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Sonic Adventure 2: Full Story

A Mod for Sonic Adventure 2

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Sonic Adventure 2: Full Story 1.3 9d
  • Tweak Switches Eggman Vs. Tails 1 to play as Tails
  • BugFix Fixes the final cutscene of Hero Story to transition properly into Last Story
Sonic Adventure 2: Full Story 1.2 9d Addition

Play through Sonic Adventure 2's story in chronological order

This mod reorganizes the games three sides of the story and puts them in chronological order. Select either Hero or Dark story to play through the whole game in one cohesive playthrough.

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  • UnluckyCayde7 avatar
    UnluckyCayde7 Joined 1d ago
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    access_time 1d
    Hey just wanna make a suggestion to improve the timeline, could you put Wild Canyon and Dry Lagoon before Sand Ocean?
    Bananite
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  • *StarwingSilver avatar
    *StarwingSilver Joined 14d ago
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    access_time 2d edit 2d
    I seem to be getting a consistent crash straight after the cutscene where Shadow's defeated the Gun Mech boss, and tells Eggman to bring the Chaos emeralds to the ark.

    I'm assuming the next thing that happens after that is the first cutscene from hero story. Feels like it's pretty much garaunteed a problem on my end based on the rest of the comments I'm seeing in this thread, but I have all mods (except this one and the title cards obviously) and codes turned off and have made sure I've not deleted anything in the main Sa2 resources folder related to the first hero story cutscene, the 0000.prs and e0000 mlt, .pak files etc. are all there. So I'm not quite sure how this could be anything to do with my files.

    Every version of this mod I've downloaded even including the recent v1.3, is being labeled as 1.0 in the mod loader, not sure if anyone else is having this issue or if it's even relevant considering even the original v1.0 download crashed for me after that cutscene.

    Maybe there's something borked with my mod manager in some way and it's effecting certain mods like this. Currently the .updates folder isn't updating/removing itself properly with the SA2 randomizer mod, and it won't update to the latest version of that mod.

    Sorry about this text dump if you read it. Hopefully this will all get resolved some way.
    Bananite
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  • access_time 3d edit 2d
    It's cool, but don't exit out of Cannon's Core.

    I started the story on Hero Story, and played through until I was on Cannon's core. I had the hard mode layouts enabled. After beating Tails's section, the game marked the Hero story as completed.

    In Eggman's stage, I reached a door which for whatever reason just didn't want to open. It's guarded by the fat artificial chaos, and killing the enemy is supposed to open the door. The door stayed locked, though.

    I exited the level, and since the game marked Hero Story complete after Tails, I couldn't resume the story. I could go into the last segment of Hero's Story, which only puts you at Route 101.
    Bananite
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  • access_time 3d
    I played the new update, and something I would do is re-add Tails' introduction cutscene right before his first fight with Eggman. I think the small jump back in time there is fine, and it gives us some important information about the story at that point, while also properly introducing and contextualizing Tails.
    Bananite
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  • jumbohotdogs100 avatar
    jumbohotdogs100 username pic Joined 3y ago
    now he's off
    1,962 points Ranked 20872nd
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    access_time 8d
    as someone whos completed the game numerous times, i never thought id find much to contribute to it. im glad that i was proven wrong on this
    The Holy Waffle Eater
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  • Kalhi Balto avatar
    Kalhi Balto Joined 6y ago
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    access_time 8d
    Making imo a pretty ehh game  more tolerable. actualy giving me a reason to play this more, thanks man
    Idk, im a fur UwU
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  • MightyPlusMania avatar
    MightyPlusMania Joined 2y ago
    Ow, I died.
    803 points Ranked 42207th
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    access_time 9d
    Hoooly crap. I uninstalled SA2 a while ago to free up some space on my computer, and tomorrow I'm going to reinstall it just for this.
     avatar
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  • access_time 9d
    I just did a full playthrough with this, and it's incredible! You've done a service giving us a whole new way to experience SA2.

    Just a suggestion that I think would improve the narrative flow: Swap the Hero and Dark ending cutscenes so that it shows Eggman escaping with the Emerald, and then going to the control room, which would then match up with the start of the Last Episode.
    Bananite
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  • Darkspines147 avatar
    Darkspines147 username pic Joined 2y ago
    Absent
    1,096 points Ranked 24083rd
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    access_time 9d
    Color me intrigued.
    SA1 & SA2 enthusiast. avatar
    Mantra
    SA1 & SA2 enthusiast.
    URL to post:
  • -[DEXTERITY]- avatar
    -[DEXTERITY]- username pic Joined 2y ago
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    Marx Team Flag Affiliation: Marx Team
    561 points Ranked 44787th
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    Marx Team
    access_time 9d
    I’m definitely copping this real fast!
    Great job on the mod Xanderoni!
    Azarath Metrion Zinthos!
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XanderoniThePainter
XanderoniThePainter Joined 4y ago
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752 points Ranked 42612th
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MainMemory
MainMemory Joined 2y ago
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XanderoniThePainter Joined 4y ago
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XanderoniThePainter
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