Base Defense

A Mod for Half-Life

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Updates

Base Defense 1800 - Released November 20th, 2017
  • BugFix Fixed "Save failed..." issue when SAVE folder doesn't exist
  • BugFix Fixed spectator knife stab bug
  • BugFix Fixed sudden loud music playing
  • BugFix Fixed map change when last player leaves the server
  • BugFix Fixed turrets going berserk when players nearby
  • BugFix Fixed turrets jamming/not firing/ultra speed shooting
  • BugFix Fixed Juggernaut downgrading with wave process (now it has 30%-35% move speed slowing)
  • BugFix Fixed Hypochondriac upgrading issue with belt capacity
  • BugFix Fixed crash when player uses bag
  • BugFix Fixed class menu conflicting with poll and motd menus
  • BugFix Fixed saving an empty character
  • BugFix Fixed wrong names of melee weapons
  • BugFix Fixed fast reloading glitch on some weapons
  • BugFix Fixed floating viewmodel after fast-switch when spectating
  • BugFix Fixed minigun had no shells dropping when shooting
  • BugFix Fixed inability to remove allies
  • BugFix Fixed Shotgun unlimited clip glitch
  • BugFix Fixed Thorns damage scaling with Precision
  • BugFix Fixed GlowShell rendering for player
  • BugFix Fixed some p_ models didn't render when invisible
  • Refactor Changed behaviour of picked up gems (it won't take gem slot, until you place it there manually)
  • Refactor Changed formulas of weapon upgrading system
  • Refactor Changed name of barricades to gates
  • Refactor Changed name changing algorithm (you need to relog to apply new nickname)
  • Refactor Changed the way player gets salvage (now it's small amounts for every kill)
  • Refactor Changed the way player gets souls (you can devour it or take it, only in last case you will get +1 soul)
  • Refactor Changed necessary boss kills count for bonus weapons (minigun - 5, flamethrower - 10)
  • Refactor Changed Frenzy level requirement to 5 (now Vampire is the first Rushing skill)
  • Refactor Changed random weapon box working mechanics
  • Refactor Changed jukebox and boss book models to new ones made from scratch
  • Refactor Changed menu background aspect ratio from 4:3 to 16:9
  • Refactor Changed rewards for raising the gates
  • Refactor Changed some of tasks and task rewards
  • Addition Added possibility to close character, inventory, skills and polls menus with space or enter keys
  • Addition Added CVar to adjust bullet shell life
  • Addition Added bonus turret hp to berserker power (depends on builder level)
  • Addition Added ability to heal turrets by hitting them with wrench
  • Removal Removed mystery bag stats improving
  • Removal Removed some old/unnecessary/unused models
  • Improvement Improved allies spawning checks
  • Improvement Improved saving system
  • Improvement Improved inventory net code
  • Improvement Improved viewmodel visibility for widescreen resolutions
  • Improvement Improved scoreboard net code
  • Improvement Improved Angels AI
  • Improvement Improved player models
  • Improvement Improved textures for angels and demons
  • Improvement Improved inventory menu
  • Improvement Improved helmet, armor, trinket icons
  • Improvement Improved skill menu
  • Improvement Improved skill icons
  • Adjustment Increased damage of most weapons
  • Adjustment Increased maximum level to 90 (was 60)
  • Adjustment Increased Frenzy mana cost by 1
  • Adjustment Increased Grenade Launcher grenades velocity
  • Adjustment Increased Rush mana cost to 80% of maximum mana (was 70%)
  • Tweak Shock Rifle drop isn't random anymore (you need to kill 100 Troopers in one game)
  • Adjustment All weapons and ammo prices were changed
  • Amendment Now supply bags disappear when their owner leaves the server
  • Amendment It's impossible to load character if difference between saved and current wave more than 10
  • Improvement Audio player library was updated
  • SAVE DATA COMPATIBILITY WAS LOST!
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Base Defense 1775 - Released February 19th, 2017
  • Fixed turret supply box crashing the game
  • Fixed inability to buy a weapon, when you have maximum of its ammo
  • Fixed inability of using environment objects when reloading
  • Fixed Pantagruel wrong facing when he attacks
  • Fixed stopping of game logic when last alive player leaves the server
  • Fixed game beginning without alive players
  • Fixed missing numeral keys in control options
  • Fixed little issues with resetting control keys to default
  • Fixed Satchel low remote range
  • Updated save system (now it works like checkpoints)
  • Updated items drop system (now item power depends on wave it was dropped)
  • Updated boss book system (now it reopens when new wave starts without timer)
  • Added new poll to skip "waiting for other players"
  • Added music when "waiting for other players"
  • Added new map pve_neonlines
  • Removed "transmit" command limits
  • Removed pve_soaring
  • Returned ability to use medikits and manakits when invisible
  • Returned animations to Offense and Prayer skills
  • Tips for doors now work for doors with "Only Use" flag
  • The most of skills will break the invisibility (if skill does so, then it's mentioned in its description)
  • Save files are different now for different maps
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Member Joined 9y
6,186 points Ranked 746th
11 medals 2 rare
  • 6 years a member Medal icon
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Base Defense is a single/cooperative mod based on horde-style and RPG systems. It's awesome, you should try it ;)

The war of good and evil was interrupted by alien invasion. Demons ran off, angels got back to heaven. Only humans left, surrounded by aliens. Here come 3 characters called defenders. They send all the humans to another realm, which is causing the merger of past and actual times. All events in the game are happening after the merger.

Beginners guide will help you to get into Base Defense universe: Base Defense Beginners Guide.
Base Defense in Steam Store (Free to Play)!

If I forgot to mention someone in credits - just drop me a line, I will fix this issue.

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Credits

Key Authors
PLut
Mod developer
Original Authors
Valve
Engine, code, models, sounds, sprites
Gearbox Software
Models, sounds, sprites
Chubzdoomer
Idea
Contributors
Chyvachok
Mp5, shotgun, grenade launcher models edit
GeorgDestroy
Blaster, flamethrower, axe models
JonnyBoy0719
Player stab animation, map "pve_complex"
Urb4n_Six
Map "pve_building"
Enimakanaon
Bloodbath, cloak, step, jump sounds, map "pve_neonlines"
Swamp Dog
Help with Linux binaries
Jason Snell
Jukebox model
Special Thanks
LastLifeOfficial
Support
1nfinite (Exposures)
Support, jukebox music
XaeroX
Support, polls code, "zombie" flag code
BUzer
Parts of Paranoia HUD, TriAPI objects code
Xenogenocide
Game over music, jukebox music
John_Matrix
SPAS-12 model
Shannon Caldwell
Player animations
Lev (from AGHL)
Color tags code
Oleg Medovikov
Testing
Bazils
Testing
Zoltoks
"Waiting for players" ambient music

Submitter

PLut avatar
PLut avatar Away
Member Joined 9y
6,186 points Ranked 746th
11 medals 2 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon

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PLut

Creator
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Stats

Posts
17
Views
9,723
Downloads
2,061
Total Downloads
2,061
Date Added
5y
Date Modified
26d
Date Updated
26d

Scores

91 bScore
10 Rating

9 voters

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