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The Bronze Pegasus Knight of Legend, Seiya, has joined the Crusade!
Seiya is a character that relies on his powerful combo game and heavy attacks to secure kills. His Side B sends opponents backwards, allowing for creative combos, while his Down B is slow but powerful, making for a deadly finisher.
His Fair and Dair are all powerful spikes, while his Nair is extremely big, with the price of having horrendous landing lag.
I hope you all are looking forward to this mod with the same ecstasy that I am. Have fun!
Neutral attack - Zitz punches twice, then does a knee strike.
Dash Attack - While running, Zitz headbutts with horns sprouted on his head.
Side Tilt - Zitz kicks his leg forward in-front of him.
Up Tilt - Zitz swings a pole above his head.
Down Tilt - Zitz performs a sweeping kick.
Side - Spiked Boot Thrust: Zitz turns his foot into a giant shoe with spikes and kicks forwards.
Up - Jawbuster: Zitz uppercuts with his enlarged fist.
Down - Jumping Jack Attack: Zitz jumps up slightly and kicks both sides of him.
100% ledge attack:
Grab - Zitz stretches out his tongue, and it acts as a ranged grab, reaching at least 3 feet in front of him, as far as Link’s grab. If caught, Zitz pulls back the opponent, grabs them by the head with one hand and holds them up high.
Pummel - Zitz punches the opponent with his free hand.
Forward - Zitz lifts the opponent over his head, then throws them forward.
Backward - Zitz grabs the opponent with his tongue, twirls them around a bit before they’re throwed behind him.
Up - Zitz flips around and turns his legs into springboards, catapulting the opponent upwards into the air.
Down - Killa Drilla: Zitz slams the opponent into the ground, morphs his hand into a drill and stabs them.
Neutral - Zitz performs a sex kick.
Forward - Zitz puts both his hands together and enlarges them, slamming downwards.
Backward - Zitz turns around and punches with a big fist with spiked knuckles behind him.
Up - Zitz flips around, leg outstretched and kicks upwards.
Down - Zitz turns his foot into a giant shoe with spikes and kicks downwards.
Neutral B - Kiss My Fist!
Zitz's fist enlarges and he punches the first opponent he makes contact with, this does average damage and knockback to any opponents he hits. This move is somewhat similar to the Falcon Punch and Dr. Mario's High Fives in YTPGuy17's Lawl. Just like the High Fives, this move is actually powerful enough to use as a smash attack due to the average knockback.
Side B - Battlefozer
Zitz's arms merge and transform into a spiked bulldozer when he charges forwards onto his opponents. This does 16% damage and pretty good knockback to any opponents who touch him while he is using this special move. While he is using this, he can also turn and jump (No double jumps though). Also, he can also scoop up items on the ground while he is using this move. But he can't scoop up any moving items (Ex. Stars, Smash Balls, etc.)
Up B - Soarin' Saw Blade
A buzzsaw emerges from Zitz's leg in midair, sending him upward a bit. This move is somewhat similar to Stocking & Ami Onuki's Up Bs a bit but however, opponents receive damage from the side, not upwards. It goes the same height as Zero Suit Samus's Up B in SSB for Wii U. It does the same damage and knockback as Ami Onuki's Up B. Just like Stocking & Ami, the saw blade can't slice projection and or/ shield.
Down B - Big Bad Boot
Zitz transforms his feet into a giant boot and he kicks his opponents. This attack does 8% damage and medium sideways knockback. Not only that, if used at the right time, it can reflect projectiles just any other attack that can reflect projectiles. It also sends Zitz upwards a tiny bit, but it's not that much of a recovery move due to how high the attack goes.
Final Smash - Battletoads Blast
Rash & Pimple appear alongside Zitz in the battle. First, Pimple will uppercut the first opponent he makes contact with, sending them upwards. Then, Rash will do a headbutt to the opponent 4 times in 4 directions, up, down, left, and right. Then finally, Zitz will finish the attack by punching the opponent into the ground. Any opponents caught in this attack will receive 40% damage and huge knockback from the Final Smash. If Pimple's uppercut misses, Rash & Pimple will disappear and the battle continues.
Side Taunt: Zitz's classic, wide-mouthed eye-boggling stare that he does before facing a boss.
Zitz punches the air around him several times, making giant fists as he punches.