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In Hell DC ADD-ON v1.51 - Doom 3 - A Mod for Doom 3

Updates

In Hell DC Add-On v1.51 6mo
  • Addition v1.51 - Fixed and added more features from the Phrozo mod i am using. - Also Removed exagerted shakes from damage impact sound for the CacoDemon. - Updated the shaders with specially changed ones that i think fit better this maps/mod.
This is still an ongoing feature, i will add more of the Phrozo features very soon both for weapons and monsters...
In Hell DC Add-On v1.50 6mo Addition In Hell DC Add-On v1.49 6mo Addition In Hell DC Add-On v1.48 8mo Addition In Hell DC Add-On v1.47 10mo Improvement
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Title                    :     "In Hell - Directors Cut(V 1.1)"
Date of finishing     :     2007/23/9
Author                   :     Steve "Doomi" Kirbst

Email Adress             :     doomerland@web.de

Other files of the author:     de_Wohnheim, Eberhof_3k, little_italy, cs_spaceport and many more ( Counterstrike )
                                little_italy, Eberhof_4k, Trainingfacility, fy_tmpmap and more ( Counterstrike Source )
                    mp_bunkerville ( Call of Duty ), In Hell ( Classic 2006 )
                                

Website                :     www.doomerland.de.vu

Original mod...: In Hell - Directors Cut(v1.1) created by Steve "Doomi" Kirbst.

---------------------------------------------------------------

Optional Add-On...: Add-On v1.51 Dafama2k7 (23-10-2k20)

Update...:

v1.51 - Fixed and added more features from the Phrozo mod i am using.
     - Also Removed exagerted shakes from damage impact sound for the CacoDemon.
     - Updated the shaders with specially changed ones that i think fit better this maps/mod.

v1.50 - Changed most particles for weapons and monsters, that now many use the new particles from Phrozo, so thanks Phrozo for your amazing mod !

v1.49 - Latest Shaders.
     - Changed a little bit the model skin for the shotgun.
     - Plasmagun weapons is more powerful and have new fx and particles.
     - Added the Baron of Hell demon to most of the maps in the campaign.

v1.48 - Latest Shaders.
     - Latest A.I.
     - Added the Vulgar demon to most maps on the campaign.
     - Added recoil to plasmagun.
     - Fixed bugs.

v1.47 - Lower volume for plasmagun fire sound.
     - Plasmagun velocity is much faster.
     - Chaingun damage increassed.
     - Added latest shaders.

v1.46 - Higher volume for machinegun fire sound.
     - Bettered textures for most weapons.
     - Added latest A.I. for monsters, zombies, etc.
     - Added latest shaders.

v1.45 - Enhanced the HD textures by Doomi.

v1.44 - Changed old textures with NEW ones.

v1.43 - Fixed the Rocketlauncher number of rockets it reloads sometimes.
            -

v1.42 - Added Arachnatron (kind of) Trites that fires acid projectiles !
      - Fixed the DEAD SIMPLE 1 and 2 maps and added full shadows to them, also, added some Arachnatron Trites.
      - Fixed small bugs.

v1.41 - Fixed a problem with previous v1.4 crashing the game with the error player cannot be spawned, sorry, my fault.
      - Now, the double shotgun is optional and can be disabled just by renaming to end in .zip the zzzz_dbshotgun4d3inhell.pk4 to zzzz_dbshotgun4d3inhell.pk4.zip or rename again to end in .pk4 for enable it.
      - All the new features from v1.4 are present on v1.41, so is not required to download the v1.4, just the full mod plus all previous updates.

v1.4 - Enhanced plasmagun, fires a little slower, while machinegun and chaingun fire both a little faster now.
     - The fireballs from burned Imps and burned Hellknights have the fx and lights fixed now.
     - Replaced with newest A.I. version for demons.
     - Replaced with newest shaders version.

v1.3 - Plasmagun, BFG and (ChainGun, its barrel only.) now are brighter and glow in the dark.
     - Branded Hellknights throw its own fireballs, different colors and effects !
     - Burned Imps throw its own fireballs too, with different colors and effects.

v1.2 - Now, the grenade return automatically to previous weapon after throw a grenade, does not need to press any key for toggle.
     - Fixed a bug in the pistol.
     - Accelerated the barrel on the chaingun.
     - Changed 'monster_zombie_base' zombies without head to three 'monster_zombie_benzo' with different heads, there is three kind, benzo standard with crane, benzo_1 with half crane, half head and benzo_4 with Swann head with googles.
     - Fixed monster_demon_imp's with burned skin, by error it was used the Hellknight branded skin for them, now they use its own correct burned Imp skin.

v1.1 - Fixed a bug found by Simo K., (thanks to him !!!), that bug made the shotgun_double to show a black box on every fire and it was caused by missing sgmuzzleflash.fx, now is fixed.

v1.0 - First Public version.
     - Updated all the weapons to be more powerful and flexible.
     - Added heads to the red skeleton zombies.
     - Changed HUD and crosshair.
     - Added much needed, double barrel shotgun !!!
     - More small fixes i can't remember.

Mod Description:

Changes:

Team:

Installation:

Unzip the file into your Doom 3 root folder and make sure that use path names is on. Then run the .cmd file or run the game as normal and select it from the mods menu. Then open the console and type in...:

    map Entrance

Enjoy!

Disclaimer:

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  • DEADBORN avatar
    DEADBORN Joined 4y ago
    Offline
    1,407 points Ranked 23,102nd
    5mo
    I didn't even know about the existence of this cool mod! Respect! Thanks! I won't go into details yet, I'll leave the rest for later, since I haven't played it yet.
    Bananite
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