- This mod attempts to fix the game balance issues noted below by “recalibrating” the power curve so that there will be a much smaller difference between the weapons/armor/enemies at the beginning of the game and the weapons/armor/enemies at the end of the game. This way the power curve will be more linear and less quadratic, and hopefully make the game feel more consistent.
- I originally wanted to keep my changes relatively close to the normal game, creating sort of an “enhanced vanilla” version. I’m pretty sure that I failed horribly at that goal, because in the end the changes for this mod ended up being pretty extensive. Playing through the game with this mod should feel a bit different than either the vanilla game or the ever-popular Hyrule Rebalanced.
Rationale for this mod:
- There are a number of weapons in the game which I would consider my favorites. I prefer to use those favorites whenever possible, but most of them are things like Zora and Rito weapons which are not high-end weapons. I found it frustrating that my favorite weapons would all eventually become obsolete compared to Royal, Ancient, or Savage Lynel weapons.
- If that was my only concern about the game then it would be easy to fix by just modifying the stats of my favorite weapons. However, I also had concerns about game balance in general, especially about how the beginning weapons and late game weapons were so wildly different. For example, the Royal Broadsword is more than seven times as powerful as the Traveler’s Sword. Meanwhile, 4-star armors are around seven times as strong as unupgraded armors. Combine these issues with the fact that Silver and Golden monsters have ridiculously high health and it starts to feel like the beginning of the game and the end of the game are no longer the same game. This issue is compounded by the non-linearity of the game, because if you know where to find strong weapons early on then it disrupts the game balance even more.
Summary of changes:
- Disabled weapon scaling and enemy scaling (this was originally a bug, but I liked it so much that I turned it into a feature).
- Reduced the large difference in effectiveness between strong and weak weapons, so that weaker weapons remain useful for longer and are less likely to become completely obsolete.
- Reduced the large difference in damage between two-handed weapons, one-handed weapons, and spears.
- Even though weapon scaling has been turned off, weapons can still randomly get white/blue/yellow bonuses. Weaker weapons will get larger bonuses than stronger weapons.
- Rebalanced all enemies to account for both the removal of enemy scaling and the changes to weapon damage.
- Reduced the large difference in defense strength between unupgraded armors and fully upgraded armors.
- Improved internal consistency within weapon families and between different monster types.
- This mod will work with Normal Mode, but is intended to be used with Master Mode.
For a more detailed description of the changes, follow this link: https://docs.google.com/document/d/1ztc50PS6gs9FshwwzdgAwRYOytBEVByuj2-8uIMM8Oo/edit?usp=sharing
Recommended gameplay mods:
- Disable Master Mode Health Regen (this makes the game slightly easier)
- No Flurry Rush (this makes the game slightly harder)
- First Person Quest Dialogs
- I also prefer to do a "no teleportation, no towers activated" challenge because I think it makes the game more enjoyable, but I don't have specific mods for that.
Recommended visual mods (these are just my personal preference and might not be everyone's cup of tea):
- Streamlined Bows
- Piscine Silver
- Royalty in Red
- Knightly Arms
- No Facemask for Korok Mask
- Phantom Armor Resized
- Alternate Climber's Bandana
- Dark Champion's Tunic
- Ancient Horse Armor Swaps
For maximum compatibility, make sure that BotW Recalibrated is at the end of your load order in BCML.
- I don't use Zelda or Linkle mods, but they should be compatible if you set up your load order correctly.