Counter-Strike: Source : Bot's Navigation Mesh for the map DE_SEVERANCE
Nav Creator: Meurglis3, Release Date: January 1 2014
Here is the Navigation Mesh for variously designed and fine balanced map de_severance by wostok / WeserGold (released November 2010). It's a completely hand-made and carefully optimized .nav-file (because in original author's release the .nav-file probably was simple auto-gen).
This Navigation Mesh was created from scratch approximately for 80% and the most part of areas was recustomized manually because in auto-generated Navigation Mesh some pathways and areas were constructed incorrectly (paths throug tht most doorways) or were missed (for example the path through a ventilating course to the pool). The special attention should be paid to both bombsites in a type of complexity of movements: on the broken planes (Bombsite A) and about/in the pool (BombsiteB).
Well... bots freely move through all walkable areas of the map now. I hope that fresh style of an fighting with bots on this beautiful map will give you pleasure ;-)
Also this Navigation Mesh is fully Place Painted.
NOTE: For possibility of comparison and in-game testing the original navigation file by map creator included in original archive and available to downloading with the same map.
Play and Enjoy!
Credits and Gratitudes: wostok (for this fascinating and balanced map, also for his other nice maps).
Additional Gratitudes: BarnDoor (for perfect playable navigation meshes for many fine CS:S maps), Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes), CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps), Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands).
Enjoy with this Real Adventure... Malice in Wonderland :D
Thanks for high rating and for the important remark. I know that there is a problem on a Bombsite B. I still work with bomb installation over it. I think that this problem will be eliminated soon. Or, at least, minimized :-)
A freaking knockout of a map now has a proper nav mesh! Bots are swarming everywhere now. The only issue, and sadly it's a major one, is the terrorist bots are still really buggy about planting the bomb at bombsite B. I guess it's because the bombsite is right inside a pool of a water. If this issue can be fixed then the nav mesh will be perfect. I'm not going to detract any rating points based on this problem though, since I know it can be easily fixed. 10/10