fixed shadow blade alpha counter causing midair standing state when canceled from
fixed issue with xf canceling metsu shoryuken (install shoryu super) causing midair standing state
increased damage on metsu shoryuken + changed hit property to where the followup activates on the 9th hit of the super rather than 20f into the super
added custom character portraits made by kevin ha that look better than comic sans
DP elec move propeties changed:
can pushblock the last hit of it now to push her away (she's punishable anyways off all of them)
soft kd until last hit, which enables ability to combo into big bang laser off grounded routes or with OTG assist easier
damage nerfed on fireball super and DP super
DP super hits adjusted - only projectile now, no phys. hits. should be more consistent to combo off of.
fireball super properties changed:
travels faster, pops up higher, hitbox less janky, more likely to hit all hits now. does more damage by a bit.
meter gain on install nerfed (100% to 20%)
camera changed on DP super so it shows up in team super
removed dirt nap - replaced w/ legacy trigger install
first use is permanent
adds small regen and enables berserker slash (qcb/qcf+S) move. berserker slash has exact same properties as logan's
changes last hit on qcf+2atk super to be like beserker barrage x's finishing hit rather than popping enemy airborne
second use is like berserker charge
includes speedup and limited timer
meter gain at 50% and health regen (it's wolverine, cmon)
holding S during weapon x prime's cinematic spends another bar at the end to do a followup super that uses dirt nap's animation.
does roughly 160k max scaling and has same hit properties as dirt nap, meaning you can dash and follow up depending on where your screen positioning is. can also DHC while falling from it for recovery.
added active reload by hitting S when doing covering fire L/M (dp+L/M)
has 16f recovery, window is 15-32 on L version and 15-46 on M version (first frame after 1st gunshot, 4f after last gunshot)
when done on frame after last gunshot, reduces gunshot recov by 7f on M version, 10f on L version
-added custom sound effect and a flash effect to wesker stars air support and bombing run supers to indicate the frame projectiles are coming out
-increased groundbounce on qcb+H to standardize combos across cast
tweaked hitbox on qcf+m (restored back to vanilla) and increased vertical hitbox of qcf+L by a bit because they whiffed on crouching RR/morri, even in hitstate
fixed speed of wesker's qcf+L anim so it matches with attack speed. should hit short crouchers properly now.
Contains 7 alternate verisons of characters with new moves and different playstyles.