Counter-Strike: Source : Bot's Navigation Mesh for the map DE_MOTEL
Nav Creator: Meurglis3, Release Date: November 16 2013
Here is the Navigation Mesh for urban/office themed map [de_motel](http://css.gamebanana.com/maps/177486) by Bomber / Hightower (released February 2009). It's a created from scratch and manually optimized (hand-tuned) .nav-file (because in original .bsp-file was included the simple auto-gen).
Also this Navigation Mesh is fully Place Painted.
IMPORTANT NOTE: Bots can't enter to basement part of main building, because it is objectively impossible: Bots can't operate push-buttons, such as push-button doors... partly because these buttons aren't connected to the Navigation Mesh. It's unchangeable feature of all maps with similar triggers, instead of a lack of the .nav-file!
Senselessly to delete this part of a Navigation Mesh because there (unlike CS_version of this map) is located the major areas of map - one of the two Bombsites... Certainly, human players can always open access for bots to blocked basement using push-buttons, preventing thus sticking of bots at doors! :-)
NOTE: For possibility of comparison and in-game testing an initial auto-gen .nav-file included in original .bsp and available to downloading with the [same map](http://css.gamebanana.com/maps/177486).
Well... Play and Enjoy!
Credits and Gratitudes: Hightower (for very realistic and urban atmospheric map).
Additional Gratitudes: BarnDoor (for perfect playable navigation meshes for many fine CS:S maps), Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes), CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps), Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands).
There are many free rooms... full of bloody spots! :D
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- Added Place Names;
- Some other minor improvements.
**PLEASE REDOWNLOAD UPDATED ARCHIVE!**