haku2049s_a_safer_wasteland

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending haku2049 points.
  • Post: Give haku2049 your thoughts on this Game file.
  • Vote: Help haku2049 win the Monthly Awards.
  • Rate: Give this Game file a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Game file.
  • Watch: Get notified when this Game file is updated.
Mascot

Interested?

Join GameBanana

Already a Bananite? Login

This mod places safe zones, like turrets, and more first aid kit locations, as well as a starting haul you'll appreaciate if you know Gamebryo.

Haku2049's A Safer Wasteland This adds a ton of safe spots in the capitol wasteland! There are turrets at several locations, as well as a few robots. There are even a few new First Aid Kits! At least two are jackpot ones, with awesome stuff inside! Oh, and I've added more armor and weapons than you can physically carry in Fallout 3 in a footlocker I added to the Vault escape scene! Yes, I know the turrets are pathetic. I've made all the ones I've added better, but they still can't take down an enemy with any efficiency. Plus, good luck insisting an enemy come into the line of fire from one! I've only added a small army of standard player Sentry Bots to protect the Regulators HQ since I know tons of stuff attacks before and after you visit. If its your goal to keep those poor Brahmin alive then you should appreciate the help! Edit (v1.2): In 1.2 I added a ton of turrets and sentry bots at Old Olney. I also added a terminal to make it look like its Dave's idea to set those up. I also fixed a bug I was never told by testers that when you talk to a sentry bot they break out into a faction-specific dialogue. Because of that I removed it from several potentially offending factions. Didn't really need to do the same to the turrets since you can't talk to them. EDIT (v1.1): Since I didn't have an old enough version 1.1 is essentially a new mod. I've basically just added things back roughly where they were in 1.0. The two things that didn't get copied are Lezlie's Clinic and the exterrior-only player home at Vault 101. EDIT (v1.0): I slightly changed the direction of one of the Evergreen Mills turrets to face outward. I replaced the file I have, but its such a tiny change I still call it a 1.0 EDIT (v1.0): Yes, I know 1.0 causes conversation problems and some NPCs go back where you found them instead of where they should. Since its hard to undo my messing with the conversation tree thing I just redid it. I have more locations for turrets and a better stash of weapons and armor. Try to ignore the stupid 1.2 edit until Gamebanana is capable of deleting old files properly. Until then you can always view my stuff on the far superior Fallout 3 Nexus (at: http://fallout3.nexusmods.com/users/2679968)!

Download

Posts

None found

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
Haku2049
Everything
Original Authors
Haku2049
Everything
Contributors
Haku2049
Everything

Submitter

haku2049 avatar
haku2049 Offline
Member Joined 6y
274 points Ranked 13972nd

haku2049
Creator
Send a Private Message to the submitter

Category

Stats

Posts
0
Views
1,921
Downloads
369
Date Added
5y
Date Modified
5y
bcp.crwdcntrl.net tracking pixel