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FullShadows D3 & RoE v2.4

A Mod for Doom 3

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Updates

Full Shadows D3 & RoE v2.4 18d
  • Addition v2.4 - The Mancubus have the dirty skin on Recycling 2 map. - The Infusion was static on Mars City 2, now its moveable. - NEW and better generic smoke !!!

This mod add shadows to everything, and also, makes some object moveable and much more !


D3 FullShadows base v2.4        - (30-01-2k20)



This mod makes Doom 3 do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack.

Now, all lights will have shadows..., from a simple led to the lights on Mars surface !



Latest Features on both D3 & ROE NEW v1.5 release...:


     - Also on both D3 & ROE all monsters and zombies are enabled from g_skill 2 and up, so expect more than before to be alive at the same time.

     - Converted more movable objects taking the previous static entity defs. and editing its spawn class, changing them from idStatic to IdMoveable and adding the new required mass,
bounce, sounds and any other cvar to let the engine to know its new properties for every static entity converted to movable. Do not worry, most of this additions can be inherited from other similar moveable entities. All this changes are very important and actually the most part of the home computers can cope with the increased power required for this, making our most preferred game more interactive, dynamic and spectacular than ever before, specially interesting if used with the Grabber weapon in the case of ROE, or using any Gravity weapon mod. By the way, i have a new mod already made that enables the use of both Grabber and Double Shotgun weapon, exactly the same as in ROE but on Doom 3 base with the D3 original SP and MP map levels !!!

     - Another new feature added is that now every light on all maps have not only all shadows fully enabled, but also specular, diffuse and bump properties enabled for all the maps lights !



History...:


v2.4 - The Mancubus have the dirty skin on Recycling 2 map.
    - The Infusion was static on Mars City 2, now its moveable.
    - NEW and better generic smoke !!!

v2.3 - I lost what changes was made on this.

v2.2 - Internal release.

v2.1 - The Soda Machines are now bright, like the real ones !
     - The Comm1 map has the two tube lights that turn blue and red increassed its radius !
     - Some Health Stations that should be "NEW" where previously "DIRTY", now is fixed.
     - In the level Delta2b some soda machines are now broken !
     - In Delta5 level changed the amount of health from 0 to 50 on the Health Station.
     - Fixed some small things.

v2.0 - Added real light to many lights that where previously just black but the game is more power demanding, you have been warned, but, oh man, looks amazing and a lot more scary, yes, because is a kind of penumbra lights, he he he !!! :D

v1.9 - Static trashcan in Delta2a toilets is now moveable.
     - Eggs in Caverns2 are now much more visible and better.

v1.8 - Now on Hell map, player can keep all the weapons it carries at the moment, including the flashlight !
     - Added more color to all maps, D3 BFG style. Looks amazing !!!


v1.7 - Internal release, more moveable objects.


v1.6 - Internal release, bugs fixed.


v1.5 - Now, both Alpha Labs 3 and Monorail SP map levels had been updated to set
"noDynamicInteractions" cvar from "1" to "0" or simply commented out with //, doing
this allows the engine to make full use of dynamic events like for example shadows and
lightning !


v1.4 - Alpha Labs 1 level has a NEW realistic light produced by the EPD system.
     - The first table that appears at the start of the Alpha Labs 1 level is now
moveable.
     - Alpha Labs 1 level has increassed radius on some scary lights.
     - The light of the fire produced by a tank on the Caves 1 level is now binded.


v1.3 - Caverns 1 level has new increassed radius lights from rotating eggs.
     - Fixed bugs & updated shaders.


v1.2 - Internal release.


v1.1 - Internal release.


v1.0 - First release.



Attention !...: This mod requires at least v1.3.0 or higher patch !

Files

  • fullshadows_d3_and_roe_v24_full.zip 18d insert_drive_file Doom 3 + latest patch v1.3.1
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  • jankespro12 avatar
    jankespro12 Joined 7mo ago
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    453 points Ranked 46726th
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    Are you gonna plan a Health system from Prey (2006) ported to DOOM 3? and Resurrection of evil as well
    Bananite
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  • Dafama2k7 avatar
    Dafama2k7 Joined 7y ago
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    • Submitted 50 Gamefiles Medal icon
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    Dafama2k7 Doom Marine
    access_time 4y
    Also in RoE version (included) the next things have been changed/added...: v2.1 - The Soda Machines are now bright, like the real ones ! - Two tables that where preveiously static, now are moveable, on Phobos sector 2. - Some Health Stations that should be "NEW" where previously "DIRTY", now is fixed. - Level Erebus5 (RoE), in toxic waste, there is no pain for breathing ! - Fixed some small things. v2.0 - Added real light on RoE too, to many lights that where previously just black but the game is more power demanding, you have been warned, but, oh man, looks amazing and a lot more scary, yes, because is a kind of penumbra lights, he he he !!! :D
    Bananite avatar
    Mantra
    Bananite
    URL to post:

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Dafama2k7
Dafama2k7
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Dafama2k7 avatar
Dafama2k7 Joined 7y ago
Doom Marine
Offline
5,070 points Ranked 1335th
21 medals 1 legendary 4 rare
  • Submitted 50 Gamefiles Medal icon
  • Submitted 20 Gamefiles Medal icon
  • Became a Game Pioneer Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Gamefiler of the Month, March 2013 Medal icon
Dafama2k7
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full shadows

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