Finally, We won't have to remove all our custom sounds when we go on a Valve server anymore! But there's more, it also allows you to use multiple weapons and taunt sounds!
HOW THIS MOD WORKS: Makes the game read almost every sound file in the whitelisted folder "vo", while also adding extra slots for some taunts and weapons for the Multislots version.
EXTRA SLOTS: Conga, Kazotsky Kick, Square Dance, Mannrobics and Shred Alert: 3 slots Directly from the Epic Red-Tape Recorder mod, 50 SLOTS for the Red-Tape Recorder! Minigun stock: 3 slots for each sound Dispenser radio: 3 slots Custom hitsounds: 10 slots Round won/lost/stalemate/suddendeath: 3 slots Domination/Revenge/Nemesis: 3 slots Sniper double kill: 3 slots Freezecam: 6 slots Bonk Atomic Punch: 3 slots for each sound Boston Boom-Bringer: Added 3 slots Class select background (even MvM): 3 slots Explosions: 3-6 slots Sentry Spot: 3 slots Sandman stun: 3 slots All Medigun heals: 3 slots Soldier's Fanfare: 3 slots Dueling Banjo (both fast and normal): 3 slots
Post in the comments the sounds you'd like to add!
IMPORTANT: This mod won't work in sv_pure 2 servers AT ALL and you won't hear any sound, so please uninstall it when you play in them.
Also, there are several sounds that are synced serverside and thus are unaffected by the mod. Here's a list, though the sounds working and not working seem to differ between each user. Unfortunately there's nothing I can do about it.
Do you want to edit the Soundscripts by yourself? Check this tutorial.
Have a loud match!
6mo old385 DLs50 mb
I installed a sound mod for the freeze frame. It's in the correct subfolder with the correct audio format, and it works on an sv_pure 0 server, but not sv_pure 1. So there's that little kink. But otherwise, good shit.
I found that some sounds get muted, and some don't work on servers. (AP Sap and Health pickups don't work and Shred Alert doesn't work on servers.) Anyway I can fix this. I found that the way to do it is to create multiple copies of the sound, I did this with the Sniper rifle as it kept cutting out.
Sorry if this makes no sense, I'm tired.
Edit: Some files were missing btw, the health pickups, and door closing sounds. I'll try to find more.
A couple typos in the most recent update. In game_sounds_mvm.txt:
Several lines like vo/mvm/giant_commongiant_common_step_01.wav should be vo/mvm/giant_common/giant_common_step_01.wav
A few lines use "qeue" where "queue" should be used, including a reference to vo/ui/mm_qeue.wav that should be referencing vo/ui/mm_queue.wav for consistency. The result of this is the sound not playing even if the path is correct because the event is mistyped.
The event and specifics for MatchMaking.RankFiveAchieved are also absent from this script.
A handful of lines referring to crocodile noises begin with vo/vo instead of just vo, and there are also a few unnecessary double slashes in those lines as well, e.g., vo/vo/ambient_mp3//lair/crocs_hiss3.mp3 should be vo/ambient_mp3/lair/crocs_hiss3.mp3
Also, personal note: I can't seem to get any of the modded sounds to work after this update. I checked all file paths but the stock sounds still play, even on community servers without sv_pure 1. Works on my listen server, though. Nevermind. Guess I didn't realize sentry sounds are synced server-side.
Okay, so after a lot of testing for the past week, the only two taunts that don't have sounds at all are Mannrobics and the Kazotsky Kick. Everything else works with the two sets of folders for the sounds, so I guess all that needs to be added are the scripts for the two missing taunts under the Player scripts. I'll see if I can get the scripts written out and post them on here.
Edit: Checked the scripts, and both taunts are apparently there, so it's either server side or something else :I
I tried getting the mod to work but I was unable to get either version to work at all. I looked at the scripts and saw that one of the taunts for Medic were not in the Player script. If you could add that script in as well, it'd be very much appreciated. The taunt is called the Surgeons Squeezebox.