Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
------------------------------ Doom II mod for Doom³ update ! ------------------------------
Orinal mod...: DooM II for DooM 3 created by Disposable Heroes Updated & fixed...: Dafama2k7
v1.6 - Full mod, includes everything, not need anything extra !
v1.5 - Halved the number of Arachnatron on DEAD SIMPLE map, added Trites too. - Redouced the Arachnatron's health to just 40, was exagerated ! - Arachnatron now uses its own damage, not using the damage_plasmablast anymore ! - Fixed small bugs.
v1.4 - First of all is required to install the v1.0 full mod, then install this latest update, previous updates are included here. - Updated Shaders to latest version. - Added NewAI specially made for D24D3 on its latest version. - Fixed many small bugs and updated many features.
v1.3 - First of all is required to install the v1.0 full mod, then install this latest update, previous updates are included here. - Fixed all weapons offset for to be Doom 2 alike. - New D2 sounds for the double barrel shotgun. - Brilliant skin for the cgun barrel. - Faster chaingun, its a killer now ! - Optimized all the weapons. - Fixed some maps, for example, in "THE PIT" there was some black doors, now is fixed. - BFG is acquired now on the backpacks ! - Plasmagun now makes hot effect ! - RocketLauncher is faster now and updates and fill again on its charger, the latest rocket launched.
v1.2 - First of all is required to install the v1.0 full mod, that's all, previous updates are included there. - Fixed Rocketlaunch, now is more powerful and have bigger spread. - Fixed ZSecs. - Fixed some maps for continuous gameplay after the end of the 10 levels. - Fixes invisible skin on double barrel shotgun. - Fixed some small bugs.
v1.1 - This time is just an update, you need the previous full v1.0 to be installed first, then overwrite the mod with the files on this update. - Double Shotgun is awesome, you will see why is a joy to use on this mod, even more than already is. - New Health sound. - Fixed some weapons. - Removed Debris for fastest operation on this mod. - Removed GUI lights on all weapons that have one, faster ! - Much more, this mod is a pleasure to play it. - Some small bugs fixed.
v1.0 - Weapons don't need to reload any more, like in Classic Doom. - Fixed maps so can be played one after the other without problems. - Added full shadows to all maps. - Fixed some bugs in weapons. - Fixed one GUI on level 6. - Fixed one door on level 9. - Added compatibility for both v1.3.0 and v1.3.1. - Disabled GUIs on all weapons. - Added Doom 2 sounds for Doom 3. - Fixed Player ammo bugs. - Fixed ZSec ammo bugs.
Maps recreated by hand from the original DooM II game created by id Software to the DooM 3 engine. Please note that these are exact replicas and are not meant to have any major details added to them.
This mod is comprised of:
Map Number Map Name Created by 01 Entryway PhantomL0rd 02 Underhalls Lemming 03 The Gantlet mybrainhurtz 04 The Focus PhantomL0rd 05 The Waste Tunnels Lemming/PhantomL0rd 06 The Crusher PhantomL0rd 07 Dead Simple mybrainhurtz 09 The Pit Lemming 10 Refueling Base Lemming
All Maps Optimized by OmegaSupremeX2k4
Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed:
Imp: Brown skin now. Revenant: White and red as he is in Doom II Mancubus: Changed to a more brown colour. Lost Soul: White Skull coloured and all mechanical details removed. Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons
Chaingun: Brown body
Misc Def file changes:
Chaingun now holds 99 ammo before reload is necessary Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14) Plasma gun can hold 300 cells, power increased to 20 (was 16) Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000 All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well.
Not as much now, please email firstname.lastname@example.org and i will get onto it straight away!
DooM II for DooM 3 created by Disposable Heroes: Lemming - Team Leader, level design, skinner, scripting PhantomLord - level design, artist Blaker - level desgin, artist OmegaSupremeX2k4 - Programmer, Map Optimization, Scripting, Map Fixes, GUIs For all requests, questions, and comments on the mod we strongly encourage you to go and visit our official Mod Team forum at: http://s6.invisionfree.com/Disposable_Heroes
Unzip the file into your Doom 3 root folder and make sure that use path names is on. Then run the .cmd file or run the game as normal and select it from the mods menu. Then open the console and type in...:
You may not use this mod for your own designs. This mod is to be distributed as is and not to be changed. If you wish to use this mod as a base for your own then PM me at PlanetDoom or Bytrix Foums as given above.
We would like to thank everyone at PD's forums and the Bytrix forums for the support. Also to everyone in the community who was nice enough to put together great mapping tutorials and chilling with the community.
Another thanks goes out to D3files for their support and for hosting our mod! And b@STARd, for the Nightmare font, located at http://www.primacom.net/b@STARd/downloads/Doomfont_package.zip
Thanks again, we hope you enjoy it!
After installing you must copy your DoomConfig.cfg file from the base directory to your d2ford3 directory.
Also you must bring down the console and type 'bind f _impulse21' (no quotes), this is the use key, you must have this key bound otherwise you can't open doors or interact with guis.