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WARNING: The text below contains spoilers for parts 2, 3 and 4 of JoJo's Bizarre Adventure.
HORY SHEEEEEEEEEEEEEEEEEEEEET! The perfect strategist of the Joestar family, Joseph Joestar, has joined the Crusade!
Joseph Joestar is an american man that is not only a genius, but also a complete dumbass. After defeating the Pillar Men and hearing of a vampire called DIO, Joseph frees his grandson, Jotaro from jail and uses his stand's powers to track DIO down. After defeating many foes, Joseph finally faces off with DIO, who figures out his stand's powers with Kakyion and tells Jotaro about it before he dies. He is then revived with DIO's blood, and makes small appearances in Part 4, albeit at a much older age.
As for gameplay, this Joseph is based on his appearance in Capcom's fighting game, Heritage for the Future. He is a character that relies on a lot of combos and can really pressure his opponents, however his weak recovery and risky kill moves balance him out.
Now if you'll excuse me, i've got to NIGERUNDAYOOOOOOOO!
OH MY GOD! A decent JOJO mod... uh, it doesn't really sparkle any feelings though, because it was alright.
I get that Joseph's attacks are supposed to be kinda slow since he's old, but you're making him the heavyweight kind of slow, which is polar oppsite of a combo-paced character. Besides, what's with the dair having so much endlag if you miss? And what's with the overly specific and oddly placed hitboxes? I mean, I get that some strong or powerful attacks like side tilt (which should be a weak but wide hit instead), up air shouldn't be so easy to hit, but a simple fair have no reason for such a small hitbox, or neutral b bein so fuckin high. Even when you do get to hit them anyway, they're so fuckin unreasonably underpowered that you do absolute jackshit to them. That fsmash looks powerful, right? It doesn't even launch you over the entire battlefield at over %200.
Well, that's mostly it. The sprites are good, designs are cool. There are some bugs like neutral b still have Mach's bullet sound, and some hurt sprites just deleting the entire black outline; but overall, it's alright. I would really love it if it's fixed.