This mod makes all lights get shadows, but also, make most static objects moveable and adds color BFG style on all maps for both D3 and RoE !
D3 FullShadows base v1.9 - (14-6-2k13)
This mod makes Doom 3 do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack.
Now, all lights will have shadows..., from a simple led to the lights on Mars surface !
Latest Features on both D3 & ROE NEW v1.5 release...:
- Also on both D3 & ROE all monsters and zombies are enabled from g_skill 2 and up, so expect more than before to be alive at the same time.
- Converted more movable objects taking the previous static entity defs. and editing its spawn class, changing them from idStatic to IdMoveable and adding the new required mass, bounce, sounds and any other cvar to let the engine to know its new properties for every static entity converted to movable. Do not worry, most of this additions can be inherited
from other similar moveable entities. All this changes are very important and actually the most part of the home computers can cope with the increased power required for this, making our most preferred game more interactive, dynamic and spectacular than ever before, specially
interesting if used with the Grabber weapon in the case of ROE, or using any Gravity weapon mod. By the way, i have a new mod already made that enables the use of both Grabber and Double Shotgun weapon, exactly the same as in ROE but on Doom 3 base with the D3 original SP and MP map levels !!!
- Another new feature added is that now every light on all maps have not only all shadows fully enabled, but also specular, diffuse and bump properties enabled for all the maps lights !
v1.9 - Static trashcan in Delta2a toilets is now moveable.
- Eggs in Caverns2 are now much more visible and better.
v1.8 - Now on Hell map, player can keep all the weapons it carries at the moment, including the flashlight !
- Added more color to all maps, D3 BFG style. Looks amazing !!!
v1.7 - Internal release, more moveable objects.
v1.6 - Internal release, bugs fixed.
v1.5 - Now, both Alpha Labs 3 and Monorail SP map levels had been updated to set
"noDynamicInteractions" cvar from "1" to "0" or simply commented out with //, doing
this allows the engine to make full use of dynamic events like for example shadows and
v1.4 - Alpha Labs 1 level has a NEW realistic light produced by the EPD system.
- The first table that appears at the start of the Alpha Labs 1 level is now
- Alpha Labs 1 level has increassed radius on some scary lights.
- The light of the fire produced by a tank on the Caves 1 level is now binded.
v1.3 - Caverns 1 level has new increassed radius lights from rotating eggs.
- Fixed bugs & updated shaders.
v1.2 - Internal release.
v1.1 - Internal release.
v1.0 - First release.
v1.9 ROE - Lights for eggs on Erebus3 are now much more visible and better.
V1.8 ROE - Added more color to all maps, D3 BFG style. Looks amazing !!!
v1.6 ROE - Bugs fixed and small enhancements.
v1.5 ROE - Now, both Phobos 1 and Phobos 3 SP map levels had been updated to set "noDynamicInteractions" cvar from "1" to "0" or simply commented out with //, doing this allows the engine to make full use of dynamic events like for example shadows and lightning !
Attention !...: This mod requires at least v1.3.0 or higher patch !