CS:GO Weapon Inspect Plugin

A Mod for Counter-Strike 1.6

Updates

Game fileParentSubmitterStats
  • Added for the Deagle's rare inspect anim by FunnkyHD's
  • Increased idle calltime of MP5 for the MP5-SD skin

Additional Notes
5.1.3
CS:GO Weapon Inspect Plugin
hellmonja avatar
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hellmonja username pic Joined 4y ago
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CS:GO Ports Flag Affiliation: CS:GO Ports
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12d
Stats
  • BugFix Fixed bug where weapon plugins are unable to inspect
v5.1.1 Quick Fix
CS:GO Weapon Inspect Plugin
hellmonja avatar
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hellmonja username pic Joined 4y ago
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CS:GO Ports Flag Affiliation: CS:GO Ports
2,670 points Ranked 1928th
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DESCRIPTION:

Activates the inspect animations of weapons in the CS:GO Weapons Pack #3.

PREREQUISITES:

  • Counter-Strike 1.6 with the latest AMXmodX installed.
  • Know-how in installing plugins.
  • Weapon models with inspect animations, like CSGO Ports' Weapons Pack 3.

REQUIRED MODULES:

amxmodx | cstrike | fakemeta | hamsandwich

CONSOLE COMMANDS:

  • inspect - Activates inspect animation. Can be bound to a key, preferably the 'F' key. On the console, type bind f inspect to do so.
  • cl_inspect - Same as 'inspect' command but client-side.

INSTRUCTIONS:

  1. Once installed, you can now use the  'inspect' console command.
  2. Type 'inspect' in the console to activate.
  3.  You can bind this command to, for example, the 'f' key by typing bind f inspect in the console before entering the game.

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  • RinoCrash avatar
    RinoCrash Joined 30d ago
    Offline
    7d
    Nice plugin, but can you make there is 2  or more draw animation? Like butterfly knife, there is 2 draw animation at .smd file, but it only perform 1 draw animation, the first one... can you make it 2??? Thanks
    Bananite
  • Gogetanh612 avatar
    Gogetanh612 Joined 26d ago
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    10d
    would you mind give me the link of the newest amnxmod cs1.6? i can inspect any gun but the awp with the current patch i'm using. help me pls
    Bananite
  • FunnkyHD avatar
    FunnkyHD username pic Joined 3y ago
    CS:GO Ports Flag Affiliation: CS:GO Ports
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    FunnkyHD avatar
    FunnkyHD
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    10d


    Showing what's new...
    • Thanks x 1
  • kempYm avatar
    kempYm Joined 2mo ago
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    11d
    Thanks for update <3

    10

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    why?
  • NoLimits avatar
    NoLimits Joined 18d ago
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    18d 18d
    I don't know if it's only a problem of my one, but a couple months back, suddently the plugin stopped working.

    When I press to inspect a weapon that it's compatible with this plugin, it says: " Unknown Command: inspect ".


    If someone could help me with this, i would be really appreciated!
    Bananite
  • Idk if will help you, but when I start my server, the amx says about to put "debug" after the plugin name in "plugins.ini".

    I've done that and now when I start the server and go to the console and type "inspect", prints that:

    L 09/21/2018 - 12:05:39: [FAKEMETA] Invalid entity

    L 09/21/2018 - 12:05:39: [AMXX] Displaying debug trace (plugin "csgo_inspect_weapon.amxx")

    L 09/21/2018 - 12:05:39: [AMXX] Run time error 10: native error (native "get_pdata_float")

    L 09/21/2018 - 12:05:39: [AMXX]    [0] csgo_inspect_weapon.sma::Inspect_Weapon (line 297)

    I don't know if you will do something, but I'm very very VERY newbie in amx, so... I hope you can do something <3 great function, just need to be fixed! ;)
    See This!...Thanks
  • Kultix avatar
    Kultix Joined 11mo ago
    Offline
    118 points Ranked 28017th
    5mo
    Heya, I'm here to announce that this plugin does not work anymore, it gives me "unknown command:inspect" 

    I'm using STEAM.
    Bananite
  • When I already type 'bind f inspect' in console command before entering the game and when I enter the game and i click f, it said unknown command: inspect. Did you know what am I wrong?
    Bananite
  • I'm pretty sure I did everything right, but it still says unknown command. I tried a different plugin, and it worked. But, I hate it since some animations are not complete and some doesn't even have inspect animations. Also, that plugin is called only "Inspect", it's a plugin by "By Cha". All I have to right in the plugins ini is inspect amxx (with a dot in between). But like I said, it's pretty shit. Please fix this...
    Bananite
  • I have installed the plugin,added it to plugins.ini,but it's not working.Also I'm confused on puting the csgo_inspect_weapon.smaa file.I'll be grateful if you can give some advices.
    By Stalker

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hellmonja avatar CS:GO Ports Flag
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hellmonja avatar
hellmonja username pic Joined 4y ago
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Development Info

Notes
v5.1.1
This has been one of the hardest plugins to make. It might even be a toss up between this and CSWS. The embarrassing part is, it's just an Inspect Plugin, it's not like it changes gameplay or anything. I'd call it a vanity plugin, something you get to show off some game cosmetic.

Version 5. That means it went thru at least 4 system changes. This latest one being based on  next attack and next primary attack, instead of the ICT I kept rambling about back then. The difference between the two? I really don't know exactly. They register different times. All I'm sure is they're more reliable in telling me when inspect should be allowed than the ICT.

For what it's worth, I am glad some people seem to like this thing, and have waited it to be fixed and re-released after all this time.

Cheers! Here's to hoping I never lay a hand on this plugin's codes for a very long time...

v2.2
I never actually thought making a proper inspect plugin would be this much trouble. From the start, the problem has always been keeping the inspect from interrupting other animations, like the reload or draw.

In version 1, the plugin detects if you are reloading or recently had deployed your weapon and turns off inspect during these times. But that left the shooting animation and attaching/detaching silencers.

Version 2 saw a change in system. This time it detects which animation is being played and if it isn't the idle or inspect animation itself, then inspect is disabled. This was fine until I discovered some of the weapons idle call time. (Gahdamn you, Valve!)

Idle call time (ICT) is the time it takes for a weapon to call its idle animation after each other animation. Like for example the AK47's shooting anim has an ICT of 1 sec. while it's reload has 2.5 sec. As it turns out, some of them have really long call times. The knife's stab has like 8 seconds ICT and all of the Deagle's animations probably don't even call idle, they just interrupt one another. I ended up putting specific codes for these 2.

Then there was the problem of scoping in which I just dealt with by disabling inspect while zoomed-in.

Anyway, that's about it. A small plugin with a big problem. Let me know in the comments below if there are any bugs...
Work in Progress
Inspect Plugin
Project
CS:GO AMXX Plugins

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Stats

  • 7,440 Downloads
  • 22,759 Views
  • 58 Posts
  • 1y Submitted
  • 12d Modified
  • 12d Updated

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