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Swaps manual gravity switches for automatic proximity gravity changers.
Fed up with fire-rolling through gravity switches? Wish you didn't have to fiddle with momentum killers? Willing to take any improvement to the worst Sonic level you can? Can't stand how overblown Crazy Gadgets issues are? (It's one of SA2's best levels, not my bad taste I swear!) Too many rhetorical questions?
Well say no more, this mod does what it says on the tin, now when you get within 20 units (about Sonic's height/exact height of the boxes/crates) of the centre of the white-floor-arrow of gravity switches it'll automatically switch your gravity. For *ALL* switches (pretty sure anyway was quite thorough) on ALL missions (including HARD with the newest version - the 'complete' file name). Also adds a check-point (not in the hard mode mission) and a phoenix animal in what was previously a dead end I found.
NOTE: Momentum is weird upon switching gravity, you carry a lot of your momentum into the switch but have very little corrective ability in air while switching. If run into trigger fast might find a delay in the swap (it *is* activated just delayed) or might launch in a certain direction and will struggle to correct. Usually a non-issues but can lead to a cheap death on the 2nd switch in the puzzle room (on purple block after beetle enemy) without slowing/turning before hitting trigger.
Current, includes hard mode
Crazy Gadget is one of my favorite stages too, and I will say right now despite this being a little buggy, that this is a must have for the stage. For anyone who doesn't want to admit it. The switches suck. Stopping to in a speed stage to hit a switch always sucked. This is great and its how it should of been from the start. Great stuff my guy keep it up.