Robocalypse (MvM Expert Tour)

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Version 1.8
  • General
  • Ultra League Scouts removed
  • Swordsmen, Axemen and Samurai Soldiers no longer have guaranteed crits by default
  • Most custom robots have now received special icons
  • Several robot squads no longer have guaranteed crits, usually limited now to melee bots, Pyro bots, Giant Burst Fire bots and some bosses
  • The Tour is now in a vpk file for easier install/uninstall
  • Rocky Massacre
  • Wave 1
  • Removed Soldier & Demoman queue, replaced with 6 Giant Charged Soldiers
  • Wave 3
  • Removed Shortstop Scouts, replaced with more Heavy-Medic pairs
  • Wave 4
  • Moved $200 to wave 5 from the Giant Pyro squad
  • Wave 5
  • The pit is closed at the beginning of the wave and re-opened at the end
  • Moon Cadets no longer have boosted movement speed
  • Killing a Soldato Originale now triggers a procession of 6 Giant Flare Pyros with Medics
  • When all Giant Flare Pyros have spawned, Capo Deflettore appears
  • Soldato Originale: increased airblast resistance to 80%, reduced rage generation to 25%
  • Capo Deflettore: reduced health on kill to 6000, reduced rage generation to 15%
  • Wave 6
  • First part is now comprised of 3 subparts of one 40,000-HP Tank, 2 Giant Rapid Fire Soldiers, 1 Giant Burst Fire Soldier, 1 Giant Burst Fire Demoman and 1 Giant Deflector Heavy-Giant Medic pair
  • Giant Buff Soldiers now have +50% fire rate bonus
  • Added Spy support (2 Spies every 30 s)
  • Mechanical Rebellion
  • Wave 4
  • Replaced Giant Blast Soldiers with Giant Black Box Soldiers, with nerfed recovery on hit (+400 HP/rocket, down from 1000)
  • Wave 6
  • Replaced Giant Burst Fire Soldiers with basic Giant Soldiers
  • Teutonic Thrashing
  • Wave 1
  • The Heavies at the end now only require that the Soldiers have finished spawning
  • Wave 3
  • Removed 2 Conch Soldier-Burst Demo squads, increased spawn interval to 8 s
  • Removed 3 Axemen; they spawn now one bot at a time every 5 s
  • Last Tank spawns earlier (after 20 s, down from 30)
  • Wave 4
  • Only 8 squads of Bowmen spawn, one squad every 8 s
  • Removed Giant Blast Soldiers; 4 Steel Gauntlet Pushers surround each Giant Flare Pyro (replacing the separate Steel Gauntlet subwave)
  • Moon Cadets no longer have boosted movement speed
  • The Giant Heavies no longer heal upon killing players and 6 spawn in total; 2 Giants max alive at once
  • Wave 5
  • Shortstop Scouts replace the Ultra League Scouts
  • Bison Soldiers now start spawning when the Shortstop Scouts have finished spawning (instead of the death of the last Major Crits); spawn rate slightly decreased to 1 squad/12 s
  • Captain Flare health increased to 45,000 HP
  • Wave 6
  • Support is now made of squads with one Steel Gauntlet Pusher (leader), two Demomen and two Bowmen; spawn interval increased to 15 s
  • 5 Super Bonk Scouts spawn at the end (from 3) but have their standard Bonk recharge rate
  • Wave 7
  • Backup Soldiers no longer have boosted damage
SP458 avatar
SP458 Offline
Member Joined 3y
276 points Ranked 13889th
Version 1.7
  • Rocky Massacre
  • Wave 1: Toned down Soldier & Demoman squad: 36 bots total, 6 every 10 s
  • Steel Gauntlets appear again every 5 s, same rate for basic Heavies at the end (Melee Scouts should appear sooner)
  • Wave 3: Increased Giant Battalion Soldier starting delay to 20 s and Bison Soldier spawn interval to 12 s (reload bonus removed as well)
  • Wave 4: Samurai Soldier and Axeman spawn interval increased to 15 s (and one Samurai removed from each squad)
  • Added a 3rd Giant Pyro squad and a 40,000-HP Tank, replacing the Major League Scouts
  • Pyros are relegated to support and lose their bonuses
  • Wave 5: Each Soldato Originale follows a different path when exiting the cave
  • Ultra League Scouts removed, Steel Gauntlet spawn interval increased to 25 s
  • This means that 200 credits have been moved from wave 5 to wave 4
  • Wave 6: Giant Flare Pyros removed
  • First part completely remade: several pairs of Giants regularly spawning (including a Giant Medic), support bots spawn every 15 s, Tanks have 50,000 HP (one every 80 seconds)
  • Second part: last Tank and Super Scouts appear later
  • Teutonic Thrashing
  • Wave 3: Super Scouts appear sooner in part B
  • Wave 4: 10 Bowmen removed from the beginning (4A-1); 4 Steel Gauntlets and 8 Swordsmen removed from the intermediate part (4A-2)
  • Moon Cadet spawn rate reduced to 6 bots every 10 s, 12 max
  • Wave 5: Removed damage bonuses and guaranteed crits on Captain Flare; its flares are 35% slower
  • Wave 6: Replaced permanent Engineer support with a frailer, stealthier Engineer support starting once the first part is over; support bots spawn every 12 s
  • Replaced trio of Giant Charged Soldiers with a Giant Medic healing the Giant Deflector Heavies; four squads appear at this stage
  • All Giant Medics in the second part no longer launch √úbercharges
  • Super Scouts at the end are of the Bonk variant and use the pre-nerf recharge rate; only one trio appears once the Giant Heavies are dead
SP458 avatar
SP458 Offline
Member Joined 3y
276 points Ranked 13889th

A custom MvM Expert Tour making you travel to Bigrock, Mannhattan and Rottenburg.

This Expert Tour includes the following missions:

  • Rocky Massacre (map: Bigrock; bosses: Brigadiers Backup & Concheror, a pair of Buff Soldiers)
  • Mechanical Rebellion (map: Mannhattan; boss: Chief Heal-on-Kill Heavy)
  • Teutonic Thrashing (map: Rottenburg; boss: Lunar Chief, a melee Pyro)

Here is a non-exhaustive list of the special robots you will encounter in this Tour:

  • Samurai Soldier (bulky melee Soldier, sometimes wielding a banner to help its allies)
  • Soldato Originale (Soldier boss which shoots extremely powerful rockets)
  • Bison Soldier (fires a projectile which can hurt several players at once)
  • Captain Flare (Flare Pyro boss using the Scorch Shot)

A complete list of the special robots is here

The missions' content is here



  • 2y
    BlazingDiancie avatar
    Member Joined 4y
    719 points Ranked 6279th
    This is a really good set of missions and I could see this added to the game, although I must question why the Mannhattan mission was made into a money-less mission. Part of the fun of MvM is the upgrades, you know! Also, I am working on an expert MvM tour that will span across 12 maps! Check it out here:
    I admit I might have borrowed your Samurai Soldiers but I honestly couldn't stay away from them and I guess I'm just jealous that I didn't think of them sooner. They're sort of a shout-out to you.


    Grey Mann's Assistant
  • 2y
    SP458 avatar
    SP458 Offline
    Member Joined 3y
    276 points Ranked 13889th
    > **Posted by Marios2**
    > You know this seems great to play, but have you tried perhaps taking it to some server/community for hosting one of the missions? I could perhaps provide a rating and review then.

    You can play the missions on Sigsegv's server: the IP is on
  • 2y
    Marios2 avatar
    Marios2 Offline
    Member Joined 3y
    450 points Ranked 9458th
    You know this seems great to play, but have you tried perhaps taking it to some server/community for hosting one of the missions? I could perhaps provide a rating and review then.
    Your ordinary regular gamer


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Key Authors
Tour Creator
Steam Discussions MvM Subforum
Testing the missions


SP458 avatar
SP458 Offline
Member Joined 3y
276 points Ranked 13889th

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