, linerun, mule, packer, regina, sabre, sadler, stallion, sunrise, topfun.
  • Da Nang Boys - benson, bmx, buccanee, cement, clover, dozer, forklift, hotdog, manana, monster, moonbeam, peren, previon, romero, solair, tampa, trash, virgo, walton.
  • Triads - alpha, bullet, cheetah, elegy, euros, fcr900, flash, hotring, infernus, jester, newsvan, nrg500, securica, stratum, sultan, supergt, turismo, uranus, zr350.

handling.cfg

Fixed the cost of Bloodring Banger to $25000 from $500 (Glendale is $20000 for reference). Certain heavy vehicles capped to 110 Km/h have their speed increased by +10 Km/h (120 Km/h).

shopping.dat

The costs of some weapons and armour have been readjusted.

  • Pistol - Cost $250.
  • Silenced Pistol - Cost $500.
  • Desert Eagle - Cost $1000.
  • Pump Shotgun - Cost $1000 / Ammunition 30 Rounds.
  • Sawn-off Shotgun - Cost $2000 / Ammunition 30 Rounds.
  • Spas-12 - Cost $3000 / Ammunition 30 Rounds.
  • Tec-9 - Cost $1500 / Ammunition 90 Rounds.
  • MP5 - Cost $2500 / Ammunition 120 Rounds.
  • M4 - Cost $5000.
  • Country Rifle - Cost $1500 / Ammunition 30 Rounds.
  • Sniper Rifle - Cost $4500 / Ammunition 30 Rounds.
  • Grenade - Cost $500.
  • Satchel Charge - Cost $1000.
  • Armour - Cost $500.

vehicles.ide

This file is required to get the rare vehicles to spawn. This file mainly changes the 'Class' of the rare vehicles from 'Ignore' to 'Normal' in order to bypass the restrictions on them spawning normally in traffic. The pre-defined spawning frequencies have not been altered. Therefore, some rare cars with a frequency of 1/10 don't spawn as often in traffic. This includes the Hotring Racers and Bloodring Banger.

weapon.dat

The damage and/or ammo count of various weapons have been re-balanced. The maximum and lock-on ranges of all weapons have been significantly increased. The increased range by itself makes gunfights rather hard. This makes taking over gang territories especially challenging. Dual Wielding is disabled.

  • Pistol - Range increased from 35 Units to 60 / Ammo Capacity increased from 17 to 18 / Damage increased from 25 HP to 30.
  • Silenced Pistol - Range increased from 35 to 60 / Ammo increased from 17 to 18 / Damage increased from 40 to 45.
  • Desert Eagle - Range increased from 35 to 90 / Ammo increased from 7 to 9 / Damage decreased from 140 to 90.
  • Shotgun - Range increased from 40 to 70 / Damage increased from 10 to 15 per pellet [13 pellets / Total Damage increased from 130 to 195].
  • Sawn-off Shotgun - Range doubled from 35 to 70 / Damage doubled from 10 to 20 per pellet [13 pellets / Total Damage doubled from 130 to 260].
  • Combat Shotgun - Range doubled from 40 to 80 / Ammo increased from 7 to 8 / Damage increased from 15 to 20 per pellet [8 pellets / Total Damage increased from 120 to 160].
  • Micro-Uzi - Range increased from 35 to 60 / Ammo decreased from 50 to 32 / Damage increased from 20 to 25.
  • Tec-9 - Range doubled from 35 to 70 / Ammo decreased from 50 to 36 / Damage increased from 20 to 25.
  • MP5 - Range increased from 45 to 80 / Damage increased from 25 to 30.
  • AK-47 - Range increased from 70 to 100 / Damage increased from 30 to 40.
  • M4 - Range increased from 90 to 120 / Ammo capacity decreased from 50 to 30 / Damage increased from 30 to 35.
  • Country Rifle - Range increased from 100 to 999 / Damage increased from 75 to 100.
  • Sniper Rifle - Range increased from 100 to 999 / Damage increased from 125 to 200.
  • Rocket Launchers - Range increased from 55 to 100.
  • Flame Thrower - Ammo increased from 50 to 75.
  • Minigun - Range increased from 75 to 999 / Ammo increased from 500 to 750 / Damage increased from 140 to 150.

Other Recommended Mods

Some of the other mods that I recommend to go with this mod pack are:

Silent Patch - https://gtaforums.com/topic/669045-silentpatch/

Transfender Fix - http://www.gtagarage.com/mods/show.php?id=35 (Use the Transfender in Los Santos for Motorcycles)

Saved Games

The saved games included are played on the data files included here as 'proof-of-concept'. Certain rare cars are saved in garages acquired via storyline (FBI Truck in Ganton, etc). This was also to playtest the difficulty of gunfights, to ensure it isn't too hard or impossible to do any missions. Certain missions (eg. Body Harvest) and tasks (Gang Warfare) do become much more difficult than before. No cheats, hacks or trainers were used in the making of these saves.

EXTRA - GTA III & VC

Also included are data and save files for GTA III and VC based on the files for San Andreas.

Changes for GTA III -

  • Pistol - Range increased from 30 to 60 / Ammo increased from 12 to 18.
  • Uzi - Range increased from 30 to 60 / Ammo increased from 25 to 32.
  • Shotgun - Range increased from 15 to 70 / Damage decreased from 100 to 50 [5 pellets / Total Damage decreased from 500 to 250].
  • AK-47 - Range increased from 75 to 80 / Damage increased from 19 to 20.
  • M-16 - Range increased from 75 to 120 / Ammo decreased from 60 to 30 / Damage decreased from 52 to 40.
  • Sniper Rifle - Range increased from 100 to 999.
  • Rocket Launcher - Range increased from 15 to 100.
  • Flame Thrower - Range increased from 5.1 to 20 / Ammo increased from 50 to 75.

Changes for GTA Vice City -

  • Pistol - Range increased from 30 to 60 / Ammo increased from 17 to 18.
  • Python - Range increased from 30 to 90 / Damage decreased from 135 to 90.
  • Shotgun - Range increased from 40 to 70 / Damage decreased from 80 to 50 [3 pellets / Total Damage decreased from 240 to 150].
  • Stubby Shotgun - Range increased from 15 to 70 / Damage decreased from 120 to 65 [5 pellets / Total Damage decreased from 600 to 325].
  • Combat Shotgun - Range increased from 30 to 80 / Ammo increased from 7 to 8 / Damage decreased from 100 to 50 [3 pellets / Total Damage decreased from 300 to 150].
  • Tec-9 - Range increased from 30 to 60 / Ammo decreased from 50 to 36.
  • Ingram - Range increased from 30 to 60 / Ammo increased from 30 to 32 / Damage increased from 15 to 20.
  • Uzi - Range increased from 45 to 70 / Ammo increased from 30 to 32 / Damage increased from 20 to 25.
  • MP5 - Range increased from 45 to 80 / Damage decreased from 35 to 30.
  • Ruger - Range increased from 90 to 100 / Ammo increased from 30 to 35.
  • M4 - Range increased from 90 to 120.
  • Bolt-Action Sniper Rifle - Range increased from 100 to 999.
  • PSG-1 - Range increased from 100 to 999 / Ammo increased from 7 to 10.
  • Flamethrower - Range increased from 5.1 to 20 / Ammo increased from 50 to 75.
  • Rocket Launcher - Range increased from 55 to 100.
  • M60 - Range increased from 75 to 999 / Ammo increased from 100 to 200.
  • Minigun - Range increased from 75 to 999 / Ammo increased from 500 to 750.

Backups

Following links are backups for the original Data folders for GTA San Andreas, Vice City and III.

GTA San Andreas - http://www.gta-center.com/area_download/index.php?...

GTA Vice City - http://lu-dm.eu.org/showthread.php?tid=369

GTA III - http://www.gamemodding.net/en/gta-3/gta3-mods/5755... [Select the 'Download Zip Archive (For Manual Installation)' option]

Files

  • gta_sa_2017_data_010818.zip Main Data Files for GTA San Andreas 16d old 120 DLs 160 kb
  • gta_sa_2017_saves_220518.zip Saved Games for GTA San Andreas 3mo old 272 DLs 2 mb
  • gta_vc_2017_data_010818.zip Data Files for GTA Vice City 16d old 34 DLs 61 kb
  • gta_vc_2017_saves.zip Saved Games for GTA Vice City 21d old 25 DLs 395 kb
  • gta_3_2017_data_260718.zip Data Files for GTA III 21d old 30 DLs 32 kb
  • gta_3_2017_saves.zip Saved Games for GTA III 21d old 33 DLs 395 kb

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Rockstar Games
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devang.nivatkar21
devang.nivatkar21 Joined 6y ago
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782 points Ranked 6445th
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devang.nivatkar21 Joined 6y ago
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devang.nivatkar21
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