Escaping Death, Alpha Build v0.1.5 by Rabid Squirrel
ESCAPING DEATHALPHA BUILD: v0.1.5
AUTHOR: Rabid Squirrel
TYPE: Linear Story
There have been rumours floating around Harran lately that an exit from the quarantine zone has been located. You are going to see if these rumours prove true. The rumour has it that a group of runners known as the ‘Squirrels’ located this exit and marked the way there. Following the markers seems to be your best option at the moment, however it could be a trap… Good Night, Good Luck.
- 10 Minutes of Gameplay (If you run it).
- Much Longer Gameplay if you choose to explore, the length of which is up to you.
- Working Quest Tree
- Zombies and Special infected to take on.
- Day\Night is Optional. (Default is Day time). To change the time just sleep in the safe house you spawn in.
- Night time is considerably harder because there are Volatiles.
- Loot Locations - Crates (Lock picks may be required), and Drops.
- Weather: Stormy.
- Skill Level is already developed partially. (Full Agility).
- Unlockable Safe Houses
- Continued Storyline
- Larger and more detailed environment.
- More locations / Interiors to explore in the immediate area.
Please post all spoiler related bug comments in the “Known Issues/Bug Reports” discussion, the rest can be placed under the “Mission Suggestions” discussion. Thanks.
> **Posted by Logan Dougall**
> Start and end segments are good, the middle portion with the zig-zaging needs something as it feels a little unpolished.
> Mini-boss is VERY tight quarters, found myself stuck until death more than a few times. Good Challenge :D
Thanks for the Kind Words, I am removing this from here as it is being resubmitted as a map rather than a game file.
Start and end segments are good, the middle portion with the zig-zaging needs something as it feels a little unpolished.
Mini-boss is VERY tight quarters, found myself stuck until death more than a few times. Good Challenge :D
This is a rather large update (v0.1.5). I have added quite a large section to the map as well as various other things here and there. A large amount of bugs have been patched including the issue with it being clear underwater. The lake floor has been populated with objects and there is some loot (There is even a hidden cave). For more information on the latest update check out the changelog. I know you guys hate endings like these, but hey at least you know there is more coming. With the recent release of the terrain editor I have drawn up some concepts for a large and detailed environment that links to this and it’s storyline. That being said, it is going to take a while to get a working Alpha out, in the meanwhile I have one more section planned (a continuation of the Dam interior). Which will lead up to the bigger terrain. (I will release it as an addition to this project and its own project because a complex save system is not in place yet). With all that out of the way, I hope you guys enjoy what I have for you in the meantime. As always I will continue to fix bugs and add further things as they become available.
I'm not going to be extremely strict with regards to a license. Feel free to share and modify the map that I have created as long as you mention my name (Rabid Squirrel) as credit to the original map and where it came from.