Hand-tuned NAV for map CS_CUL_DE_SAC_R2

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Bot's Navigation Mesh for the map CS_CUL_DE_SAC_R2

Counter-Strike: Source : Bot's Navigation Mesh for the map CS_CUL_DE_SAC_R2 Nav Creator: Meurglis3, Release Date: November 27 2013 Here is the Navigation Mesh for cottage town themed map [cs_cul_de_sac_r2](http://css.gamebanana.com/maps/63707) by BadGraphicsGhost (released August 2008). It's a created from scratch and fully hand-tuned .nav-file (in original author's release was the simple auto-gen .nav-file submitted only). This Navigation Mesh was hand-maded at 50% 'cause auto-gen doesn't create many areas right. And some generated areas were made not correctly. Almost all of the indoor areas were builded from scratch completely. Well... as the map wasn't finished completely there are some moments complicating for bot's movement through the map. These are features of constructive elements on the map, instead of an errors of a Navigation Mesh. Very unpleasant thing this sticking of bots with some doors (especially critical place - about the room with one hostage on the second floor of the Terrorist's house). But now bots use all possible ways at least. And it's the most playable Navigation Mesh what could be made for this state of map in general (imho) ;-) Credits and Gratitudes: BadGraphicsGhost (for pleasant and fascinating map... so pity that's unfinished). Additional Gratitudes: BarnDoor (for perfect playable navigation meshes for many fine CS:S maps), Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes), CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps), Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands). Play and Enjoy!! - - - - - - - - - - - - - - - - - - - - - - - - **UPDATED 18.12.2013** General Fixes: - Blocked the passes through two critical opened doors in the house with Hostages at the T-base (specific feature of their design caused continuous sticking of bots in the doorway); - Optimized the passes through all oar doors (possibility of casual sticking it is lowered to a possible minimum); - Improved the passing by bots of ladder marches. It's sure that it is the most playable Navigation Mesh of in general possible for this card in its current (unfinished) state! ;-) **PLEASE REDOWNLOAD UPDATED ARCHIVE!**

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  • 4y
    O.T.I.S. avatar
    O.T.I.S. Offline
    Member Joined 5y
    226 points Ranked 16228th
    A good nav mesh, only problems are as you said the bots getting stuck on doors occasionally. Otherwise, this nav mesh is well made, and made for a very cool suburban themed map. 10/10

    10/10

    Lowly End User avatar
    Mantra
    Lowly End User

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Credits

Original Authors
Meurglis3
Meurglis3 Offline
Member Joined 4y
7,255 points Ranked 612th
19 medals 1 legendary 3 rare
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nav creator
Special Thanks
BadGraphicsGhost
Member Joined 10y
original map creator

Submitter

Meurglis3 avatar
Meurglis3 Offline
Member Joined 4y
7,255 points Ranked 612th
19 medals 1 legendary 3 rare
  • Submitted 50 Gamefiles Medal icon
  • Submitted 20 Gamefiles Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Gamefiler of the Month, December 2013 Medal icon
  • Gamefiler of the Month, December 2014 Medal icon

Meurglis3
Creator
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Posts
1
Views
1,585
Downloads
342
Date Added
4y
Date Modified
3y
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