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Bugsy- helping creating the basic weapons code+command automation+random weapons mode2 possibility xPaw,HamletEagle&ConnorMcLeod- no weapon pickup OT- executing config file
Description
With this plugin you will never again depend on having to play on a specific weapon map likeaim_map_usporaim_m3to play with specific weapons.
You will be able to choose which weapons players will use in as many ways as you like, including random weapons with various categories and two different modes.
For all commands you can choose which teams will be affected (CT/T).
Include
Control the amount of health and armor that players start;
All weapons and equipment;
Control the amount of ammunition to start, including grenades. By default all weapons are already loaded and grenades are infinite regardless of this function;
Blocking weapons from the ground;
Strip weapons (removes all weapons and items from players, so they will use exactly the weapons/items you add);
Purchase prevention;
Control the time/delay for receiving weapons and strip weapons (set_task);
Random weapons in two modes, all weapon categories (primary, secondary, rifle, etc.) and random single weapon/item (possibility of losing or receiving);
mode 1: each player will receive a random weapon;
mode 2: players will receive the same random weapon.
PLEASE WATCH THE VIDEO ON YOUTUBE TO BE ABLE TO SEE THE LETTERS CORRECTLY.
What's new in version2.0
Code optimized and reduced by 52,3% of the number of lines and 43,3% of the file size;
The plugin now contains cvars instead of clcmds;
Created a configuration file for the "configs" folder with all available commands;
Now you can replace the default starting weapons and customize everything you want;
Added strip function for all specific weapons and items with customizable task time;
Added repeater function for random weapons. You can control via cvar the number of times players will receive the weapons. Example: If you set the repeater to "2", players will be able to obtain two random weapons in the time interval defined by "sw_task_give".
Commands
sw- will show a list with all the available commands in the console
sw_health_enabled- activates the starting health function below:Default value:1
sw_health_<team> - amount of health at round start.Default value:100
<team>: t-Terrorists ct-Counter-Terrorists
sw_protection- amount of given vesthelm/vest protection.Default value:100(changing this to values above 100 has no effect unless you usethis plugin).
sw_nobuy_<team> - prevents players from buying
sw_nopickup_<team> - blocks players from pickuping weapons
sw_nopickup_c4- controls the command above to include c4.Default Value:0
If you are using theAmmo by Cvarplugin you can remove it because it was made from this plugin and therefore all its commands are already included in this.
ammo- activates the weapon ammunition functions:Default value:0
ammo__<ammotype>_<team> - model of weapon ammunition config.
sw_noweapon_<team> - (strip weapons) for the specified teams
sw_noweapon_vip- VIP player will be affected by the above function.Default value:0.This was done due to the fact that the VIP does not support primary weapons.
The <team> variable applies to all commands below: