Counter-Strike: Source : Bot's Navigation Mesh for the map CS_WSBUS
Nav Creator: Meurglis3, Release Date: March 8 2014
Here is the Navigation Mesh for one of the most fascinating warehouse-themed map cs_wsbus by Max Flynt (released December 2012). It's an almost fully created from scratch and totally hand-tuned .nav-file (because in original map author's archive was included a simply auto-gen).
Most areas and paths were tuned manually (also some additional areas were created from scratch) because during an auto-generation processing the majority of them were constructed incorrectly or incomplete. Some broken of important pathways were restored and adjusted properly (in particular ladders between hangars and underground tunnels).
Now, after manually reworking of nearly 90% of an auto-generated Navigation Mesh, bots have opportunity to use all walkable ways and surely move on all extent of the map. They will welcome you salute and fireworks! :D
Also this Navigation Mesh is fully Place Painted.
NOTE: For possibility of comparison and in-game testing the original navigation file by map creator available to downloading with the same map.
Play and Enjoy! All your responses and remarks are always welcomed ;-)
Credits and Gratitudes: Max Flynt (for high detailed, very realistic and urban styled warehouse-themed map).
Additional Gratitudes: BarnDoor (for perfect playable navigation meshes for many fine CS:S maps), Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes), CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps), Valve Developer Community (for its learning articles by Navigation Meshes and Navigation Mesh Commands).