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Counter-Strike: Source : Bot's Navigation Mesh for the map CS_MERIDIAN
Nav Creator: Meurglis3, Release Date: February 18 2014
Here is the Navigation Mesh for cheerful fast-paced map with tropical summer mood [cs_meridian](http://css.gamebanana.com/maps/29283) by David Mann aka KillerWorm (released July 2007). It's an almost fully created from scratch and totally hand-tuned .nav-file (because both long ago known nav-files by KillerWorm and BarnDoor were found by me not perfect).
Most areas and paths were created from scratch or manually reworked for the best optimization of bot's behavior. It really was wearisome work! :D
Now bots have opportunity to use all walkable ways and surely move on all space of the map. They firmly keep standing despite abundance of rum and sea rolling! ;-)
Also this Navigation Mesh is fully Place Painted.
IMPORTANT NOTE about spawnpoint error at the CT-base: there is a known problem on this map when a spawned bot (or human player) gets stuck in one of corners for the entire round and cannot move but can shoot (see last screenshot). Must be kept in mind that it's a problem of the map, instead of a Navigation Mesh!
NOTE: For possibility of comparison and in-game testing the original navigation file by map creator available to downloading with the [same map](http://css.gamebanana.com/maps/29283). Also you can download the navigation file by BarnDoor from his [personal page](http://www.tequilakawa.plus.com).
Play and Enjoy! Your responses and remarks are always welcomed :-)
Credits and Gratitudes:
KillerWorm (for bright, joyful and fascinating sea'n'sun-styled map).
BarnDoor (for perfect playable navigation meshes for many fine CS:S maps),
Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes),
CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps),
Valve Developer Community (for its learning articles by Navigation Meshes and Navigation Mesh Commands).
Watch a Weather Reports... and Beware the Sea-Devil! :D
- - - - - - - - - - - - - - - - - - - - - - - -
- Place Names are changed (replaced on more corresponding to environment);
- Some other minor improvements.
**PLEASE REDOWNLOAD UPDATED ARCHIVE!**
Always please! I have to notice that all my NAVs - are a product by the player and for players. No more and not less. It is not advertizing or business. It is our favourite game - CS:Source! :-) P.S. Soon (I hope) there will be also new releases which will pleasant to all real judges of playing with/against the Bots. Long Live Rock'n'Roll!
Excellent navigation mesh for one of the top ten custom maps ever made for CS:S.
I've played many times offline with the navigation mesh made by BarnDoor, which is pretty good. This mesh made by Meurglis3 is superior in nearly all respects to BarnDoor's mesh, however.
The biggest improvement is that now terrorist bots will actually move to camp the hostages in the interior of the ship, rather than keeping to the upper decks and exterior.
Terrorist bots are also camping the second hostage rescue zone at the CT spawn now. This means that the pesky CT spawn zone bug takes care of itself with this new mesh; a T bot typically kills the frozen CT bot!
Fighting in general is a lot more spread out, but somehow more intense at the same time. Rounds typically last sixty seconds at most with teams of 10v10, given how small the map really is.
Got a laugh out of that last screenshot of the frozen CT to boot! XP
Well done, Meurglis3! 10/10
> **Posted by Schmuddel**
> Glad to see a custom nav for this map. I've played it with the auto-genned mesh and it's awful, completely unplayable.
Yeah, auto-gen nav from original archive of map release - it's fully unplayable. Also in BarnDoor's nav-file were very many inaccuracies. Though his nav was more or less playable :-)