NEW Shaders v2.1 by Dafama.
This Pack of Shaders for Doom 3 are all newly made by scratch, by me, they are based on the default ones that comes with Doom 3 and ROE. There is one shaders called classic, they are very good and feel like original Doom 3 just better and enhanced, there is another shaders called HL2, this shaders almost identical to the ones used on the original source Hal Life 2 first released version and finally, there is the ones called the BEST, as its name says, they are the BEST, not the best here, the BEST of any other shader mods, the B E S T !!! The metal look as metal, the skin look as skin, the plastic as plastic, the wet as wet, but it doesn't look wet, brilliant and plastic all, like some other shaders. lol
Also, very important, this shaders have made not only for get the best image quality, but also, for be fast, very fast, so the gameplay is smooth and enjoyable, does NOT remove the scare factor, so, go try them now, because they are the BEST !!! ;D
Installation is just as easy as to go open with winzip, winrar or similar program, the .zip file that contains a folder called D3, inside there is folders, each folder its a mod, just drop one of this folders that contains the .pk4 files that is made the mods, to your own Doom 3 root directory, not base or d3xp official folders, ok ?
Then go run Doom 3 and select the mod from the list of mods and play the game, then you will see how look Doom 3 in 2013 ! :D
Alternatively, from your O.S., after drop that folders of mods you want to try, go inside the first folder of the mod you want to use for play some map and look for a file called nameofthemod.cmd, where that nameofthemod is the name of the mod, just doble-clic on it and will execute Doom 3 with the mod selected and ready for use, ok ? Easy !!!
v2.1 - Added 2 more ss shaders and fixed bugs, most awe than ever !!! :D
v2.0 - Self Shadows and realistic cool looking NEW features, just try it, now !!!
v1.3 - Minor bug for best shaders that was make things like computer screens to appear black, now is fixed.
v1.2 - Improved metal look and enhanced the fast shaders, the NG shaders are not changed.
v1.1 - Fixed a bug.
v1.0 - Newly made from scratch pack of shaders, containing variations of the same, the first ones, called classic, the next ones called HL2 and the last and the best, are the BEST, the best ones i made !!!
2941828 alpha_guis_env.pk4 - Resource of Alpha guis.
5367 Autoexec_base.cfg - my Autoexec.cfg for D3 base.
5774 autoexec_D3XP.cfg - my Autoexec.cfg for D3XP (ROE).
2715680 omap_vehicles.pk4 - Vehicle maps that comes on SDK, compiled.
697816 pak002.pk4 - Fixes for D3XP (ROE).
333491 pak008.pk4 - Fixes for D3 base.
2309717 pak_beefysounds.pk4 - Very good sounds for weapons and other things on D3.
1520922 zzz_fixed_models_d3_base_roe.pk4 - Fixed models for D3 & ROE, enhanced its physics.
5899 zz_e3_crosshair.pk4 - Much better crosshair from Alpha, feel more powerful.
86790 zz_mainmenu_d3xp_gui.pk4 - Better mainmenu GUI for ROE.
83066 zz_mainmenu_d3_gui.pk4 - Better mainmenu GUI for Doom 3 base.
23808 zz_materials.pk4 - Brilliant material for weapons, ammo, armor, etc.
3220 z_d3_translucent_console.pk4 - Transparent console while in game.
> > **Posted by Dafama2k7**
> > > **Posted by Strelok**
> > > The ngt mod ones are great, they also make the textures look higher res
> > Thanks Strelok, in fact, now i have discover a missing feature in my BEST shaders, thanks to you and a speedup in NGT shaders, so a new version would come soon...
> oh, one thing though, for some reason, the ngt shaders appear to make the middle line that divides symetrical models stand out in some cases, is what maks me consider not using it, same with the best ones.
> btw, what exactly is the difference between a normal pack of shaders, and one with the _ss?
@Strelok - I am currently making the new v2.2 for all the shaders and its versions for D3, Q4 and Prey.
- As for the middle line, there is a number for localNormal.z early in the shaders that i set usually at 0.85, that gets more detail the lower it is and range from 0.99 the less and 0.75 the most detailed, in NGT is set to 0.75 but doing this, that middle line is more visible, i can set again to 0.85 that is a good value between detail and not show so much this middle line.
- The difference between the shaders that end in _ss is that this have a much better shadows that look awesome and more real the colors but are a little more dark and for work correct they should be combined with the (Ultra Extreme Quality) UEQ very small mod that changes the materials for characters and monsters adding Self Shadows to all characters and player and all the monsters in the game and made by OneoftheEightDevilz, but i still not asked for permission so i not included in this mod, next version will, if he let me.
> > **Posted by Strelok**
> > The ngt mod ones are great, they also make the textures look higher res
> Thanks Strelok, in fact, now i have discover a missing feature in my BEST shaders, thanks to you and a speedup in NGT shaders, so a new version would come soon...
oh, one thing though, for some reason, the ngt shaders appear to make the middle line that divides symetrical models stand out in some cases, is what maks me consider not using it, same with the best ones.
btw, what exactly is the difference between a normal pack of shaders, and one with the _ss?