TSL Hak Pad Booster Pack v.2

A Mod for Star Wars Knights of the Old Republic II: TSL

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An Add-On Booster pack for my Hak Pad mod (you must install the main mod first for this one to work): http://www.rpgbanana.com/games/files/download/1767 Adds additional functions: - Workbench

Authors Contact: chainz@jumpstationz.com Mod Name: TSL Hak Pad Booster Pack v2.0 Length of time to make: 1 week 1. SUMMARY: =========== ** Attention ** This is NOT a standalone mod! You will need to download and install my TSL Hak Pad Mod in order for this Booster Pack to work. You can get my Hak Pad Mod at any of these sites: http://www.rpgbanana.com/games/files/download/1767 http://knightsoftheoldrepublic.filefront.com/file/TSL_Hak_Pad;66316 http://www.jumpstationz.com/games/mods/HakPad.htm ---------------------------- This is an expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted :D With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)! andargor - http://www.andargor.com/ - Added andargor's Holowan CLoakworks 2 Disguises function - Tweaked a few dialogue tree descriptions / categories - Added Set PC / NPC's Level - Added Adjust Skill Point Levels Function - Added Adjust Attribute Scores Function - **Added a "hidden" Special Interface for other Modder's Tools ** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it! You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands). But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game). - Darth333's Wherami Armband http://www.starwarsknights.com/tools.php http://www.geocities.com/d333mods/index.html - RedHawke's Mistake Correction Armband http://www.pcgamemods.com/10928/ http://www.citlink.net/~redhawke/ - mrdefender's Wrist Console http://www.pcgamemods.com/u/1214/ http://www.jediarchives.ca/ If you have already installed the above mods and they're working fine, don't change a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe ;) On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox! 2. Original Hak Pad DESCRIPTION: ================================ What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'. Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench. Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions. Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them. http://www.starwarsknights.com/tools.php One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names. Upon using the Hak Pad, you WILL notice some itmes that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least ;) ********************************************* * USE THE ITEMS IN THE MOD AT YOUR OWN RISK!! * * ********************************************* Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes ;) Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorperate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome :) and lastly, ENJOY! 3. STATS: (with Booster Pack v.2) ================================= - Workbench - Component Bench - Medical Bench - Virtual Items Storefront - Awards LS / DS Points - Dispense Credits - Create Chemicals Option - Create Components Option - Receive the Lightsaber Quest Parts - "Train" NPC's into a Jedi Class! - andargor's Holowan CLoakworks 2 Disguises (over 500+) - Set PC / NPC's Level - Adjust Skill Point Levels - Adjust Attribute Scores - Special Interface for other Modder's Tools 4. INSTALLATION & COMPATIBILITY: ================================ 1) If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. 2) Be sure you have installed the Hak Pad Mod BEFORE installing this Booster Pack. 3) Open the .rar file and then double-click the "Override" folder within. 4) Drag-n-Drop all the files into your game's Override folder (or sub-folder where the Hak Pad mod is installed). Default path is: C:\Program Files\LucasArts\SWKotOR2\Override 5) You will be prompted to overwrite several Files. Go ahead and click "OK". **- the "Source" folder within the .rar contains the un-compiled source scripts for the Booster Pack. These are NOT necessary for the mod to work. Don't worry about them unless you're just curious or want to "tweak" the functions. 5. How To Add Custom Items To The Hak Pad's Storefronts: ======================================================== First, you'll need Fred Tetra's KotOR Tool: http://kotortool.home.comcast.net/index.html Now, once you start KotOR Tool, goto: File > Open GFF Files... Depending on what you want to edit (storefront), open the appropriate .utm file hak_armor.utm --> Armor, Clothing, etc. hak_bands.utm --> Armbands & Shields hak_belts.utm --> Belts and Stealth Items hak_droid.utm --> ALL droid related stuff hak_explosives.utm --> grenades, mines rockets hak_jedi.utm --> Robes, Crystals, Sabers and Upgrades hak_masks.utm --> Masks & Headgear hak_medical.utm --> Health, Stims & Implants hak_melee.utm --> Melee Weapons & Upgrades hak_misc.utm --> Parts, Spikes, Tunnelers, Pazaak Cards, etc. hak_ranged.utm --> Blasters, Rifles, Upgrades Once that opens, to your lower left is a button named "Inventory"... ~ Click It ~ Now here's the tricky stuff... To your left is the game items, to your right is the store inventory. Grab ANYTHING from the Left side of the screen (a datapad is usually the easiest to distinguish) and drag-n-drop it over to the Right side of the screen (The Inventory)... Now scroll all the way to the bottom... and you'll see the item you dropped listed... Click the "Dropable" check box so the check mark goes away In the "ResRef" column, highlight the entry and type in the ResRef (cheat code) of the modded item you want to be available. Next to that entry, you can enter a quantity (how many of said item you want to be able to buy in one store visit)... enter any number from 1-99 Now, check the "Dropable" box so that the check mark appears again... ** You don't have to enter a "Name", KotOR Tool will erase it anyways, so there's no point in it ;) Voila! Now, click the "OK" button to the lower right, then on the smaller window click the "Save" button and save either to your override folder or wherever you opened the file from. ** Make sure when all is said and done, you drop the new edited and saved file in your override...Hope That Helps! :D 6. USAGE: ========= Though this mod is not a standalone mod, just a Booster Pack, the cheats below are for the actual Hak Pad. 1- with cheats enabled, type "~" (without quotes) and enter: giveitem hak_pad 2-) Press "ENTER" ** For the Anti-Console, You're out of luck. Since this IS a "cheating/just for fun mod", I didn't feel "right" about adding it in the game. Kinda defeats the purpose. I'd suggest using tk102's Save Game Editor to get it: http://www.starwarsknights.com/tools.php Plus, since it's useable from the get go, there's no need to "back track" your steps or start a new game in order to get it. 7. REMOVAL: =========== To uninstall the additional functions this Booster Pack adds, delete the following files. *HOWEVER, you will need to replace the "hakpad_start.dlg" with the original mod's .dlg file. Otherwise choosing options unavailable MAY crash your game. hl_cloakworks.dlg hl_cloakworks2.ncs hak_return.ncs hakpad_start.dlg ** hak_100chem.ncs hak_100comp.ncs hak_1kchem.ncs hak_1kcomp.ncs hak_500chem.ncs hak_500comp.ncs hak_50chem.ncs hak_50comp.ncs hak_5kchem.ncs hak_5kcomp.ncs hak_ability.ncs hak_aton_jcnsl.ncs hak_aton_jgard.ncs hak_aton_jsent.ncs hak_baod_jcnsl.ncs hak_baod_jgard.ncs hak_baod_jsent.ncs hak_d3wband.ncs hak_disc_jcnsl.ncs hak_disc_jgard.ncs hak_disc_jsent.ncs hak_disguise.ncs hak_dsmaster.ncs hak_hand_jcnsl.ncs hak_hand_jgard.ncs hak_hand_jsent.ncs hak_hanh_jcnsl.ncs hak_hanh_jgard.ncs hak_hanh_jsent.ncs hak_krei_jgard.ncs hak_krei_jsent.ncs hak_lsmaster.ncs hak_mand_jcnsl.ncs hak_mand_jgard.ncs hak_mand_jsent.ncs hak_mira_jcnsl.ncs hak_mira_jgard.ncs hak_mira_jsent.ncs hak_modchk.ncs hak_modchkd3.ncs hak_modchkmr.ncs hak_modchkrh.ncs hak_mrdwrist.ncs hak_quest_ls.ncs hak_rhcband.ncs hak_setxp.ncs hak_skills.ncs hak_visa_jcnsl.ncs hak_visa_jgard.ncs 8. CREDITS: =========== Super-Special thanks to: [] tk102 For posting the "Frequently Used Script Functions" thread over at Holowan Laboratories. http://www.lucasforums.com/showthread.php?s=&threadid=143412 And for the DLGEditor! Without it, this Hak Pad Booster Pack (and the original mod) wouldn't have been possible! I'm way too lazy to try and do this in a GFF Editor ;) hehehe... http://www.starwarsknights.com/tools.php [] andargor, Darth333, RedHawke & mrdefender For giving me permission to access their mods via the Hak Pad Interface. andargor - http://www.andargor.com/ mrdefender - http://www.jediarchives.ca/ [] Darth333, T7nowhere, RedHawke & Tupac Amaru For pretty much "spoon feeding" me techniques on scripting, it's follies, it's functions & it's benefits once you've learned the mechanics. Darth333 - http://www.geocities.com/d333mods/ T7nowhere - http://members.shaw.ca/t7nowhere/KotOR.htm RedHawke - http://www.citlink.net/~redhawke/ Tupac Amaru - http://www.pcgamemods.com/u/9156/ [] stoffe -mkb- For providing the custom script for the PC / NPC Set Level Function, and for providing the most excellent TSL Patcher application (used for installing the original Hak Pad Mod)! Thanks to stoffe, you guys and gals don't have to worry about editing the .2da's, compatibility issues & other headaches involved with many of my mods.. hehehe. (*) Read about the TSL Patcher/Installer here: http://www.lucasforums.com/showthread.php?s=&threadid=149285 (*) Download the TSL Patcher/Installer here: http://www.starwarsknights.com/tools.php Special Thanks to: - Holowan Laboratories for all the great resources! http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 - Fred Tetra for the Kotor Tool app, outstanding! http://kotortool.home.comcast.net/index.html - To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you! 9. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarksand copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

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ChAiNz.2da
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