The goal of this moveset is to make Anna a slightly more agile and light version of Lucina, as well as a fast-faller. I'm hoping to achieve a moveset with a lot of potential tricks and wildcards.
Specials-Astra (Neutral): Essentially Lucina's Shield Breaker, but with a longer animation.
Lucky Seven (Up): A mix between Roy's U-Special and Lucina's; it's floaty like Roy's, but lacks the fire effect and normally gives as much height as Lucina's. Occasionally it will send the player much higher than usual. It also only deals damage at the start of the ascent.
Lethality (Side): Anna/Lucina will attack with the hilt of her sword. The tip of this attack will deal 20 damage, stun the victim, and launch extremely far. However, the rest of the attack will only deal one damage, and the victim won't even flinch.
Pass (Down): It starts like a regular counter, but upon getting hit, the player will teleport forward. This could be used to escape a combo, or it can be used to counter projectiles, as it lacks end lag and allows the player to immediately attack afterward.
Tricks / Special Attributes-F-Air: It may be somewhat slow, but the tip of the sword spikes.
Jab: The first hit of the jab combo spikes. This can be used to juggle the opponent, combo into a smash attack, or even achieve an extremely disrespectful ledge guard.
N-Special: Despite the long animation, it can be easily cancelled after the hit box disappears.
U-Special: With this moveset, Anna/Lucina does experience RCO air speed if she grabs the ledge from an U-Special.