Automatic Mass TexID + MTB Fix – Now In Python!

A Mod for Super Smash Bros. (Wii U)

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  • Fixed a Major bug with MTB generation. should fix current users issue's

make sure to rerun the mtb fixer after this update for the fix to take effect...

Revision 11 2y
  • Made the MTB actually get generated on each run(it only kinda did this before) this should hopefully fix the last of the issues that are had with this.
Revision 10 2y
INSTALL PYTHON 2.7

This is a script that will automatically texidfix all the skins you have installed, and set them to the correct IDs for that slot. This fixes issues where the character turns red, or where in a mirror match, both fighters are identical. Additionally, the script contains a few extra functions, such as backing up your workspace (recommneded), MTB fixing voice banks to avoid muting issues in mirror matches, and more.

To install, unzip the package and then put the py file into Sm4shExplorer's base folder. Also, make sure that your workspace folder is named "workspace." The script has an automatic update function, so if a new update is available, it will download and install it without you having to manually download it. If you are updating from the old, non-Python version, delete all files from the original version of the script.

To run, double-click the py file, then follow the on-screen instructions.

Also make sure that each skin contains both a model.nut and model.nud, along with a metal.nud. Otherwise, the script may fail to fix these characters.

NOTE: Since the upgrade to Python, addons have not yet been implemented back into the script.

Enjoy :)

FAQ

Please read before spamming the comments.

Something went wrong! What sho-
Make sure you're on the latest version, and read through past comments to see if someone else has already had your issue.

Why isn't this specific skin working?
It's probably something with the particular skin. If the idfix breaks the skin, let us know – in the meantime, use the exempt feature.

Why are all of my skins "unable to be idfixed?"
Make sure that the skins are not compressed, and that both the nud and nut are present (as well as metal.nud). Failing that, contact the original mod creator, and failing that, let us know so we can check it out.

Your script broke all of my skins! 0/10 will not use again!
That's what the backup feature is for.

What is the base folder of Sm4shExplorer?
The folder which contains the Sm4shExplorer program, the workspace folder, and everything else. Your workspace and the py should be in the same folder.

The script is in the base folder, but it still says it's in the wrong place!
Make sure you're using the latest version of Sm4shExplorer, and make sure that your workspace folder is named "workspace." If you're using an old version, try moving the contents of your workspace folder to workspace\content\patch in the new version.

The MTB fix says the MTB doesn't exist!
Extract the fightermodelbanktable.mtb file from data > sound > config in Sm4shExplorer, then add it back in as a mod file.

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add command line oprions to allow other programs to use these features really easily Low Priority
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  • Munomario777 avatar
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    3y
    Posted by Devory

    Not sure if it worked or not, but I get this phrase when working on an individual fighter:  (Both the .py file and all bat files are in sm4shexplorer's base folder, where workspace and tools are at also)

    "ImportError: No module named utilTraceback (most recent call last):  File "C:\Users\****\Desktop\SM4SH MODS\sm4shexplorer 0.07.1\TexIDfix.py", line 5, in <module>    from util import * "
    Try copying the util.py and util.pyc files from the texidfix download into the Sm4shExplorer folder.
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  • Devory avatar
    Devory Joined 3y ago
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    Not sure if it worked or not, but I get this phrase when working on an individual fighter:  (Both the .py file and all bat files are in sm4shexplorer's base folder, where workspace and tools are at also)

    "ImportError: No module named utilTraceback (most recent call last):  File "C:\Users\****\Desktop\SM4SH MODS\sm4shexplorer 0.07.1\TexIDfix.py", line 5, in <module>    from util import * "

    Bananite
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    GWYoshi Joined 3y ago
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    Posted by Munomario777

    I actually tested the script with your Flying Mario skin, and it worked after I updated the texidfix script. The older version of the script, however, gave it red gloves. You might've been using an older version; I've encountered no issues since updating.

    As for the metal.nud file, how would I go about adding that to the script? Would I just run the command again, but with metal.nud in place of model.nud?
    Yeah that should work. I was playing around with that yesterday and it fixed the metal texture issue. I'm not sure if metal.nud and model.nut have to have the same id initially or not as I'm not sure how the conversion works. If anything there's probably a way of changing metal.nud's id without involving model.nut.
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  • Mario and Sonic Guy avatar
    Mario and Sonic Guy Joined 3y ago
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    3y
    Posted by Munomario777

    I actually tested the script with your Flying Mario skin, and it worked after I updated the texidfix script. The older version of the script, however, gave it red gloves. You might've been using an older version; I've encountered no issues since updating.
    I do know that fighters like Bowser Jr. have additional models that have texture ID setups that are different from that of the body models.
    Texture & Moveset Editor
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    3y
    Posted by Mario and Sonic Guy

    I don't trust the Python script, since when I used it, it could not fix the texture issues that my Flying Mario texture hack had.

    Also, you need to change the texture ID for the metal.nud files as well, as they too can potentially have texture issues.
    I actually tested the script with your Flying Mario skin, and it worked after I updated the texidfix script. The older version of the script, however, gave it red gloves. You might've been using an older version; I've encountered no issues since updating.

    As for the metal.nud file, how would I go about adding that to the script? Would I just run the command again, but with metal.nud in place of model.nud?
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  • Mario and Sonic Guy avatar
    Mario and Sonic Guy Joined 3y ago
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    3y
    I don't trust the Python script, since when I used it, it could not fix the texture issues that my Flying Mario texture hack had.

    Also, you need to change the texture ID for the metal.nud files as well, as they too can potentially have texture issues.
    Texture & Moveset Editor
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    Wolfipoo Joined 3y ago
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    3y
    I can't check this out right now, but if it works........then........*hands you a cookie*
    Banana Waffle
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Munomario777 avatar
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Back-end, MTB + improved idfix scripts, translation to Python
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The original creator of the error-handling fix
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mariosonicds on GBATemp
Made the original TexIDfix.py script

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