Devang's San Andreas 2017 Pack [Data Files]

A Mod for Grand Theft Auto: San Andreas

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending devang.nivatkar21 points.
  • Post: Give devang.nivatkar21 your thoughts on this Game file.
  • Vote: Help devang.nivatkar21 win the Monthly Awards.
  • Rate: Give this Game file a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Game file.
  • Watch: Get notified when this Game file is updated.
Mascot

Sound fun?

Sign up

Already a Bananite? Login

All rare vehicles spawn in traffic / Tougher gunfights

This is a collection of modded data (.dat) files geared towards longtime players of GTA: San Andreas who are looking for a challenge in future playthroughs. The main highlights of this collection are tougher gunfights and enhanced vehicle spawning in regular traffic.

Here is a breakdown of what the respective files do:

ar_stats.dat

This file maxes out any stat (Stamina, Vehicle Skills, Weapon Skills) etc by doing the action just one. Firing one pistol bullet for example, will maximize the Pistol Skill stat. The only exceptions are Muscle, Fat, and Gambling. Muscle will maximize after a few minutes of physical activity. Gambling and Fat systems are not modified.

carcols.dat

Adds additional colours for certain vehicles. Most vehicles have atleast eight colours, which seems to be the maximum colours supported per vehicle. Variant vehicles such as the Beater Glendale and Rancher Lure have their two-tone colour schemes inverted to distinguish them from base models.

cargrp.dat [Requires vehicles.ide]

This is one of the two main files in this modification. Adds various rare vehicles to normal traffic. Care has been taken to place the new vehicles in logical traffic groups. Certain vehicles have been moved or removed from their old groups. All groups are limited to a maximum of 25 vehicles, which seems to be the maximum allowed. All groups are ordered alphabetically or counter-alphabetically to ensure all vehicles spawn somewhere or the other. Gangs also have added vehicles to their list of gang vehicles.

The specific changes can be verified by opening the file with NotePad. The entire changelog significantly inflates this description. Here's a short-list of rare vehicles and where they will spawn.

  • Rich Areas - Euros, Hotring Racer, Monster Truck and Phoenix.
  • Rich Areas Transitional ('Servants') - Rancher Lure, NRG-500, Monster Truck, Hotring Racer and Bloodring Banger.
  • Average Areas Transitional ('Prostitutes') - Buccaneer, Manana and Tampa.
  • Poor Areas - Romero Hearse.
  • Poor Areas Transitional ('Criminals') - Oceanic and Tornado.
  • Industrial Areas - Berkley's Van, Bulldozer and Dumper.
  • Business Areas - FBI Truck.
  • Airports - SWAT Van.
  • Airport Runways - Baggage, Forklift, Sweeper and Tug.
  • Clubbers - Bloodring Banger, Hotknife, Hotring Racer B, NRG-500, Patriot and Phoenix.
  • Entertainers (Las Venturas only) - Same as Clubbers, except Hotring Racer A instead of B.
  • Beaches and Parks - Bandito, Dune Truck, Hotdog, Monster B (Beaches) / Monster A (Parks), Mr Whoopee, Quad Bike and Sandking.
  • Golfers - Kart and Mower.
  • Rural Areas - Hotdog, Hotknife, Monster Truck A, Sandking and Berkley's Van.
  • Desert Areas - Bandito, Dune Truck, Monster Truck B, Mr. Whoopee, Patriot and Quad Bike.

Following is the list of gang cars:

  • Ballas - admiral, bravura, buffalo, coach, freeway, huntley, majestic, nebula, pcj600, pizzaboy, pony, primo, rdtrain, stafford, stretch, tahoma, utility, washing, yosemite.
  • Grove Street Families - bf400, bike, burrito, bus, cadrona, feltzer, flatbed, greenwoo, intruder, landstal, merit, patriot, petro, picador, savanna, sentinel, towtruck, voodoo, wayfarer.
  • Los Santos Vagos - bandito, bloodra, bobcat, duneride, elegant, esperant, hermes, hotrinb, monsterb, mrwhoop, oceanic, phoenix, rancher, rumpo, sanchez, tornado, vincent, willard, windsor.
  • Varrios Los Aztecas - banshee, bfinject, boxville, broadway, glendale, hermes, hotknife, hotrina, hustler, mesa, monstera, mtbike, premier, quad, remingtn, rnchlure, sandking, slamvan, yankee.
  • San Fierro Rifa - blade, blistac, camper, club, comet, dft30, emperor, faggio, fortune, journey, linerun, mule, packer, regina, sabre, sadler, stallion, sunrise, topfun.
  • Da Nang Boys - benson, bmx, buccanee, cement, clover, dozer, forklift, hotdog, manana, monster, moonbeam, peren, previon, romero, solair, tampa, trash, virgo, walton.
  • Triads - alpha, bullet, cheetah, elegy, euros, fcr900, flash, hotring, infernus, jester, newsvan, nrg500, securica, stratum, sultan, supergt, turismo, uranus, zr350.

handling.cfg

Fixed the cost of Bloodring Banger to $25000 from $500 (Glendale is $20000 for reference). Certain heavy vehicles capped to 110 Km/h have their speed increased by +10 Km/h (120 Km/h).

shopping.dat

The prices of weapons and armour have been readjusted. In general, the prices are lower and the ammo given is more.

  • Pistol - Cost $250 / Ammunition 30 Rounds.
  • Silenced Pistol - Cost $500 / Ammunition 30 Rounds.
  • Desert Eagle - Cost $750 / Ammunition 30 Rounds.
  • Shotgun - Cost $1000 / Ammunition 30 Rounds.
  • Sawn-off Shotgun - Cost $1500 / Ammunition 30 Rounds.
  • Spas-12 - Cost $2000 / Ammunition 30 Rounds.
  • Micro-Uzi - Cost $1000 / Ammunition 120 Rounds.
  • Tec-9 - Cost $1250 / Ammunition 120 Rounds.
  • MP5 - Cost $1500 / Ammunition 120 Rounds.
  • AK-47 - Cost $2500 / Ammunition 120 Rounds.
  • M4 - Cost $3000 / Ammunition 120 Rounds.
  • Country Rifle - Cost $1500 / Ammunition 30 Rounds.
  • Sniper Rifle - Cost $3000 / Ammunition 30 Rounds.
  • Grenade - Cost $500 / Ammunition 5 Rounds.
  • Satchel Charge - Cost $1000 / Ammunition 1 Round.
  • Armour - Cost $500 / Ammunition 1 Round.

vehicles.ide

This file is required to get the rare vehicles to spawn. This file mainly changes the 'Class' of the rare vehicles from 'Ignore' to 'Normal' in order to bypass the restrictions on them spawning normally in traffic. The pre-defined spawning frequencies have not been altered. Therefore, some rare cars with a frequency of 1/10 don't spawn as often in traffic. This includes the Hotring Racers and Bloodring Banger.

weapon.dat

The damage and/or ammo count of various weapons have been re-balanced. The maximum and lock-on ranges of all weapons have been significantly increased. The increased range by itself makes gunfights rather hard. This makes taking over gang territories especially challenging. Dual wielding is disabled.

  • Pistol - Range increased from 35 Units to 60 / Ammo Capacity increased from 17 to 20 / Damage increased from 25 HP to 30.
  • Silenced Pistol - Range increased from 35 to 60 / Ammo increased from 17 to 20 / Damage reduced to 25 from 40.
  • Desert Eagle - Range doubled from 35 to 70 / Ammo increased to 10 from 7 / Damage reduced to 90 from 140.
  • Shotgun - Range increased from 40 to 70 / Damage increased from 10 to 15 per pellet [13 pellets / Total Damage increased from 130 to 195].
  • Sawn-off - Range increased from 35 to 60 / Damage doubled from 10 to 20 per pellet [13 pellets / Total Damage doubled from 130 to 260].
  • Spas-12 - Range increased from 40 to 70 / Ammo increased from 7 to 8 / Damage increased from 15 to 20 per pellet [8 pellets / Total Damage increased from 120 to 160].
  • Micro-Uzi - Range increased from 35 to 60 / Damage increased from 20 to 25.
  • Tec-9 - Range doubled from 35 to 70 / Damage increased from 20 to 25.
  • MP5 - Range increased from 45 to 80 / Damage increased from 25 to 30.
  • AK-47 - Range increased from 70 to 100 / Damage increased from 30 to 40.
  • M4 - Range increased from 90 to 120 / Ammo capacity decreased to 30 from 50 / Damage increased from 30 to 35.
  • Country Rifle - Range increased from 100 to 9999 / Damage increased from 75 to 100.
  • Sniper Rifle - Range increased from 100 to 9999 / Damage increased from 125 to 200.
  • Rocket Launchers - Range increased from 55 to 100.
  • Minigun - Range increased from 75 to 9999 / Ammo increased from 500 to 750 / Damage increased from 140 to 150.

Other Recommended Mods

Some of the other mods that I recommend to go with this mod pack are:

Transfender Fix - http://www.gtagarage.com/mods/show.php?id=35

Spec-Highlight fixes - http://www.gtagarage.com/mods/show.php?id=1410

Saved Games

The saved games included are played on the data files included here as 'proof-of-concept'. Certain rare cars are saved in garages acquired via storyline (FBI Truck in Ganton, etc). This was also to playtest the difficulty of gunfights, to ensure it isn't too hard or impossible to do any missions. Certain missions (eg. Body Harvest) and tasks (Gang Warfare) do become much more difficult than before. No cheats, hacks or trainers were used in the making of these saves.

Files

  • gta_sa_2017_data_revision_4_final.zip Revision #4 for Main Data Files [Final] 18d old 26 DLs 165 kb
  • gta_sa_2017_saves_revision_1_final.zip Revision #1 for Saved Games [Final] 1mo old 29 DLs 2 mb

Alternate File Sources

Posts

None found

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
Rockstar Games
Creator
devang.nivatkar21
devang.nivatkar21 Joined 5y ago
Offline
432 points Ranked 10243rd
Modifier

Submitter

devang.nivatkar21 avatar
devang.nivatkar21 Joined 5y ago
Offline
432 points Ranked 10243rd

devang.nivatkar21
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate
Sign up to access this!

Category

Attributes

Development State
Final

Stats

Posts
0
Views
809
Downloads
126
Total Downloads
126
Date Added
2mo
Date Modified
18d

Scores

  • Not yet rated
Sign up to access this!

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
bcp.crwdcntrl.net tracking pixel