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Wolf Link Traveling Companion
A Mod for The Legend of Zelda: Breath of the Wild (WiiU)
I've always found the potential for a companion to be very nice in large games like this. Of course vanilla Wolf Link attempts to murder everything in sight and generally interfere with any stealth strategy you might be using. Thus, passive RPG companion doggo was born. This mod makes Wolf Link completely passive to enemies and wildlife alike, while not attracting attention from either. Wolf Link is also invincible and all HUD information has been removed.
Complete list of changes:
Completely immune to all damage. Howl, Hunt, and Battle range all reduced to 0. Damage output reduced to 0 (just in case) Fully removed the HUD information for Wolf Link. Speed reduced to 85% of vanilla. SteeringOutputKp (turn radius) reduced from 2.8 to 1.4 Various howls no longer draw attention from enemies and\or have had their trigger range reduced to 0. Enemies can not target wolf link or hear his footfalls. (Changed Profile User to Enemy) Removed player's ability to Z target wolf link. (replaced att. files with the horse files) Following distance for walk/run/sprint increased. (waits longer before catching up to player) Lateral following distance decreased from 2.11 to 1.42 Follow Player giving up distance increased from 400 to 1350 DistanceRequestingPath changed from 30 to 50 Hurt box radius changed from 0.75 to 0.0. Wolf Link can't be used as a shield. (done in Actor\physics, under tgtbody) Wolf Link no longer howls upon eating or spawning in. (Done by changing the ASList to point to Animal_Dog_Sit and changing some of the TypeIndexs in Animal_Dog_Sit to 67) Ankle shackle chain jingle and the Twilight Princess warp sound have been replaced with generic wolf footsteps and the motorcycle warp sound (retriever version only) Changes the warp in visual effect to the same cyan hue the BotW warp effect uses (retriever version only)
The model, effect and audio replacement was lifted directly from
ArcAngelofJustice's mod (with permission) located here. I also used that
as a guide to remove the remaining HUD elements. https://gamebanana.com/gamefiles/10361
Wolf Link will only eat prime meat, and none of the lower grade meats. He has standards.
For the retreiver variant, the model swap will sometimes not appear ingame. On CEMU, remerging in BCML (rarely more than once in required) fixes this problem.
Wolf Link may rarely give "amiibo can not be used again today" (fixed by trying again) or become stuck in the howling animation on spawn. Restarting the game fixes this.