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Nightmare Mode

A Mod for The Legend of Zelda: Breath of the Wild (WiiU)

Updates

Nightmare Mode - Mulduga 10d
  • Addition Mulduga pack added
Hinox pack added 15d Addition Optimization

1. Nightmare Mode

NIGHTMARE MODE

This mod is an attempt to give Zelda breath of the wild a higher difficulty, making enemies harder, nerfing some of links abilities and enhancing others, to change the way u engage combat.

Inspired by the dark souls series, and the end game mod I've decided to change every enemy in-game to take make'em a fun obstacle, an engaging and though challenge where you'll need to master all the abilities the game gives u, from combat skills to food.

I'm aiming this mod to people like me how love a good fight, and a good challenge, people that love Zelda and botw but don't like it's difficulty and have been playing for so long that enemies have become kinda boring since they are not really a challenge.

This is just the start, a taste, a first edition, an alpha/beta version whatever XD, there is bound to be some glitches and weird moments, but ill be working to improve it a much as I can, and as I put out more enemies ill update the others with what I learn.

Also, I want to give thanks again to the people that help me get Here:
ArcAngelofJustice has taught me a lot, and is who made The End Game mod, my favorite mod and the reason I got into modding BOTW, 
CEObrainz for a lot of tutorials, a lot of help, and teachings for WildRunning and this. 
Hollo helped me find some stuff and is the creator of Hyrule Rebalance, Wich I'm using with his permission for reference to include some of its Features into Nightmare Mode
Elumon helped me with a lot of playtesting for all my projects, also gave ideas, and laughs XD. So Many thanks to all of them and many others in this community.

1.1. Player:



Poise: Resistance to hits stun's meaning u won't be blown away except by really hard hits or explosions.

Recovery: 
Faster get up time after being blown away.

Auto-Heal: Half a heart every 30 seconds, to take a bit of the edge from harder enemies power and help u not rely on food only for heal but more for boosts, is not too much but it can save u in certain situations, to get a full 30 hearts heal would take u 30 real minutes, and getting damage will reset the timer.

Fast Flurry Rush: Much less slow time, which makes flurry rush trigger window smaller, to make fights more dynamic and fast, no changes were made to the actual flurry rush meaning u will get the same amount of hits as always because u will need it.

Guardable Angle: Reduced, to make shields less reliable and so u won't be able to just stand and block hits coming from directions where the shield can't cover.

Champions Abilities:

All Have only 1 charge now.


Cooldown: From 24min (8min after DLC) to 21min (7 after DLC)
Changes: now it only recovers 2 extra hearts and half an extra stamina bar.


Cooldown: Same 6min (2 after DLC)
Changes: About 50% higher, faster trigger time, faster wind, and u can let go of it faster to use it in combat to get out of an attack or to do a shock wave fall attack.

Original:                               New:



Cooldown From 12 min (4 after DLC) to 9 min (3 after DLC)
Changes triggering the ability now needs double the stamina meaning 3 charges of a charge attack.


Cooldown: From 18 min (6 after DLC) to 9 min (3 after DLC)
Changes: nothing yet. 

I realize there are already a lot of Player and champions abilities mods, this is just my take on to make them more balanced and once I learn how to I want to nerf and improve them as much as possible. So wait for more.


1.2. Lynels:



This is the main part of the mod and what I plan to do to every enemy in Botw, again this is just a first edition so there still a lot I can do with the Lynels alone but I will leave it for an update, so i can put out some other enemies first.

- Lynels now have Faster movement, attacks, reactions, recovery, etc. 
- They are much more aggressive.
- The timing between some attacks has been changed.
- Now, most attacks have guard break, meaning u can't just sit and block everything.
- Now they have one non-block/parry able attack and one non-Dodge able attack.
- Their life was reduced by 1000 points on every rank and 1500 on gold ones.
- No changes made to power yet so they still have power spikes between ranks especially gold ones.
- No changes were made to bow attacks animations or ai yet.

!SPOILER¡
General behavior and suggestions to fight with the new enemy improvements:

The only time I'm doing this, for future enemies I'll leave the learning how to u guys.
Sword & Shield Lynels:
Will attack Fast and leave u little time to react and counter-attack, so use your abilities to do the same to him.
Giant Club Lynels:
Not as Fast as S&S Lyniels but faster than before, their attacks will break ur guard and damage u with their shock waves, keep ur distance when u need to and don't be greedy whit ur hits.
Spear Lynels: 
Will keep their distance from u and try to get u with gap closers and range attacks, find their openings to strike before they back off.



1.3. Hinox:



- The Hinox now has Faster movement, attacks, reactions, recovery, etc.
- They are much more Aggressive and Harder to sneak upon.
- Their HP and Power was upgraded from:
Red = 600 to 1500 HP - 24 to 30 Power
Blue = 800 to 2000 HP - 48 to 50 Power
Black = 1000 to 2500 HP - 72 to 70 Power
- Certain Typeof weapons do more damage than others
- They now have better elemental Resistance.

Sidenote: I've decided to save the Stalnox for a future pack,



1.4. Molduga:



This one was fun to make but also disappointing, looks like Nintendo put some kind of safety barrier on the Molduga that makes it very easy to beat, I wasn't able to remove this but I was able to change some stuff that can change the way u fight him:

- The Molduga now has Faster movement, attacks, reactions, recovery, etc.
- They are much more Aggressive and Harder to sneak upon.
- Their HP and Power was upgraded from:
Molduga = 1500 to 2000 HP - 60 to 40 Power
Molduking = 1500 to 2300 HP - 100 to 60 Power
- Certain Type of weapons do more damage than others
- Its Poise was moved around to make it Beatable without any bomb arrows. (Challenge)

(Plus: Not what this mod is about, but, I gave the Molduking a drop since I found it was odd that he doesn't drop any Molduga parts on vanilla.)


1.5. Recommendations:


Mods:


End Game, my mode is based on this mod, which makes the last boss fight into an epic experience.
Hyrule Rebalance, some enemy features that will be included in mine, and much more.
WildRunning, another mod of mine improving the movement of the player, and Nightmare mode was tested with WildRunning on all the time.

Feedback is very important to me to know how to improve this mode so go ahead, but please test the mod for a while before commenting, and don't ask me to make it easier because that I won't do, this mod is to give players a real challenge beyond enemy health regen and an overpowered new color enemy.

This mod was tested on normal and master mode, and eventually, it will be meant to be played on normal mode when all the enemies are out here and I want to put some gold ones on normal mode as well and maybe give them new textures if I can find some help or time to make that.

So yeah, Git gud as we say on dark souls, and

Enjoy? XD

1.6. Download:

Files

Todos

reskin enemies if i find help or time to do so. Low Priority Update Lynel and player More enemies High Priority
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  • access_time 5d
    This mod is really cool! After the first playthrough I thought enemies got a bit too easy for my taste so it's nice to see them getting an upgrade... and no master mode doesn't count. It limits my options and punishes me for fighting enemies, so I'm glad to have a better option!

    What I really would like to see is smaller enemies get an upgrade, like bokoblins, moblins, and lizalfos.
    Bananite
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  • Cyanosity avatar
    Cyanosity Joined 22d ago
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    access_time 14d
    There is a problem that only happens when this mod is on but the second time I play the game, every enemy I kill will cause a blood moon to happen.
    Bananite
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  • markjvp avatar
    markjvp Joined 3mo ago
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    access_time 18d
    in other words link gets worse enemies get  better
    Bananite
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  • Silver32 avatar
    Silver32 Joined 1y ago
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    209 points Ranked 56513rd
    access_time 20d edit 20d
    Hey I'd like to know if your change for "Faster get up time after being blown away." actually works?
    I was trying to change the duration of the ragdoll for quite a time by now, making it shorter, but each replacement of numbers in any line containing "Ragdoll" in the "Player_Link.baiprog"-file did actually NOTHING at all; no matter the numbers..
    I saw you changed the line "BlowRagdollTime" from 25 to 15 in your mod but if I try that in my file nothing changes..
    I haven't tested your mod yet, so I'd like to know if you actually got a difference in duration?
    Thx a lot.
    Bananite
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  • Napako avatar
    Napako Joined 20d ago
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    access_time 20d
    Making it like dark souls? Now we need a roll mod...
    • Agree x 1
    Bananite
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    Minos Joined 1y ago
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    access_time 21d
    Awesome! Thanks for all the mods you've worked on fam, you're one of the mod creators on here that have made my playing experience so different now. I remember I used to come home from work a year and change ago and after the like 2nd or third time finishing the game I would just play vanilla BotW for an hour and then get bored and return to it the next day. Now though, it feels so different, like an upgraded version. A BotW 1.5 cause of mods like HR and WildRunning. Thanks for the work bruv, I appreciate it very much!
    • Thanks x 1
    Bananite
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  • access_time 21d
    I will definitely try this I love combat in botw and having lynels and parrying and stuff be harder will be interesting.
    Bananite
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slu92 avatar
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ArcAngelofJustice
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End Game Mod, my master XD
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Tutorials, lots of help, awesome guy.
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Hyrule Rebalance, help, Permission to make this :D
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Playtest, Footage, Ideas, etc. A Good friend
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