Hand-tuned NAV for map CS_MOTEL

A Mod for Counter-Strike: Source

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Bot's Navigation Mesh for the map CS_MOTEL

Counter-Strike: Source : Bot's Navigation Mesh for the map CS_MOTEL Nav Creator: Meurglis3, Release Date: November 16 2013 Here is the Navigation Mesh for urban/office themed map [cs_motel](http://css.gamebanana.com/maps/177484) by Bomber / Hightower (released February 2009). It's a created from scratch and manually optimized (hand-tuned) .nav-file (because in original .bsp-file was included the simple auto-gen). Also this Navigation Mesh is fully Place Painted. IMPORTANT NOTE 1: Bots can't enter to underground area of main building, because it's objectively impossible: Bots can't operate push-buttons, such as push-button doors (see two last screenshots)... partly because these buttons aren't connected to the Navigation Mesh. It's unchangeable feature of all maps with similar triggers, instead of a lack of the .nav-file! Due to these irresistible circumstances the basement part of a Navigation Mesh is removed from one of .the two nav-files and this part of a map is not usable for bots and hostages. For the reason described above the navigation file for this map released in TWO VERSIONS: **1) cs_motel.nav** - without access to locked basement part of the map for the best and more smooth gameplay (especially as in CS_version of this map the basement part isn't so important for an overall gameplay, unlike a DE_version); **2) cs_motel (full).nav** - fullest version of Navigation Mesh for this map with access to the basement part (human players can always open access for bots to blocked basement using push-buttons, preventing thus sticking of bots at doors). For playing with the FULL VERSION of the Navigation Mesh just rename the .nav-file (cs_motel (full).nav -> cs_motel.nav) and put it in your map directory (.../cstrike/maps/). IMPORTANT NOTE 2: Someone from bots regularly gets stuck in one of numerous oar doors (more often in two-fold). Similar bot's problems with oar doors are known long ago and (as a rule) are almost unsoluble by means of built-in editing tools of a Navigation Mesh available at present. NOTE: For possibility of comparison and in-game testing an initial auto-gen .nav-file included in original .bsp and available to downloading with the [same map](http://css.gamebanana.com/maps/177484). Well... Play and Enjoy! Credits and Gratitudes: Hightower (for very realistic and urban atmospheric map). Additional Gratitudes: BarnDoor (for perfect playable navigation meshes for many fine CS:S maps), Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes), CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps), Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands). There are many free rooms... full of bloody spots! :D - - - - - - - - - - - - - - - - - - - - - - - - **UPDATED 23.10.2014** General Fixes: - Added Place Names; - Some other minor improvements. **PLEASE REDOWNLOAD UPDATED ARCHIVE!**

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Credits

Original Authors
Meurglis3
Meurglis3 Offline
Member Joined 4y
7,261 points Ranked 611st
19 medals 1 legendary 3 rare
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  • Gamefiler of the Month, December 2014 Medal icon
nav creator
Special Thanks
Hightower
original map creator

Submitter

Meurglis3 avatar
Meurglis3 Offline
Member Joined 4y
7,261 points Ranked 611st
19 medals 1 legendary 3 rare
  • Submitted 50 Gamefiles Medal icon
  • Submitted 20 Gamefiles Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Gamefiler of the Month, December 2013 Medal icon
  • Gamefiler of the Month, December 2014 Medal icon

Meurglis3
Creator
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Date Added
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