CED base v1.3 update only - Doom 3

A Mod for Doom 3

                CED-base v1.3 for Doom 3 by Dafama2k7 (08-04-2k17)



Description...:

    This Doom 3 mod is based on the awesome CED Chimuelo el Dragon mod and adds a lot of new features and a much faster gameplay, less realistic but more playable action. Also this mod is RoE compatible with just renaming the file zzzzzz_d3xp_ced_base.pk4.zip to zzzzzz_d3xp_ced_base.pk4 and loading it as a mod if used from the D3XP RoE already loaded first.


Very Important...: To see all the new textures and skins the autoexec.cfg should have this command activated.

    set image_useNormalCompression 0


Updates on CED mod...:


v1.3...(update)
    - Made the raise and reload animations for the shotgun, to be much faster now.
    - Increassed two points the machinegun damage.
    - Enhanced soda machines, they look even better now !
    - Brighter flashlight and shotgun flashlight.
    - Fixed handgrenade not doing light.
    - Rockets go slightly slower, but very fast, still.
    - Plasmagun does more light.
    - Flashlight skin is blue, now.
    - Changed skin color to blue, for some items, like medkit small, large and armor shard.
    - Now the grenade has some brighter points in orange color visible in the dark.
    - Changed skin colors for some weapons.
    - Changed skin color for Imp and Imp branded.
    - Changed skin for zombie maint.
    - Added a fire light to the LostSouls and Forgottens.
    - Compatible 100% with Wulfen/Monoxead textures, requires "+set image_usePrecompressedTextures 0" to be set.
    - Added the great IDO sounds to the ammo pickups.
    - Doubled ressolution for rocketlauncher, also changed its skin color.
    - Added low ammo warning to machinegun and plasmagun.

v1.2...(update):

    - Fixed the shotgun reload script, for being able to stop reloading and fire the shotgun in middle reload.
    - Changed the chaingun fire color for both player and Zombie CGUN, now is yellow and does less spread also.
    - Updated the shaders to latest version.
    - Fixes small bugs on double shotgun.
    - Latest NEW A.I. updated.
    - NEW mainmenu music.
    - Fixed CGUN plasma sounds.
    - Fixed monster_Zsec_Machinegun.
    - Fixed weapon pistol.
    - Fixed RoE mode (like not getting the grabber weapon after the cinematic on Erebus1 map and more).
    - Added zoom text in orange color to the rocketlauncher.
    - Added smoke for all zombies with guns, like zsecs and commandos.
    - Added custom Zoom for the double barrel shotgun, amazing !!! :D
    - Added own crosshair for the double barrel shotgun at last !
    - Now the burgers and coke cans give 1 health and 30 stamine, respectively.

v1.1...(update):

    - Increassed the max_ammo for all weapons.
    - New grey color and skin for the machinegun.
    - New enhanced detail for machinegun, plasmagun, chaingun, shotgun and handgrenade.
    - Halved the damage for ZCommando_CGUN, was too much, now is dangerous still, but balanced.
    - Fixed problems with .DDS textures for weapons skins.
    - Fixed some little sound problems.
    - Changed the classic chaingun that used bullets for the new chaingun that use plasma (like in RAGE) !
    - Fixed plasmablast splash on plasmagun weapon.
    - Added NEW ZCommando Plasma replacing the ZCommando CGun.
    - Added NEW Imp E3 by Zakyrus, much faster and dangerous than before !

v1.0...(full):

    - Chimuelo el Dragon based mod.
    - Hides croshair when reloading.
    - Hides crosshair when on a ladder, not only the weapon.
    - The crosshair moves when running, (go big and small).
    - When the player is not on the ground the croshire changes its size for a litle time.
    - When the player gets hit by some enemy, the crosshire changes its size too.
    - Grenade weapon do not cycle and can be toggled.
    - Optimized machinegun and plasmagun fire scripts.
    - Flashlight item uses same material light as the shotgun.
    - Plasmagun makes a better muzzleflash but keeping it fast.
    - Machinegun ejects brass again, but a better one.
    - Shotgun ejected shells cast shadows.
    - New A.I. for all monsters and zombies.
    - New Shaders using my Riddick shaders latest version.
    - Brilliant skin for chaingun (only the barrel), plasmagun and BFG weapons.
    - Soda machines both red and green, now are brighter and more realistic than before.
    - Faster chaingun barrel rotation and fire.
    - Faster plasmagun fire and new plasmaglow light for it.
    - GUIs for machinegun, chaingun and plasmagun don't have light, but BFG does a different more blue light color.
    - Pistol and rocketlauncher both have the laser pointer active by default.
    - Fixed ZCommando cgun fire light.
    - New fire sound for the plasmagun weapon.
    - Shotgun double added on every backpack.
    - Mancubus and Revenants now does muzzleflash light when firing its fireballs and rockets respectively.
    - Fixed small bugs on CEDBase mod.
 



To do...:


    - GUIs don't make the crosshair to hide.
    - NPCs show its name but the crosshair should hide and it doesn't.
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Dafama2k7
chimueloeldragon2011
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Dafama2k7
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