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Sometimes stages feel too... empty? How about you change some stuff up and add some ambience noises? Here's a custom module for Final Destination based stages (a few examples: PM Norfair, Warioland, Delfino Secret, some PS2 reskins...) with an ambience noise.
Normally, it uses a common earthquake sfx, but you can change the sfx it creates by editing the module (don't worry, it's just replacing 0x00DB with another value found when using Super Sawnds or going into the Brsar), at the address 0x7CA in Section  using BrawlCrate. You would need to swap soundbanks to give stages another stage's ambience.
This though, comes with a cost, removing the glowing crystal gfx from FD, which sometimes I used.