Counter-Strike: Source : Bot's Navigation Mesh for the map CS_MOTEL
Nav Creator: Meurglis3, Release Date: November 16 2013
Here is the Navigation Mesh for urban/office themed map [cs_motel](http://css.gamebanana.com/maps/177484) by Bomber / Hightower (released February 2009). It's a created from scratch and manually optimized (hand-tuned) .nav-file (because in original .bsp-file was included the simple auto-gen).
Also this Navigation Mesh is fully Place Painted.
IMPORTANT NOTE 1: Bots can't enter to underground area of main building, because it's objectively impossible: Bots can't operate push-buttons, such as push-button doors (see two last screenshots)... partly because these buttons aren't connected to the Navigation Mesh. It's unchangeable feature of all maps with similar triggers, instead of a lack of the .nav-file! Due to these irresistible circumstances the basement part of a Navigation Mesh is removed from one of .the two nav-files and this part of a map is not usable for bots and hostages.
For the reason described above the navigation file for this map released in TWO VERSIONS:
**1) cs_motel.nav** - without access to locked basement part of the map for the best and more smooth gameplay (especially as in CS_version of this map the basement part isn't so important for an overall gameplay, unlike a DE_version);
**2) cs_motel (full).nav** - fullest version of Navigation Mesh for this map with access to the basement part (human players can always open access for bots to blocked basement using push-buttons, preventing thus sticking of bots at doors).
For playing with the FULL VERSION of the Navigation Mesh just rename the .nav-file (cs_motel (full).nav -> cs_motel.nav) and put it in your map directory (.../cstrike/maps/).
IMPORTANT NOTE 2: Someone from bots regularly gets stuck in one of numerous oar doors (more often in two-fold). Similar bot's problems with oar doors are known long ago and (as a rule) are almost unsoluble by means of built-in editing tools of a Navigation Mesh available at present.
NOTE: For possibility of comparison and in-game testing an initial auto-gen .nav-file included in original .bsp and available to downloading with the [same map](http://css.gamebanana.com/maps/177484).
Well... Play and Enjoy!
Credits and Gratitudes:
Hightower (for very realistic and urban atmospheric map).
BarnDoor (for perfect playable navigation meshes for many fine CS:S maps),
Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes),
CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps),
Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands).
There are many free rooms... full of bloody spots! :D
- - - - - - - - - - - - - - - - - - - - - - - -
- Added Place Names;
- Some other minor improvements.
**PLEASE REDOWNLOAD UPDATED ARCHIVE!**