This requires Round Terminator to work!
Zombie Swarm is a server side modification for Counter-Strike 1.6.
The game play is very simple. There is no infection so it is
simply kill or be killed. Work as a team and eliminate the opposing threat.
(I could add more modes but that requires ideas and time.)
I was mainly inspired to do this after playing the modification Zombie Horde
for Counter-Strike Source and decided to recreate it with my own ideas thrown
into the mix.
When you are a zombie. There are some special abilities that can be used to kill the humans.
Pressing your 'reload' key (default is R)
You are able to spring yourself forward into the direction you are facing
Pressing both '+attack1' and '+attack2' (default is left and right mouse clicks)
You will rip some flesh off your body and throw it at your enemies.
//Copy and paste this in your amxx.cfg file and edit //Health of Zombies zswarm_health 1500 //Armour of Zombies zswarm_armour 750 //Gravity of Zombies zswarm_gravity 700 //Controller for Zombie footstep sounds. 1 to for now footstep sounds. 0 to have it on zswarm_footsteps 1 //Speed of Zombies zswarm_speed 300 //Controller for Zombies to turn on night-vision. 1 to turn on nightvision. 0 to turn off zswarm_autonvg 1 //The percentage of each damage which would minus from a Zombie's health. //Must have armour left. zswarm_dmg_hp_percent 50 //The percentage of each damage which would minus from a Zombie's armour. //Must have armour left. zswarm_dmg_ap_percent 35 //Controller for number of rounds before switching sides. 0 to for switching. //Does not swap bots zswarm_rounds 5 //Controller to allowing to manually switch teams or not. 1 to block switching teams. 0 for not zswarm_blockteams 1 //Controller to allow CT's to turn on night-vision or not. 1 to block nightvision. 0 to allow it zswarm_blocknvg 0 //Lighting of the mod. Default is 1. //0 is daylight, 1 is lightning strikes and anything else is pitchblack. zswarm_lights 1 //Controller to enable leap for Zombies. 1 to enable. 0 to disable zswarm_leap 1 //Cooldown between each leap zswarm_cooldown "5.0" //The force of a leap zswarm_lforce 525 //The height of a leap zswarm_lheight 260 //Controller to enable flesh-throw for Zombies. 1 to enable. 0 to disable zswarm_fleshthrow 1 //Force of the flesh-throw zswarm_fforce 1500 //Damage of a flesh-throw to targets zswarm_fleshdmg 20 //Damage of a flesh-throw to Zombie using it zswarm_fselfdmg 250 //Controller for flesh-throw to destory map ents. 1 to enable. 0 to disable zswarm_fleshents 1 //Name of which sky to use zswarm_skyname "space" //Force round end when round timer reaches 0:00 zswarm_endround 1 //Controller to enable gun-menu to CT's. 1 to enable. 0 to disable zswarm_gunmenu 1 //A controller for the gun-menu selection. Weapons zswarm_weapons "abcdefghijklmnopqrstuvwxyz" //A controller for the gun-menu selection. Equipment zswarm_equip "hffsn" //The number of seconds to fully build a objective zswarm_obj_percent "18.0"