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Burning Materials Redux

An Effect Mod for Team Fortress 2

Updates

Version 1.1 1mo
  • Addition Added (optional) team-colored variants for Burning Player Textures VPKs. Included in a separate .ZIP due to filesize limits.
  • Adjustment Changed first-person burning overlay; now has bluish tint around edges.
  • Addition Added new optional VPK: Legacy First-Person Burning Overlay. Reverts the new overlay to its original, v1.0 appearance.
This mod overhauls various textures and material files used by common burning/fire effects, the intent being to “improve” overall visual quality while still fitting TF2’s illustrative art style.


Overview of Features

  • New burning player $detail texture, created by upscaling the original to 4x its base resolution using waifu2x, plus some other modifications.
    • Also includes edits to each class’ (including their MvM bot counterparts) player model .VMTs to further “improve” the look of the effect. E.g., the texture now uses a different $detailblendmode value, helping it look more like fire and less like writhing ketchup and mustard stains. Also, a new material proxy makes the texture gradually scroll across the player models, rather than remain stationary.
  • New to v1.1: Optional team-colored burning player textures! Consider using these if the standard version makes it harder to distinguish burning teammates from enemies.
  • New first-person burning overlay that uses higher resolution textures and animates at a smoother framerate (60 FPS, instead of the original 40 FPS).
  • [Optional] Modified flame sprite textures with smoother color gradients and less grainy detail (achieved via waifu2x noise removal and other edits). This gives the sprites a somewhat more “painterly” look.
  • [Optional] A version that combines both this mod and my SFM-like Phong and Normal Maps mod together, allowing for compatibility between the two.
    • IMPORTANT: If you don’t use this combined version, these two mods will NOT work together!
  • [Optional] An extra VPK that provides better compatibility with newguy111’s SFM Player Models.


Potential Compatibility Issues

As stated above, this mod replaces not only various fire-related texture files (.VTFs) but also the .VMTs for every class' player model materials, MVM bot materials, and the first-person burning overlay.

Thus, this mod will have compatibility issues with any other mod that also replaces such files. This includes some player texture packs, such as TF2TIP, and (the original, non-compatible version of) my own SFM-like Phong and Normal Maps mod.


Installation

A full installation guide is included in the download’s README.txt. In short: paste the VPKs of your choice into your “custom” folder in your TF2 directory.

Files

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  • so for some reason after installing this, i couldn't seem to get it to work and yes I've seen the description and notepad file with the instructions. still dont know :l im also having problems with the rocket jump trail of the other mod u have with the air blasts etc
    Bananite
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  • access_time 15d

    how do i install this?

    Bananite
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  • access_time 1mo
    Sorry for commenting a lot on this mod, but I just wanted to ask if you had any plans on changing the Flamethrower flames (the flames that actually shoot out of the gun, not the flames left on players) to be smother and more orange like the flames in the rest of the mod.
    Wahoo!
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  • access_time 1mo edit 1mo
    This mod doesn't work on mat_phong 0. On mat_phong 1, it works perfectly fine and looks great, but on 0, the textures on the playermodel themselves do not show up at all, and the playermodel looks the exact same as if it was on fire as it does if it was not (minus the flame particles around it.

    I only have one mod that messes with phong, and its the mat_phong 0 Fix Pack, but that messes with assets on maps and Australium weapons, not playermodels, so they shouldn't be conflicting.

    Also, the smooth flames and first person overlay work perfectly on phong 0 and 1
    Wahoo!
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  • access_time 1mo edit 1mo
    Is the optional smoother flames compatible with the Toon Explosion FX mod? I know it seems like an obvious no, The README says that it replaces the payload explosion, like the toon explosions mod, but I was wondering if I could arrange my load order correctly and make the smoother flamethrower flames stay, but the payload explosion would be the Toon one.

    Regardless of whether or not its compatible, fantastic mod! I loved your last blood, and this mods just as great! 
    Wahoo!
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  • AtomicTEM avatar
    AtomicTEM Joined 4y ago
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    access_time 1mo
    Maybe you should submit this to creators.tf.
    Energizing Games since 2012
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    InvaderBound Joined 9mo ago
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    access_time 1mo
    The fire is a bit too oversized and could cause confusion of team color at certain distances.
    Armature texture artist
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  • The-Gman avatar
    The-Gman username pic Joined 2y ago
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    access_time 1mo
    The fire on players looks oversized and too smooth.
    • Agree x 1
    Time... Wish i had more.. avatar
    Mantra
    Time... Wish i had more..
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Skeleton Hotel
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Texture editing, VMT editing, etc.

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Skeleton Hotel Joined 5y ago
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  • Today's Pick
    Featured on Jun 9 2020
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