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NAV-file for de_island_v2

A Mod for Counter-Strike: Source

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Updates

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V. 1.2 (25.01.15) 5y
  • - Many fixes & improvements of ways.
  • - Look "UPDATE 25.01.15" on the description
v. 1.1 (24.01.15) 5y v. 1.0 (17.01.15) 5y
This is a custom navigation mesh for beautiful map [de_island_v2](http://css.gamebanana.com/maps/183574 ""). Some new ways added for bots, such as window near B; some ways fixed, including many spiral staircases. Reworked from scratch almost whole bombsite B. Added place names, so bots will tell you where the enemy is, where the bomb, etc. As always, I recommend to run map without bots and learn how the place names arranged, and then have fun ;) UPDATE 24.01.15: Two hours of checking the NAV with bots. Fixed little less of ten places where the bots sometimes get stuck. Now bots very smartly using the beach near B (before they didn't use the beach absolutely), so they can do for you "surpise motherfucker" from rear of B ;D. Greatly improved passing through window near B. UPDATE 25.01.15: fixes of some jams including crates on the courtyard and stairs to B. Reworked window near B (and fixed the bug when bots never walking through window). Now bots (especially CT after beginning of the round) don't climbing to B by jumps on the gun, but by stairs what is much faster.

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  • 1valdis avatar
    1valdis Joined 6y ago
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    662 points Ranked 43303rd
    access_time 5y
    > **Posted by volcanic_lightning** > > > **Posted by 1valdis** > > > > > **Posted by volcanic_lightning** > > > > > > Nice to have an improved .nav file for one of my favorite CSS maps. I did notice that the bots would occasionally fidget in all directions, though, including one time when the last CT had to defuse the bomb! > > > > Hello, can you please clarify where exactly the bots fidget? Just I played some hours with my .nav, and no jams was found, apart from some stairs, but it was fixed there... Thanks for post and sorry for my bad Eng. > > Once in the courtyard by the crates, and once in front of the center staircase at Bombsite B. Detected and fixed, thx!
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  • 1valdis avatar
    1valdis Joined 6y ago
    Offline
    662 points Ranked 43303rd
    access_time 5y
    > **Posted by volcanic_lightning** > > > **Posted by 1valdis** > > > > > **Posted by volcanic_lightning** > > > > > > Nice to have an improved .nav file for one of my favorite CSS maps. I did notice that the bots would occasionally fidget in all directions, though, including one time when the last CT had to defuse the bomb! > > > > Hello, can you please clarify where exactly the bots fidget? Just I played some hours with my .nav, and no jams was found, apart from some stairs, but it was fixed there... Thanks for post and sorry for my bad Eng. > > Once in the courtyard by the crates, and once in front of the center staircase at Bombsite B. I'll check it again at the weekend, thx.
    URL afiŝi:
  • > **Posted by 1valdis** > > > **Posted by volcanic_lightning** > > > > Nice to have an improved .nav file for one of my favorite CSS maps. I did notice that the bots would occasionally fidget in all directions, though, including one time when the last CT had to defuse the bomb! > > Hello, can you please clarify where exactly the bots fidget? Just I played some hours with my .nav, and no jams was found, apart from some stairs, but it was fixed there... Thanks for post and sorry for my bad Eng. Once in the courtyard by the crates, and once in front of the center staircase at Bombsite B.
    • Helpema x 1
    Bananite
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  • 1valdis avatar
    1valdis Joined 6y ago
    Offline
    662 points Ranked 43303rd
    access_time 5y
    > **Posted by volcanic_lightning** > > Nice to have an improved .nav file for one of my favorite CSS maps. I did notice that the bots would occasionally fidget in all directions, though, including one time when the last CT had to defuse the bomb! Hello, can you please clarify where exactly the bots fidget? Just I played some hours with my .nav, and no jams was found, apart from some stairs, but it was fixed there... Thanks for post and sorry for my bad Eng.
    URL afiŝi:
  • Nice to have an improved .nav file for one of my favorite CSS maps. I did notice that the bots would occasionally fidget in all directions, though, including one time when the last CT had to defuse the bomb!
    • Interesa x 1
    Bananite
    URL afiŝi:

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Serialmapper
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1valdis
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1valdis Joined 6y ago
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1valdis
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Development Info

Notes
As using the original NAV, bots don't walking on the beach in front of fort. Fix in progress, but not guaranteed. !FIXED!

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