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Next & Best Shaders for Doom 3 v2.81 FULL !

A Mod for Doom 3

Updates

v2.81
  • Fixed another Big bug on NG shaders and some others, that made problems on lights in Caverns1.map, now is corrected !
After this fix i found a new features to implement on shaders, specular will be increased, also overall lighting but not too much, while keeping the shaders as fast as possible.
Dafama2k7 avatar
Dafama2k7 Joined 6y ago
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1,507 points Ranked 3431st
18 medals 1 legendary 2 rare
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  • Gamefiler of the Month, March 2013 Medal icon
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  • Reached 1,000 Points Medal icon
Dafama2k7
5y

Fixed another Big bug that make problems on lights in Caverns1.map, now is correct !

- Latest Shaders Pack for D3 & ROE - v2.81 This NEW package contains the latest versions of my NG shaders Also since v2.4, it start a series of 2 new shaders based on Parallax and on Relief techniques respectively. :D Note...: Special Parallax and Relief textures not included, you can find on many shaders packages. WARNING !!! Very Important !...: set image_usePrecompressedTextures "0" set image_useCompression "0" vid_Restart This 3 lines above, should be included on the Autoexec.cfg into the folder of this mod, without them, shaders will NOT display any Relief or Parallax at all, ok ? Very latest features on shaders...: v2.81 - Fixed another Big bug that make problems on lights in Caverns1.map, now is correct ! v2.8 - Fixed Riddick based shaders, fixed some NG shaders, including my Parallax and Relief ones, it seems this circle effect bug is something many shaders that use new technics have, also, after fix this bug, the plastic problem on some 'other' shaders, is gone ! So, good for me and for everyone, Doom 3 looks more realistic and cool than ever !!! :D v2.7 - Added some new shaders and fixed a very bad bug in all NG and other shaders, that make the lights like a circle in some situations, now is fixed ! v2.6 - More Shaders added to both Best & NG ! v2.5 - Added TRSGM: Try to early-out based on attenuation (clip black pixels). v2.4 - NG BFG and NG HL2 discontinued, however, i start now 2 new shaders, one based on Parallax and another on Relief, but both using the latest features that makes them look new, cool, awe and metallic, while keep as fast i can. v2.3 - NG & NG_ha shaders gets more metallic and less plastic, because this two shaders have tendency to go plastic but i don't let them. :D v2.2 - NGT new shaders have been speed up very much without lose any quality, also, BEST & NG shaders have a more dynamic lightning, better than ever ! v2.1 - Small update and addition of some new shaders. v2.0 - Self Shadows and realistic cool looking NEW features, just try it, now !!! v1.3 - Minor bug for best shaders that was make things like computer screens to appear black, now is fixed. v1.2 - Improved metal look and enhanced the fast shaders, the NG shaders are not changed. v1.1 - Fixed a bug. v1.0 - Removed Parallax at last, so they are good looking but faster. Bonus...: Lenght Name ------- ----- Very Special Thanks to all this great persons...: This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X ! This mod uses amazing Dispersion & Chromatic effect thanks to Sikkpin ! This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager ! This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!! This mod uses brilliant Green Bar fix thanks to Langenscheiss !

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Dafama2k7
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Dafama2k7 avatar
Dafama2k7 Joined 6y ago
Offline
1,507 points Ranked 3431st
18 medals 1 legendary 2 rare
  • Submitted 50 Gamefiles Medal icon
  • Submitted 20 Gamefiles Medal icon
  • Became a Game Pioneer Medal icon
  • Gamefiler of the Month, March 2013 Medal icon
  • Gamefiler of the Month, August 2013 Medal icon
  • Reached 1,000 Points Medal icon

Dafama2k7
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  • 386 Downloads
  • 3,512 Views
  • 0 Posts
  • 5y Submitted
  • 5y Modified
  • 5y Updated

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