Garry's Mod 9.0.4

A Mod for Garry's Mod 9

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This is the Garry's mod 9.0.4 free installer. This may or may not work with current steam setups.

* [ADD] Spawn menu now grows with a higher screen res * [ADD] Cleaned up spawn menu * [ADD] Changed weapon select menu to fit more weapons (use gm_wepselmode to switch back) * [ADD] SWEP spawn menu * [ADD] CS Weapons * [ADD] NPC Kill notifications * [FIX] Spawn menu crash * [FIX] Single player bug with turrets * [FIX] Melonracer bugs * [FIX] Weapon pickup switch bug * [FIX] Text, rects and wquads showing in the next level * [FIX] Fortwars - Fixed buying weapons as spectator * [FIX] Fortwars - Money resets after game end * [FIX] HideAndSeek - Team names fixed * [FIX] HideAndSeek - Tweaked scoring * [FIX] HideAndSeek - Added help screen * [FIX] HideAndSeek - Hiders get melon and baby guns * [FIX] Chat style messages now show in single player * [FIX] Scope graphics are now drawn behind kills/chat * [LUA] _util.PlayerByName( name ) * [LUA] _util.PlayerByUserId( userid ) * [LUA] _util.EntsInBox( min, max ) * [LUA] _util.DropToFloor( ent ) * [LUA] _util.ScreenShake( pos, amp, frequency, duration, radius ) * [LUA] _util.PointAtEntity( ent, ent ) * [LUA] _npc.ExitScriptedSequence( ent ) * [LUA] _npc.SetSchedule( ent, sched ) * [LUA] _npc.SetLastPosition( ent, vector ) * [LUA] _npc.AddRelationship( ent, ent, disposition, priority ) * [LUA] Changed Phys functions to use _phys. table (see lua/includes/backcompat.lua) * [LUA] _phys.ApplyForceOffset( ent, force, worldpos ) * [LUA] _phys.ApplyTorqueCenter( ent, vec ) * [LUA] _player.ShowPanel( player, name, show ) * [LUA] _player.SetContextMenu( player, name ) * [LUA] GetPlayerDamageScale( hitgroup ) - see defines.lua * [LUA] _player.GetFlashlight( player ) * [LUA] _player.SetFlashlight( player, bool ) * [LUA] _player.LastHitGroup( player ) * [LUA] Returned tables now start from 1 instead of 0 as is the Lua tradition * [LUA] _player.ShouldDropWeapon( player, bool ) * [LUA] SWEP - getTracerFreqPrimary() * [LUA] SWEP - getTracerFreqSecondary() * [LUA] _swep.GetClipAmmo( id, clip ) * [LUA] _swep.SetClipAmmo( id, clip, amount ) * [LUA] SWEP - onPickup( player ) * [LUA] SWEP - onDrop( player ) * [LUA] SWEP - onRemove() * [LUA] SWEP - getDeathIcon() * [LUA] _gameevent.Start( name ) * [LUA] _gameevent.SetString( name, value ) * [LUA] _gameevent.SetInt( name, value ) * [LUA] _gameevent.Fire() * [LUA] _spawnmenu.AddItem( player, category, name, command ) * [LUA] _spawnmenu.RemoveCategory( player, category ) * [LUA] _spawnmenu.RemoveAll( player ) * [LUA] _spawnmenu.SetCategory( player, category ) * [LUA] eventPlayerInitialSpawn( playerid ) - called just before player's first ever spawn on the server * [LUA] Fixed _file.Read corrupt data * [LUA] _PlayerGetActiveWeapon( player ) * [LUA] _swep.GetDeathIcon( weapon )

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blackop773643 Joined 12y ago
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30,129
Total Downloads
30,129
Date Added
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Date Modified
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