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Modern Sonic Moveset

A Mod for Sonic 3 A.I.R

Updates

V10 | L was real the whole time Edition 15d
  • Addition Added the SA1 spindash back
  • Addition Added a sprite for stomping
  • - I can't rememebr if I changed other stuff, but I probably did
V9 | Hyped for Bomb Rush Cyberfunk Edition 16d Addition Removal Tweak V8 | My 3ds is so stable now Edition 24d Addition Tweak V7 | Not worth a new version number Edition 27d Addition Removal V6 | Big thing coming soon Edition 1mo BugFix2 Improvement

Green eyes included

This mod adds a hybrid Modern Sonic with moves from Generations, Adventure 2 and Colours. 
Recommended for use with controller
Here's a list of the moves:

* means that there's something in the configuration file related to it
  • Boost - You have a boost gauge activated by X that refills by getting rings and destroying badniks. You'll automatically go forward at the max speed you can go before the game crashes. There are trails behind you, and you'll have a boost effect around you. Most of the bugs from my standalone boost mod should be fixed
  • Air boost - When in the air and you have boost, press X to do an air boost. It'll boost you forward and give you boost.
  • Lightspeed dash - When next to rings, hold A and the direction the rings are. This code wasn't stolen from Bluestreak, I've been working on this character mod for a while
  • Stomp - When in the air, press B to stomp to the ground. You can even do this when uncurled in the air. Unlike Forces, the SFX now plays when landing instead of when pressing the button
  • Somersault* - Press B while on the ground to do the somersault. It's as useless and bad as it was in SA2
  • SA1 spindash* - Press B to have in instant spindash. You can start it while already in a spindash. so it's spammable.
  • Air dash - When in the air but you don't have boost, you can still try to boost to do an air dash like the one from Colours Wii.
  • Colours double jump* - Colours double jump. It doesn't go as high as a normal jump, but it can still save you from platforming mistakes, unlike the Forces double jump


Other stuff changed:

  • Custom physics - Modern Sonic has custom physics to make him feel more "tanky" like in Generations
  • No monitor bounce - You don't bounce off of monitors anymore
  • Boost stuff doesn't show up for not Sonic - Not really a feature, but just a note

There are some custom sprites by mrgrassman14 and edited by The Eggo55 and they replace Sonic's eyes with green eyes. I'm planning on adding the homing attack and I used to have a weird version that somewhat worked, but then tried changing it and completely broke it, and it's gonna take forever to perfect it, let alone get it to work again, so I'll just update this later when/if it's done. I might add other abilities too, but I don't want this mod to suffer from SA2 "action button" syndrome.

The thing's compatible with the built-in mod setting thing, and you can edit stuff there. At the moment, there's a setting that replicates the infinite boost skill from Generations, a choice between the somersault and SA1 spindash, a choice between the Insta-Shield or Colours double jump, and you can toggle most abilities.

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  • JakeS2 avatar
    JakeS2 Joined 7d ago
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    7d 7d
    Hi, I've tried downloading your mod and my PC has slowed down quite a lot and file explorer won't open Can you please help me.
    Bananite
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  • I really love this mod, but is there anyway you could possibly add a config for what button does what? I do know I could just remap my controller for this specifically but that's sort of tedious.

    Though, if I can do it myself somehow, let me know!

    (This also applies to your recent Colors moveset thing but I use this one more.)
    huh?
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  • SRB2FanAngel avatar
    SRB2FanAngel Joined 4mo ago
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    192 points Ranked 58,506th
    15d
    I really love this mod. Especially the Infinite Boost option, but there's a little thing that bugs me about it, therefore, a few suggestions and a question.
    S1. Make the boost magnetic as an ode to the modern games.
    S2. Add true invincibility to the boost to make it a little more accurate.
    S3. Make the somersault 10x faster and change it up a little so holding the somersault button won't make you look stupid, being that you slowly roll forward as it is now.
    Finally, the question: Why are you not supposed to pick up rings with Infinite Boost on? I don't know why it bothers me, but it just does.
    Does the boost bar overflow and make the game poop itself if you pick up a ring? Does the game crash? Are you unable to stop boosting? Does it glitch out the game in general? What's the rule?
    Bananite
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  • TehPuertoRicanGaming avatar
    TehPuertoRicanGaming username pic Joined 2y ago
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    16d
    why
    just a puertorican avatar
    Mantra
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  • Another User 007 avatar
    Another User 007 Joined 10mo ago
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    16d
    So I just put the newest version of the mod into the active section, then clicked back to apply changes...then this pops up
    Insert Funny Mantra Here
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  • Imperfect avatar
    Imperfect username pic Joined 4mo ago
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    16d
    Noooooo why did u remove the sa1 spindashhhh it was super fun to use :(
    Some random spriter 3 and knux avatar
    Mantra
    Some random spriter 3 and knux
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  • Imperfect avatar
    Imperfect username pic Joined 4mo ago
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    17d
    the mod is broken in the latest version
    • Agree x 1
    Some random spriter 3 and knux avatar
    Mantra
    Some random spriter 3 and knux
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  • Jason A avatar
    Jason A Joined 22d ago
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    22d
    I cant see the boost meter on the latest preview version
    Bananite
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  • Pyrakid Wolfo avatar
    Pyrakid Wolfo Joined 3mo ago
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    24d
    You could also make the somersault 10x faster, since it wasnt that slow in sa2
    • Agree x 1
    Bananite
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  • Love the mod! I'm not a big fan of modern Sonic, but this definitely adds a new reason to replay the game as Sonic again.

    I only have two requests, they're pretty minor so don't feel obligated to add them, but if it would be possible, could you add an area in the config to:

    1. Restore the original physics instead of using the new "tanky" ones.
    2. Use the original sprites without the green and red eye edits.

    These are both very minor and don't really affect too much, I just think they'd be a nice addition. Though if it's not possible to do, I apologize! Anyway, great mod!
    huh?
    URL to post:

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- Lave sIime

Credits

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Lave sIime username pic Joined 2mo ago
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Scripting
The Eggo55
The Eggo55 Joined 2mo ago
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Making the green eyes sprites
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Sega
Making Modern Sonic, his moves, and Sonic Rush Adventure
mrgrassman14 avatar
mrgrassman14 username pic Joined 4y ago
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Making the S3C sprites
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The Spriters Resource
Ripping the Sonic Rush Adventure boost sprites, the boost bar sprites
facundogomez
Making the stomp sprite

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Lave sIime

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