Devang's GTA San Andreas Pack [Data Files]

A Mod for Grand Theft Auto: San Andreas

All rare vehicles spawn in traffic / Tougher gunfights

This is a collection of modded data (.dat) files geared towards longtime players of GTA: San Andreas who are looking for a challenge in future playthroughs. The main highlights of this collection are tougher gunfights and enhanced vehicle spawning in regular traffic.

Here is a breakdown of what the respective files do:

ar_stats.dat

This file maxes out any stat (Stamina, Vehicle Skills, Weapon Skills) etc by doing the action just once. Firing one pistol bullet for example, will maximize the Pistol Skill stat. The only exceptions are Muscle, Fat, and Gambling. Muscle will maximize after a few minutes of physical activity. Gambling and Fat systems are not modified. Note - This makes the various vehicle based challenges (BMX, NRG-500, etc) much easier.

carcols.dat

Added missing commas for the Cheetah and Slamvan's data lines that prevented one colour from showing up for each. Reversed a duplicate entry for the Flatbed to create a new colour. Fixed an entry for the Moonbeam from 117,227 to 117,117 as there are only 126 defined colours. Variant vehicles such as the Beater Glendale and Rancher Lure have their two-tone colour schemes inverted to distinguish them from base models.

cargrp.dat [Requires vehicles.ide]

This is one of the two main files in this modification. Adds various rare vehicles to normal traffic. Care has been taken to place the new vehicles in logical traffic groups. Certain vehicles have been moved or removed from their old groups. All groups are limited to a maximum of 20 vehicles (maximum read by the game is 23 per group) to prevent omissions. All groups are ordered alphabetically or counter-alphabetically to ensure all vehicles spawn somewhere or the other. Gangs also have added vehicles to their list of gang vehicles.

The specific changes can be verified by opening the file with NotePad. The entire changelog significantly inflates this description. Here's a short-list of rare vehicles and where they will spawn.

  • Rich Areas - Hotring Racer and Monster Truck.
  • Transitional ('Prostitutes' and 'Criminals') - Buccaneer, Hustler, Manana, Oceanic, Slamvan and Tornado.
  • Poor Areas - Romero Hearse.
  • Industrial Areas - Berkley's Van and Dumper.
  • Business Areas - FBI Truck, Euros and Uranus.
  • Airports - Feltzer, Merit, Securicar and SWAT Van.
  • Airport Runways - Dozer.
  • Clubbers - Hotring Racer B, NRG-500 and Phoenix.
  • Entertainers (Las Venturas only) - Same as Clubbers, except Hotring Racer A instead of B.
  • Beaches and Parks - Bloodring Banger and Hotdog.
  • Golfers - Kart and Mower.
  • Rural Areas - Bandito, Dune Truck, Hotknife, Monster Truck A, Patriot, Quad Bike, Rancher Lure and Sandking.
  • Desert Areas - Same as Rural Areas, except Monster Truck B instead of Monster Truck A.

Following is the list of gang cars:

  • Ballas - admiral, bravura, buffalo, coach, freeway, huntley, majestic, nebula, pcj600, pizzaboy, pony, primo, rdtrain, stafford, stretch, tahoma, utility, washing, yosemite.
  • Grove Street Families - bf400, bike, burrito, bus, cadrona, feltzer, flatbed, greenwoo, intruder, landstal, merit, patriot, petro, picador, savanna, sentinel, towtruck, voodoo, wayfarer.
  • Los Santos Vagos - bandito, bloodra, bobcat, duneride, elegant, esperant, hermes, hotrinb, monsterb, mrwhoop, oceanic, phoenix, rancher, rumpo, sanchez, tornado, vincent, willard, windsor.
  • Varrios Los Aztecas - banshee, bfinject, boxville, broadway, glendale, hermes, hotknife, hotrina, hustler, mesa, monstera, mtbike, premier, quad, remingtn, rnchlure, sandking, slamvan, yankee.
  • San Fierro Rifa - blade, blistac, camper, club, comet, dft30, emperor, faggio, fortune, journey, linerun, mule, packer, regina, sabre, sadler, stallion, sunrise, topfun.
  • Da Nang Boys - benson, bmx, buccanee, cement, clover, dozer, forklift, hotdog, manana, monster, moonbeam, peren, previon, romero, solair, tampa, trash, virgo, walton.
  • Triads - alpha, bullet, cheetah, elegy, euros, fcr900, flash, hotring, infernus, jester, newsvan, nrg500, securica, stratum, sultan, supergt, turismo, uranus, zr350.

handling.cfg

Fixed the cost of Bloodring Banger to $25000 from $500 (Glendale is $20000 for reference). Certain heavy vehicles capped to 110 Km/h have their speed increased by +10 Km/h (120 Km/h).

shopping.dat

The costs of some weapons and armour have been readjusted.

  • Pistol - Cost $400 / Ammunition 60 Rounds.
  • Pump Shotgun - Cost $1200 / Ammunition 30 Rounds.
  • Sawn-off Shotgun - Cost $1800 / Ammunition 30 Rounds.
  • Spas-12 - Cost $3000 / Ammunition 30 Rounds.
  • Tec-9 - Cost $600 / Ammunition 120 Rounds.
  • Micro-Uzi - Cost $1000 / Ammunition 120 Rounds.
  • MP5 - Cost $2500 / Ammunition 120 Rounds.
  • AK - Cost $4000.
  • M4 - Ammunition 120 Rounds.
  • Country Rifle - Cost $1500 / Ammunition 30 Rounds.
  • Sniper Rifle - Ammunition 30 Rounds.
  • Grenade - Cost $500.
  • Satchel Charge - Cost $1000.
  • Armour - Cost $500.

vehicles.ide

This file is required to get the rare vehicles to spawn. This file mainly changes the 'Class' of the rare vehicles from 'Ignore' to 'Normal' in order to bypass the restrictions on them spawning normally in traffic. The pre-defined spawning frequencies have not been altered. Therefore, some rare cars with a frequency of 1/10 don't spawn as often in traffic. This includes the Hotring Racers and Bloodring Banger.

weapon.dat

The damage and/or ammo count of various weapons have been re-balanced. The maximum and lock-on ranges of all weapons have been significantly increased. The increased range by itself makes gunfights rather hard. This makes taking over gang territories and Vigilante especially challenging.

  • Pistol - Range increased from 35 Units to 65 / Ammo Capacity increased from 17 to 18.
  • Silenced Pistol - Range increased from 35 to 75 / Ammo increased from 17 to 18 / Damage decreased from 40 HP to 30.
  • Desert Eagle - Range increased from 35 to 90 / Damage decreased from 140 to 100.
  • Shotgun - Range increased from 40 to 70.
  • Sawn-off Shotgun - Range doubled from 35 to 70.
  • Combat Shotgun - Range increased from 40 to 70 / Ammo increased from 7 to 8.
  • Tec-9 - Range increased from 35 to 65.
  • Micro-Uzi - Range increased from 35 to 65.
  • MP5 - Range increased from 45 to 75.
  • AK-47 - Range increased from 70 to 100 / Damage increased from 30 to 40.
  • M4 - Range increased from 90 to 120 / Ammo decreased from 50 to 30 / Damage increased from 30 to 35.
  • Country Rifle - Range increased from 100 to 999.
  • Sniper Rifle - Range increased from 100 to 999.
  • Rocket Launchers - Range increased from 55 to 100.
  • Flame Thrower - Ammo increased from 50 to 75.
  • Minigun - Range increased from 75 to 999 / Ammo increased from 500 to 750.

Other Recommended Mods

Some of the other mods that I recommend to go with this mod pack are:

Silent Patch - https://gtaforums.com/topic/669045-silentpatch/

Transfender Fix - http://www.gtagarage.com/mods/show.php?id=35 (Use the Transfender in Los Santos for Motorcycles)

Saved Games

The saved games included are played on the data files included here as 'proof-of-concept'. Certain rare cars are saved in garages acquired via storyline (FBI Truck in Ganton, etc). This was also to playtest the difficulty of gunfights, to ensure it isn't too hard or impossible to do any missions. Certain missions (eg. Body Harvest) and tasks (Gang Warfare) do become much more difficult than before. No cheats, hacks or trainers were used in the making of these saves.

Backups

Here's the backup for the original Data folder of GTA San Andreas - http://www.gta-center.com/area_download/index.php?...

Other Links

My GTA III Pack - https://gamebanana.com/gamefiles/7578

My GTA VC Pack - https://gamebanana.com/gamefiles/7579
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Files

  • gta_sa_data_080119.zip Data Files for GTA San Andreas 8d old 23 DLs 159 kb
  • gta_sa_saves_220518.zip Saved Games for GTA San Andreas 1mo old 62 DLs 2 mb

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devang.nivatkar21
devang.nivatkar21 Joined 6y ago
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