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Bao-Dur's Charged Armor

A Mod for Star Wars Knights of the Old Republic II: TSL

Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to w

Authors Contact: (please put 'Kotor' somewhere in the subject) Mod Name: [TSL] Bao-Dur's Charged Armor by ChAiNz.2da v1 Length of time to make: 2 days 1. SUMMARY: =========== Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds... 2. CHARGED ARMOR DESCRIPTION: ============================= Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself. Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote. With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field. Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor. The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack. Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by... A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field. It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods... ** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades ** 3. STATS: ========= - Restricted to Bao-Dur - Base AC 8 - +2 Defense, for a total of AC 10 - Max Dexterity Bonus +8 - Damage Reduction, +5 Soak 30 - Damage Resistance, Universal 30/- - Improved Saving Throws, All +2 - Immunity, Critical Hits - Accepts Heavy Armor Upgrades - Allows usage of Force Powers 4. INSTALLATION & COMPATIBILITY: ================================ If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. **- this mod uses a baseitems.2da file. If you are already using such a file, please read the disclaimer below. It's VERY important that your .2da file isn't located within a sub-folder of your override directory! ************************************************************************************ *** *** IMPORTANT! The installer will NOT look for existing files within sub-folders *** of the Override folder, just in the Override folder itself. If you have *** modified versions of any of the above listed files (except dialog.tlk) sitting *** in sub-folders, move them up into the Override folder before running the *** Installer. This is to avoid ambiguity in case several files with the same *** name exists in different folders. *** ************************************************************************************ Next, run the installer application named "Install Bao-Dur's Charged Armor.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs. Note that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work. 5. USAGE: ========= 1- with cheats enabled, type "~" (without quotes) and enter: giveitem bao_armor 2-) Press "ENTER" ** For the Anti-Console, On the surface of Telos (Restoration Zone) you'll come upon a few "Hidden caches". When you approach your 1st cache, Bao initiates a dialogue. Just follow along and he'll equip the armor after the conversation. Depending on your choices, you'll be awarded a small amount of Lightside or Darkside Points. 6. REMOVAL: =========== When you run the Installer initially, it will create backup copies of any existing files it modifies**. These files will be placed in a new folder named "backup", located in the same folder as the Installer. To uninstall the mod, delete any files that were placed in your Override folder, then copy the content of the Backup folder back into your override folder. The following files were added to your Override folder when you installed this mod: baseitems.2da ** 231bdur.dlg equip_bcarmor.ncs ia_class7_087.tga PMBF87.tga PMBF87.txi bao_armor.uti 7. CREDITS: =========== Super-Special thanks to: [] stoffe -mkb- For providing the most excellent TSL Patcher application! Thanks to him, you guys and gals don't have to worry about editing the .2da's, compatibility issues & other headaches involved with many of my mods.. hehehe. Oh yeah, and also for "adopting" alot of his readme lines due to this new installer... (still getting used to it)... (*) Read about the TSL Patcher/Installer here: (*) Download the TSL Patcher/Installer here: Special Thanks to: - Holowan Laboratories for all the great resources! - Fred Tetra for the Kotor Tool app, outstanding! - Darth333 for the wherami armband - Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool - To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you! 8. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.



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ChAiNz.2da Joined 10y ago

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