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Bladerunnercutter presents: >>>>>>> Duct_Tape Q4 mod. <<<<<<<<<<
>>>>>>>>>> Dedicated to Slayer 2. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>> Duct_Tape Q4 mod. <<< Now updated by Dafama. (27-03-2k13) <<<
>>>>>>>>>> Dedicated to Bladerunnercutter <<<<<<<<<<<<<<<<<<<<<<<
v1.5 - Fixed weapons mounted flashlights positions and sizes.
- Fixed colors.
- Removed bugs.
v1.4 - Public full release. - Removed unneeded things & made it simpler. - Updated debris for Machinegun & Shotgun weapons.
v1.3 - Internal release. - Changed flashlights textures. - Fixed bugs.
v1.2 - Third public full release. - Upgraded the weapon mounted flashlights textures to a more realistic ones. - Fixed player marine without head bug ! - Fixed bug introduced by me in the MP mode that made the weapons dropped by an enemy dead to not rotate themselves, that is the default vehabiour on MP. - Updated the NapalmGun compatibility .pk4 file. - Added a transparent console for a beautiful final touch. :D - Added latest tweaked Chromatic Dispersion shaders from TheRealSceneGraphManager. - Added latest NG shaders.
v1.1 - Second public release now updated by Dafama. - Added light support also for Gauntlet and Napalmgun weapons. - Added full shadows to all weapon mounted flashlights. - Added a bigger radius and long target for all weapon lights. - Fixed a small bug that previously made the mounted light to disappear at times, specially in some weapons when looking to down or up. - Added a small Bonus Pack in the pak0201_napalmgun.pk4 file that adds Napalmgun support for users that for some reason or another still uses Q4 versions older than 1.3, from v1.3 or higher this file is not needed, rename it or remove it. - Enabled weapon mounted lights on MultiPlayer mode also !
v1.0 - First public release made by Bladerunnercutter. - Now almost all weapons have a mounted flashlight attached.
"So, why a new weapon mounted lights mod, and what are the differences ?"
The only difference, is that this (all weapons) light mods moves with the barrel of your weapon, instead of being stationary ( fixed in the center of the screen ) like the other mods. Thats it , nothing else.
Slayer 2 asked me if the movement on my shotgun light ( in my mod) could be fixed, so that it won't be stationary, and that it would move with the barrel of your weapon ( like the pistol and machine gun light).
I asked if Slayer 2 had tried the Rhino Squad Light mod, and he said that it was the same as in my shotgun, it was stationary ( centered and never moving ).
So I went through all the stock U.S. version 1.0 Q4 weapon defs, and found the answer. Now all weapons have mounted lights, and are stock defs with no tweaking other than the weapon mounted lights added and some other small fixes/updated features.
All weapon lights move with the barrel of your weapon, but when the player try to turn on/off the light on the current weapon, it does, but returns to the MG if the player has one or blaster if not.
I think that the game looks for an md5 animation for the current weapon and if it does not have one ( only the blaster and machine gun do), it defaults to MG if the player have it or blaster if not. :(
Note!: Try to fix the forced return to MG or blaster when the player press the ON/OFF key to turn the current mounted flashlight.
-Just drop the mod folder into Quake 4 root folder, not into q4base folder, ok ?
-Enjoy yourself. :D
On a final note i want to remember all the Q4 users that feedback is always welcome and very appreciated, because it helps a lot to improve the mod. :D