CED-base v1.3 for Doom 3 by Dafama2k7 (08-04-2k17)
This Doom 3 mod is based on the awesome CED Chimuelo el Dragon mod and adds a lot of new features and a much faster gameplay, less realistic but more playable action. Also this mod is RoE compatible with just renaming the file zzzzzz_d3xp_ced_base.pk4.zip to zzzzzz_d3xp_ced_base.pk4 and loading it as a mod if used from the D3XP RoE already loaded first.
Very Important...: To see all the new textures and skins the autoexec.cfg should have this command activated.
set image_useNormalCompression 0
Updates on CED mod...:
v1.3...(update) - Made the raise and reload animations for the shotgun, to be much faster now. - Increassed two points the machinegun damage. - Enhanced soda machines, they look even better now ! - Brighter flashlight and shotgun flashlight. - Fixed handgrenade not doing light. - Rockets go slightly slower, but very fast, still. - Plasmagun does more light. - Flashlight skin is blue, now. - Changed skin color to blue, for some items, like medkit small, large and armor shard. - Now the grenade has some brighter points in orange color visible in the dark. - Changed skin colors for some weapons. - Changed skin color for Imp and Imp branded. - Changed skin for zombie maint. - Added a fire light to the LostSouls and Forgottens. - Compatible 100% with Wulfen/Monoxead textures, requires "+set image_usePrecompressedTextures 0" to be set. - Added the great IDO sounds to the ammo pickups. - Doubled ressolution for rocketlauncher, also changed its skin color. - Added low ammo warning to machinegun and plasmagun.
- Fixed the shotgun reload script, for being able to stop reloading and fire the shotgun in middle reload. - Changed the chaingun fire color for both player and Zombie CGUN, now is yellow and does less spread also. - Updated the shaders to latest version. - Fixes small bugs on double shotgun. - Latest NEW A.I. updated. - NEW mainmenu music. - Fixed CGUN plasma sounds. - Fixed monster_Zsec_Machinegun. - Fixed weapon pistol. - Fixed RoE mode (like not getting the grabber weapon after the cinematic on Erebus1 map and more). - Added zoom text in orange color to the rocketlauncher. - Added smoke for all zombies with guns, like zsecs and commandos. - Added custom Zoom for the double barrel shotgun, amazing !!! :D - Added own crosshair for the double barrel shotgun at last ! - Now the burgers and coke cans give 1 health and 30 stamine, respectively.
- Increassed the max_ammo for all weapons. - New grey color and skin for the machinegun. - New enhanced detail for machinegun, plasmagun, chaingun, shotgun and handgrenade. - Halved the damage for ZCommando_CGUN, was too much, now is dangerous still, but balanced. - Fixed problems with .DDS textures for weapons skins. - Fixed some little sound problems. - Changed the classic chaingun that used bullets for the new chaingun that use plasma (like in RAGE) ! - Fixed plasmablast splash on plasmagun weapon. - Added NEW ZCommando Plasma replacing the ZCommando CGun. - Added NEW Imp E3 by Zakyrus, much faster and dangerous than before !
- Chimuelo el Dragon based mod. - Hides croshair when reloading. - Hides crosshair when on a ladder, not only the weapon. - The crosshair moves when running, (go big and small). - When the player is not on the ground the croshire changes its size for a litle time. - When the player gets hit by some enemy, the crosshire changes its size too. - Grenade weapon do not cycle and can be toggled. - Optimized machinegun and plasmagun fire scripts. - Flashlight item uses same material light as the shotgun. - Plasmagun makes a better muzzleflash but keeping it fast. - Machinegun ejects brass again, but a better one. - Shotgun ejected shells cast shadows. - New A.I. for all monsters and zombies. - New Shaders using my Riddick shaders latest version. - Brilliant skin for chaingun (only the barrel), plasmagun and BFG weapons. - Soda machines both red and green, now are brighter and more realistic than before. - Faster chaingun barrel rotation and fire. - Faster plasmagun fire and new plasmaglow light for it. - GUIs for machinegun, chaingun and plasmagun don't have light, but BFG does a different more blue light color. - Pistol and rocketlauncher both have the laser pointer active by default. - Fixed ZCommando cgun fire light. - New fire sound for the plasmagun weapon. - Shotgun double added on every backpack. - Mancubus and Revenants now does muzzleflash light when firing its fireballs and rockets respectively. - Fixed small bugs on CEDBase mod.
- GUIs don't make the crosshair to hide. - NPCs show its name but the crosshair should hide and it doesn't.