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Swordfighter Spectrum Trail & Effect Pack

An Effect Mod for Super Smash Bros. Ultimate

Color Variation Incarnate

A long-winded endeavor come to fruition, The Swordfighter Spectrum Pack for Trail & Effect is finally here. This mod set provides a wide variety of spectrum-related themed effects for each swordfighter, many of which being rainbow. 

>Notable exceptions to the rainbow theme are Dark Pit and Byleth, who have had their core spectrums slightly altered in the theme of Pride Month, a most fitting time for such a colorful mod to be conceived. Now you can show your support for the movement by making everyone in Smash totes gay~. Everything anyone's ever wanted, right?
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There's no denying that this pack's scope was a bit ambitious, and it shows in the presentation of the download. For this mod, there are TWO DOWNLOAD .ZIPs. One file was simply too much for GB's upload size limit, so the pack was forcibly split. Inside the primary download, Part 1, you'll find the greatest lump of fighters. As for Part 2, you'll find the swordfighters who were DLC in their first Smash game: Hero, Cloud, Corrin, & Byleth. Arbitrary sorting method aside, please make sure to download BOTH PARTS if you wish to apply the mod to all characters.
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Noteworthy details about each fighter in the pack:
>Link's trail uses the vanilla design due to compression limitations. Though not shown, his Sword Beam is changed as well. The download includes an optional set of files in the [items] folder (Part 1) that changes the bomb into a "rain-bomb". The explosion of the rain-bomb will alternate between colors rather than exhibit all at once.
>Kirby has the least number of changes, simply affecting the cutter trails and the beam. Due to the beam's coloration settings, red/purple was the best possible.
>Marth & Lucina are virtually identical in changes with the main difference being the base slash effect during Dolphin Slash.
>Roy & Chrom follow a similar philosophy to Marcina, but have notable exceptions in their up-smash and Roy's neutral-b. The two share colorful effects during up-smash, and Roy has had many of his flame-related moves altered to be a rainbow of colors. Chrom's neutral-b was not changed, as there are no significant non-debris related colors.
>Maroychrina all have the same base for side-b, each direction exhibiting a progressive spectrum transition. They all end in vanilla colors to prevent too much of a distraction, however.
>ALL FE characters have had their warp entrances recolored to be rainbow except for Corrin & Byleth. Byleth has their own pink/blue/white warp entrance.
>Yink, though not shown, has had his rapid jab altered to cycle through the rainbow spectrum much like his other normals. He also has an optional set of files contained within the [fighter] folder (Part 1) that change his bow & arrow into a "rain-bow & arrow".
>Pit's arrows will progress from yellow>red while charging, and when fired, have a distinct red/purple design with other arrow-related effects exhibiting complimentary colors. Guardian Orbitars & Upperdash arm did not have their effects changed due to complications with composition (same for Dark Pit).
>Dark Pit's arrows are a distinctly inverted schematic of the regular arrows; a white outside and black inside. He also had his entrance and up-b altered to monochrome hues, like with his primary effects.
>Ike, though not shown, also has had his counter flames altered to match the rainbow schematic, much like with Eruption. Eruption will change colors depending on both the level of charge and progression of the move itself. Up-special had both the sword graphic and spin effects altered to match.
>Tink has no primary trail textures because of compression, instead only having his spin attack. I apologize for the inconsistency, but in order to actually get the trail textures into the game, they would have look like they got left in the microwave for an hour. Not having that.
>Greninja's kunai is a striking red, and all water-related effects have been altered to exhibit a rainbow coloration. Though not shown, moves like nair, back throw, grab & pummel, etc., all have been accounted for.
>Robin's bronze sword uses a monochromatic design while the Levin sword uses the rainbow design. None of Robin's effects unrelated to the Levin or bronze sword have had their colors altered out of the interest of preserving color cues for those who may use them.
>Shulk has had the Monado's beam and body flare altered to a complete rainbow spectrum, unlike other characters in the pack whose weapons are primarily red during attacks. His trails still follow the same philosophy as said other fighters, but the beam and body flare use the specific rainbow coloration to make sure the aesthetic is kept consistent during moves like Up Smash, Forward Smash, etc. Up Special and Side Special both use an alternate blue/pink/white color scheme to set them apart, and counter (vision) will transition between colors during the attack. 
 >Cloud's blade beam will oscillate between colors in use (both LB and regular), and his up special uses the pink/blue/white color scheme to set it apart. LB Clim uses the rainbow design trail, much like with finishing touch. Cross Slash, due to its unique design method, allows for multiple different slash colors simultaneously. As such, regular cross slash progresses through the colors of the rainbow while LB cross slash progresses through the colors backwards. There is a video provided above taken during final testing that shows many of his moves in use.
>Corrin has their passive sword aura slightly altered, and their water-related moves are all multi-colored.
>Hero has had all moves pertaining to their sword altered, like with the various zaps, flame/kacrackle slash, hatchetman, etc. Magic Burst was also slightly altered to match the rainbow theme while retaining the distinct purple coloration. Above, a short video of Magic Burst during testing is provided.
>Byleth received the most diverse number of changes due to the, truly, impressive flexibility of how the Sword of the Creator and co. were programmed. Because of this, the pink/blue/white spectrum was utilized to great effect. To ensure that the Sword of the Creator has consistent coloration, there is a set of files provided in [fighter] (Part 2) I highly recommend paying attention to, as otherwise the sword in wire mode will retain vanilla coloration. There's a lot to pick apart, so please refer to the video above provided during final testing to get a better feel for it. Please be aware that, as seen with the video, the sword still retains brief periods of original flare coloration. It's currently not clear where the problem with that lies, so it will likely be updated in the future if possible.
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With all that said and done, I hope you enjoy the pack!
Please let me know of any errors or inconsistencies that I may have missed, and I'll do my best to amend them.
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As shown in the Byleth shots, VGIII's Trans Rights Byleth makes a wonderful compliment to the coloration schematic. I do not claim ownership over the skin, and the correlation is simply coincidental.

Big, enormous recognition is owed to zrksyd for engaging on this long road with me. Over a month of testing and progress, more than 80 reference shots, several videos, and three other spontaneously interjected projects later and still he's managed to put up with me all the way. Isn't going far to say that this wouldn't have been possible without all his help. Thank you.

Files

  • part_1_swordfighter_spectrum_effect.zip 11d insert_drive_file Contains most of the characters
  • part_2_swordfighter_spectrum_effect.zip 11d insert_drive_file Contains Hero, Cloud, Corrin, and Byleth.
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Created custom textures, modified effects & models.
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Helped with fine tuning, ideas, videos and shots.

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